Energy Manacles (2.0): Difference between revisions
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m (moved Energy Manacles to Energy Manacles (2.0)) |
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{{OSpell |
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|name=Energy Manacles |
|name=Energy Manacles |
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|minprep=5 |
|minprep=5 |
Latest revision as of 21:03, 22 January 2013
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Abbreviation: | EMA | |
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Prerequisites: | None | |
Minimum Prep: | 5 | |
Casting Cap: | 40 | |
Valid Spell Target: | Others, Critters | |
Description: | The Energy Manacles spell creates a set of magical chains that fly toward your target. If it does not dodge in time, the manacles will snap together, immobilizing them. This spell is an Evocation Sorcery, which is a combination of Lunar and Elemental magics, so be warned that it's possible to hurt yourself when casting. | |
Example Messaging: | You gesture at a fractured revivified mutt. A myriad of brilliant purple lights coalesce from your fingertips and dart toward your target with a feverish speed! |
- Can only be invoked (learned temporarily) and not studied.
- Message in spellbook once temp learned: You have learned Energy Manacles [ema] from a scroll and must maintain at least around half your normal attunement to keep it.
- Not a spell to snap off quickly in emergencies as it's very skill intensive. Testing with 650 in Primary Magic and full preps could only cast at 16 mana. 17 mana casts worked with occasional backfires.
- Casting RT determined by level of success (1sec to 4 sec)
- Target that fails to evade the cast will get a 10 RT and 5 RT every time they try to break free.