Clarity (2.0): Difference between revisions

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|prereqs=20th circle
|prereqs=20th circle
|minprep=
|minprep=
|castcap=
|castcap=80
|validtarget=Self
|validtarget=Self
|desc=This spell boosts a Paladin's ability to sense hostile intent from those around them. Be warned that you must have decent magic skill to pull this spell off.
|desc=This spell boosts a Paladin's ability to sense hostile intent from those around them. Be warned that you must have decent magic skill to pull this spell off.
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}}
}}
==Notes==
==Notes==
Boosts Paladin sixth (spidey) sense and gives higher messaging levels, including ability to see aggressor's name. Per an [http://www.play.net/forums/messages.asp?forum=20&category=19&topic=1&message=124 update] from Zeyurn on 10/29/07: ''Lastly, with phenomenal levels of success, the Paladin will gain the point effect on the actor without having to search, if they would not already have gotten it.

Revision as of 12:18, 5 December 2007


Paladin thumb.jpgPaladin Guild


Clarity
Abbreviation: N/A
Prerequisites: 20th circle
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): Unknown / 80
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Self
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: This spell boosts a Paladin's ability to sense hostile intent from those around them. Be warned that you must have decent magic skill to pull this spell off.
Effect: Unknown
Example Messaging: Unknown
Devices/Tattoos: No devices or tattoos documented.

Notes

Boosts Paladin sixth (spidey) sense and gives higher messaging levels, including ability to see aggressor's name. Per an update from Zeyurn on 10/29/07: Lastly, with phenomenal levels of success, the Paladin will gain the point effect on the actor without having to search, if they would not already have gotten it.