Khri Skulk: Difference between revisions

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{{GuildAbility
{{GuildAbility
|name=Skulk
|name=Skulk
|reqs=[[Khri Darken|Darken]], [[Khri Dampen|Dampen]], [[Khri Shadowstep|Shadowstep]], [[Khri Plunder|Plunder]]
|reqs=[[Khri Darken|Darken]], [[Khri Dampen|Dampen]], [[Khri Shadowstep|Shadowstep]]
|teacher=-
|teacher=-
|cost=157 Concentration
|cost=36 [[Concentration]] on startup + 9 Concentration per pulse
|desc=-
|desc=-
|effect=Further improving the Thief's abilities, the Skulk combination also allows the Thief to sneak in any urban location as quickly as they would move unhidden. Sneaking in rural areas has been known to occasionally improve, but is not as reliable.
|effect=Further improving the Thief's abilities, the Skulk combination also allows the Thief to sneak in any urban location as quickly as they would move unhidden. Sneaking in rural areas has been known to occasionally improve, but is not as reliable.

Revision as of 11:56, 30 June 2014

Skulk
Requirements: Unknown
Slot Cost: Unknown
Difficulty: Unknown
Type / Skill: khri / Unknown
Use Cost: 36 Concentration on startup + 9 Concentration per pulse
Contest: Unknown vs. Unknown
Path: Unknown
Effect: , , , , Further improving the Thief's abilities, the Skulk combination also allows the Thief to sneak in any urban location as quickly as they would move unhidden. Sneaking in rural areas has been known to occasionally improve, but is not as reliable.
Messaging: Your mental focus solidifies, and you feel completely attuned to the shadows around you, even your movement difficult to notice.


  • No round time when SNEAKing from room to room while hidden in urban areas.
  • Provides the thief protection from locates and other clairvoyant abilities.