Halt (2.0): Difference between revisions

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(Updated to use spell template)
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{{spell
'''Abbreviation:''' None
|abbrev=None

|prereqs=None
'''Prerequisites:''' None
|minprep=12

|castcap=
'''Minimum Prep:''' 12
|validtarget=

|desc=The Halt spell, if the caster's will is strong enough, holds the subject motionless for a brief time. It is useless against dumb beasts, but effective when battling more intelligent creatures, or when one must intercede to prevent a citizen from attacking another citizen unjustly.
'''Casting Cap:'''
|notes=

}}
'''Valid Spell Target:''' One other person or sentient creature.

'''Description:''' The Halt spell, if the caster's will is strong enough, holds the subject motionless for a brief time. It is useless against dumb beasts, but effective when battling more intelligent creatures, or when one must intercede to prevent a citizen from attacking another citizen unjustly.

'''Spell Notes:'''


[[Category:Justice_Spellbook]]
[[Category:Justice_Spellbook]]

Revision as of 11:31, 5 April 2006




Halt (2.0)
Abbreviation: -
Prerequisites: None
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 12 / Unknown
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Unknown
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Halt spell, if the caster's will is strong enough, holds the subject motionless for a brief time. It is useless against dumb beasts, but effective when battling more intelligent creatures, or when one must intercede to prevent a citizen from attacking another citizen unjustly.
Effect: Unknown
Example Messaging: Unknown
Devices/Tattoos: No devices or tattoos documented.