Template:GearProcess3: Difference between revisions

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(sigh, nope still no clue)
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<!--<includeonly>-->{{#switch:{{#len:{{{1|}}}}}
<!--<includeonly>-->{{#switch:{{#len:{{{1|}}}}}
|0=??|
|0|00=??
{{#switch:{{lc:{{{2}}}}}
|{{#switch:{{lc:{{{2}}}}}


|dam|damage={{#switch:{{lc:{{{1}}}}}
|dam|damage={{#switch:{{lc:{{{1}}}}}

Revision as of 19:32, 23 December 2013

??

 |shield|sprot|sprotection=
 |stealth|stealth hindrance|hind|hindrance=
 |const|construction=
 |speed=
 |quality=
 |dif|diff|difficulty=
 |stone=
 |type=SKILLCODE ERROR
 |type2=SKILLCODE ERROR"SKILLCODE ERROR" is not in the list (Light Edged, Medium Edged, Heavy Edged, Twohanded Edged, Light Blunt, Medium Blunt, Heavy Blunt, Twohanded Blunt, Slings, Short Bow, ...) of allowed values for the "Is combat type" property.
}}

}}</includeonly>If t is set to "y", then the output of a text conversion will include semantic close brackets and the total number of levels. Example: "]]/18"


Syntax

1=text/number
2=type of text/number (damage, foi, balance, suitedness, hindrance, protection, absorption, sprotection (shield protection), construction, speed, quality)

|3=n: number
|3=t: text
|4=b: brawling text
|4=bs: brawling text shortened
|4=s: shortened text
|otherwise default text
|3=s: standard, for tables
|4=b: brawling standard, for tables
|otherwise standard table