Hands of Justice (2.0): Difference between revisions
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[[Category:Versus Will Spells]] |
[[Category:Versus Will Spells]] |
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[[Category:Second Tier Spells]] |
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Revision as of 17:18, 2 March 2008
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| Abbreviation: | HOJ | |
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| Prerequisites: | Clarity, 20th circle | |
| Signature: | No | |
| Spell Slots: | Unknown | |
| Mana Type: | Unknown | |
| Spell Type: | Unknown / Unknown | |
| Difficulty: | Unknown | |
| Prep (min/max): | Unknown / Unknown | |
| Skill Range (min/max): | Unknown / Unknown | |
| Valid Spell Target: | Self and/or anyone in a group the Paladin is leading. | |
| Duration (min/max): | Unknown minutes / | |
| Justice: | Unknown | |
| Corruption: | Unknown | |
| Description: | The Hands of Justice enchantment calls upon Chadatru's divine power to guard the Paladin and his or her group from theft. The group protection is bestowed any time the Paladin happens to be leading a group, for the duration of the spell. Additionally, through a gesture, the Paladin is able to focus the power of justice upon a suspected or proven thief to block them from further criminal activity for a short period. Be careful, this power is not to be used against the innocent! | |
| Effect: | Unknown | |
| Example Messaging: | You clasp your hands together and chant a brief prayer for Chadatru's divine guidance. Your hands glow briefly with a pristine white light as you feel your dedication to the pursuit of justice strengthened! | |
| Devices/Tattoos: | No devices or tattoos documented. | |