Sanctuary (2.0): Difference between revisions
(Noted the song's effect upon other abilites) |
mNo edit summary |
||
| Line 37: | Line 37: | ||
==Notes== |
==Notes== |
||
*Makes it difficult or impossible to locate those in the room via magical means ([[Locate]], [[familiars]]), and non-magical means (thieves, traders) |
*Makes it difficult or impossible to locate those in the room via magical means ([[Locate]], [[familiars]]), and non-magical means (thieves, traders) |
||
* 45 mana seems to be the requirement to block familiars. |
|||
*Does NOT prevent [[Thoughtcast]] or being "seen" by the empath ability [[Perceive Health]] or ranger companions |
*Does NOT prevent [[Thoughtcast]] or being "seen" by the empath ability [[Perceive Health]] or ranger companions |
||
*Will prevent [[Shadewatch Mirror]], and will break existing mirrors on your room |
*Will prevent [[Shadewatch Mirror]], and will break existing mirrors on your room |
||
*Will prevent someone "seeing into" your room via HUNT, and will prevent those in your room from using HUNT at all |
*Will prevent someone "seeing into" your room via HUNT, and will prevent those in your room from using HUNT at all |
||
Sanctuary has the potential to operate much like [[Banner of Truce]] in that it can set a room to no longer allow new critters to spawn or enter the room. However, it is a tiered enchante much like [[Eye of Kertigen]]. Just how much it will do depends on how much mana you can put into it. You won't be keeping things out at low mana song levels. |
Sanctuary has the potential to operate much like [[Banner of Truce]] in that it can set a room to no longer allow new critters to spawn or enter the room. However, it is a tiered enchante much like [[Eye of Kertigen]]. Just how much it will do depends on how much mana you can put into it. You won't be keeping things out at low mana song levels. |
||
Revision as of 14:00, 4 August 2009
|
|
| Abbreviation: | SANC | |
|---|---|---|
| Prerequisites: | Nexus | |
| Signature: | No | |
| Spell Slots: | Unknown | |
| Mana Type: | Unknown | |
| Spell Type: | Unknown / Unknown | |
| Difficulty: | Unknown | |
| Prep (min/max): | 4 / 60 | |
| Skill Range (min/max): | Unknown / Unknown | |
| Valid Spell Target: | area | |
| Duration (min/max): | Unknown minutes / | |
| Justice: | Unknown | |
| Corruption: | Unknown | |
| Description: | The notes of Sanctuary allow you to disrupt the flow of clairvoyance and sound for as far as your voice may reach, creating an area through which one will find it very difficult, or impossible, to locate those inside of it through magical means. Even creatures, confused by their inability to orient themselves, will be hindered in their attempts to casually wander into the area.
This enchante once received wide use by Bards who sought to hide their locations, or those who protected dignitaries and scholars from harm, but was lost around three decades ago when the last True Bard that knew it fell to the onslaught of Tenebraus. It is only through the fortunes of fate that his journal was recovered and notes recently deciphered enough that we may make use of this enchante once again. | |
| Effect: | Unknown | |
| Example Messaging: | Intro: You weave a soft melody on your <instrument> as you begin "Sanctuary", the notes so light and airy they can barely be heard.
Verse: As each feathery note falls from your <instrument>, you weave it into a tapestry of subtle harmonics that support a line of melody in a minor key, forming the complex measures of the "Sanctuary" enchante. Chorus: Your playing grows deeper, hovering at the edge of the lowest notes you can play as you strive to maintain the elusive tone to your enchante. As you complete each phrase, the notes hang on the air for several seconds while you begin the next, causing the notes to bleed together in a wraith-like array of sound. | |
| Devices/Tattoos: | No devices or tattoos documented. | |
Notes
- Makes it difficult or impossible to locate those in the room via magical means (Locate, familiars), and non-magical means (thieves, traders)
- 45 mana seems to be the requirement to block familiars.
- Does NOT prevent Thoughtcast or being "seen" by the empath ability Perceive Health or ranger companions
- Will prevent Shadewatch Mirror, and will break existing mirrors on your room
- Will prevent someone "seeing into" your room via HUNT, and will prevent those in your room from using HUNT at all
Sanctuary has the potential to operate much like Banner of Truce in that it can set a room to no longer allow new critters to spawn or enter the room. However, it is a tiered enchante much like Eye of Kertigen. Just how much it will do depends on how much mana you can put into it. You won't be keeping things out at low mana song levels.
- GM Dartenian After thorough testing, it seems the required mana output for this is 25.