Halt (2.0): Difference between revisions

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'''Valid Spell Target:''' One other person or sentient creature.
'''Valid Spell Target:''' One other person or sentient creature.

'''Spell Type:''' Contested Spell (Will vs. Will)


'''Description:''' The Halt spell, if the caster's will is strong enough, holds the subject motionless for a brief time. It is useless against dumb beasts, but effective when battling more intelligent creatures, or when one must intercede to prevent a citizen from attacking another citizen unjustly.
'''Description:''' The Halt spell, if the caster's will is strong enough, holds the subject motionless for a brief time. It is useless against dumb beasts, but effective when battling more intelligent creatures, or when one must intercede to prevent a citizen from attacking another citizen unjustly.
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[[Category:Paladin_Spells]]
[[Category:Paladin_Spells]]
[[Category:Holy_Magic]]
[[Category:Holy_Magic]]
[[Category:Versus Will Spells]]

Revision as of 00:25, 4 April 2006

Abbreviation: None

Prerequisites: None

Minimum Prep: 12

Casting Cap:

Valid Spell Target: One other person or sentient creature.

Description: The Halt spell, if the caster's will is strong enough, holds the subject motionless for a brief time. It is useless against dumb beasts, but effective when battling more intelligent creatures, or when one must intercede to prevent a citizen from attacking another citizen unjustly.

Spell Notes: