Link ability: Difference between revisions

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When an empathic link is active with another character, the empath can temporarily add their knowledge to their own via this Link ability. In this way, an empath can then teach another empath a class on [[Empathy skill|Empathy]] itself.
When an active diagnostic link to another character, an [[Empath]] can temporarily add a portion of that person's knowledge to their own via the '''<tt>LINK</tt>''' ability. A link in [[Empathy skill|Empathy]] is necessary in order to teach a class in that skill.


==Learning how to Link==
==Learning how to Link==
You learn how to Link by having a fellow empath link to you. By accepting the link, you then learn how and can ever after link to other people. There are no other requirements.
You learn how to Link by having a fellow Empath link to you. After accepting that first link, you can then link to other people on your own. There are no other requirements.


==Establishing the Link==
==Establishing the Link==
The steps of forming a link are:
As an Empath, you do
#<tt>TOUCH <person></tt> to establish the necessary diagnostic connection.
<pre>
#<tt>LINK <person> <skill></tt> to initiate the link itself.
TOUCH (person)
#The other person then has to accept the link, by entering <tt>LINK <empath></tt>
LINK (person) (skill)
</pre>
The other person has to accept the link, by doing
LINK (empath)


If successful, the link will form. The link will stay active for as long as the both of you have enough fatigue and concentration. The link will also pass along a tiny bit of experience.
If successful, the initiating Empath will gain a boost in the chosen skill. Maintaining the link will cost the initiating Empath in fatigue and concentration, and if either drops too low, the link will end. But otherwise the link will continue indefinitely. Both parties must also stay in the same room for the link to remain active.

You can hold multiple links at once. The strength of a link is random, but will always be positive. It is commonly believed that the length of Roundtime you receive when activating the link is an indication of the strength of the skill boost. The link will also pass along a tiny bit of experience.

==Syntax==
An Empath can initiate a LINK to another player to temporarily share some of the knowledge that player has in a skill.

*LINK options for Empaths:
**<tt>LINK <target's name> <skill></tt> - Issues a request to link
**<tt>LINK CHECK</tt> - Checks to see what links are in place

*LINK options for non-Empaths:
**<tt>LINK <Empath's name></tt> - Accepts a request to link
**<tt>LINK <Empath's name> REFUSE</tt> - Refuses a request to link
**<tt>LINK CANCEL</tt> - Breaks a link

*LINK options for all:
**<tt>LINK <name> CANCEL</tt> - Breaks a link with a specific person
**<tt>LINK ALL CANCEL</tt> - Breaks all links


==Teaching a class on Empathy==
==Teaching a class on Empathy==
To teach a class on Empathy, have your student link to you. After accepting the link, you can then teach the class via the normal TEACH syntax. You will only be able to have one student at any one time, and the learning is supposedly one of the worser ways to gain empathy experience (this is by design).
To teach a class on Empathy, have your student link to you in Empathy. After accepting the link, you can then teach the class via the normal TEACH syntax. You will only be able to have one student at any one time, and by design the learning from an Empathy class is supposedly not that great.

Revision as of 15:13, 2 July 2007

When an active diagnostic link to another character, an Empath can temporarily add a portion of that person's knowledge to their own via the LINK ability. A link in Empathy is necessary in order to teach a class in that skill.

Learning how to Link

You learn how to Link by having a fellow Empath link to you. After accepting that first link, you can then link to other people on your own. There are no other requirements.

Establishing the Link

The steps of forming a link are:

  1. TOUCH <person> to establish the necessary diagnostic connection.
  2. LINK <person> <skill> to initiate the link itself.
  3. The other person then has to accept the link, by entering LINK <empath>

If successful, the initiating Empath will gain a boost in the chosen skill. Maintaining the link will cost the initiating Empath in fatigue and concentration, and if either drops too low, the link will end. But otherwise the link will continue indefinitely. Both parties must also stay in the same room for the link to remain active.

You can hold multiple links at once. The strength of a link is random, but will always be positive. It is commonly believed that the length of Roundtime you receive when activating the link is an indication of the strength of the skill boost. The link will also pass along a tiny bit of experience.

Syntax

An Empath can initiate a LINK to another player to temporarily share some of the knowledge that player has in a skill.

  • LINK options for Empaths:
    • LINK <target's name> <skill> - Issues a request to link
    • LINK CHECK - Checks to see what links are in place
  • LINK options for non-Empaths:
    • LINK <Empath's name> - Accepts a request to link
    • LINK <Empath's name> REFUSE - Refuses a request to link
    • LINK CANCEL - Breaks a link
  • LINK options for all:
    • LINK <name> CANCEL - Breaks a link with a specific person
    • LINK ALL CANCEL - Breaks all links

Teaching a class on Empathy

To teach a class on Empathy, have your student link to you in Empathy. After accepting the link, you can then teach the class via the normal TEACH syntax. You will only be able to have one student at any one time, and by design the learning from an Empathy class is supposedly not that great.