Halt (2.0): Difference between revisions
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'''Valid Spell Target:''' One other person or sentient creature. |
'''Valid Spell Target:''' One other person or sentient creature. |
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'''Spell Type:''' Contested Spell (Will vs. Will) |
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'''Description:''' The Halt spell, if the caster's will is strong enough, holds the subject motionless for a brief time. It is useless against dumb beasts, but effective when battling more intelligent creatures, or when one must intercede to prevent a citizen from attacking another citizen unjustly. |
'''Description:''' The Halt spell, if the caster's will is strong enough, holds the subject motionless for a brief time. It is useless against dumb beasts, but effective when battling more intelligent creatures, or when one must intercede to prevent a citizen from attacking another citizen unjustly. |
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[[Category:Paladin_Spells]] |
[[Category:Paladin_Spells]] |
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[[Category:Holy_Magic]] |
[[Category:Holy_Magic]] |
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[[Category:Versus Will Spells]] |
Revision as of 00:25, 4 April 2006
Abbreviation: None
Prerequisites: None
Minimum Prep: 12
Casting Cap:
Valid Spell Target: One other person or sentient creature.
Description: The Halt spell, if the caster's will is strong enough, holds the subject motionless for a brief time. It is useless against dumb beasts, but effective when battling more intelligent creatures, or when one must intercede to prevent a citizen from attacking another citizen unjustly.
Spell Notes: