Clear Vision: Difference between revisions
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{{Spell |
{{Spell |
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|name=Clear Vision |
|name=Clear Vision |
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⚫ | |||
|minprep=1 |
|minprep=1 |
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|castcap=97 |
|castcap=97 |
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⚫ | |||
|validtarget=PC |
|validtarget=PC |
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|guild=Moon Mage |
|guild=Moon Mage |
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While all the sects had tools to augment their senses, Clear Vision was invented by the Nomads of the Arid Steppe. To this day, Nomad casting techniques allow the spell to be cast with unusual finesse. |
While all the sects had tools to augment their senses, Clear Vision was invented by the Nomads of the Arid Steppe. To this day, Nomad casting techniques allow the spell to be cast with unusual finesse. |
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This is a non-battle spell that can be cast on a single target. Non-battle spells have significantly longer preparation times than battle spells. It can be cast without a target and on other adventurers. It requires a minimum of one mana streams, and can expand to a maximum of ninety-seven mana streams woven into it. |
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To begin to be able to cast this spell, you will need to reach the rank of a lowly novice. By the time you have mastered this spell, you will be ranked as a true professional in your abilities as a caster. It requires the Augmentation skill to cast effectively. |
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|messaging=You gesture. |
|messaging=You gesture. |
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You feel more aware of your environment. |
You feel more aware of your environment. |
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|sig=No |
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|diff=intro |
|diff=intro |
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|source=standard |
|source=standard |
Revision as of 13:38, 7 May 2013
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Abbreviation: | CV | |
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Prerequisites: | none | |
Signature: | No | |
Spell Slots: | 1 | |
Mana Type: | Unknown | |
Spell Type: | standard / augmentation | |
Difficulty: | intro | |
Prep (min/max): | 1 / 97 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | PC | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Clear Vision enhances the subject's perception at the psychic level, increasing the acumen of his senses. All the senses are affected to some degree, but the spell is best known for the clarity of sight that inspired its name.
While all the sects had tools to augment their senses, Clear Vision was invented by the Nomads of the Arid Steppe. To this day, Nomad casting techniques allow the spell to be cast with unusual finesse. This is a non-battle spell that can be cast on a single target. Non-battle spells have significantly longer preparation times than battle spells. It can be cast without a target and on other adventurers. It requires a minimum of one mana streams, and can expand to a maximum of ninety-seven mana streams woven into it. To begin to be able to cast this spell, you will need to reach the rank of a lowly novice. By the time you have mastered this spell, you will be ranked as a true professional in your abilities as a caster. It requires the Augmentation skill to cast effectively. | |
Effect: | Unknown | |
Example Messaging: | You gesture.
You feel more aware of your environment. | |
Devices/Tattoos: | Avaes meshor fox charm with tiny curled ears, Gnarled ash staff topped with a weathered copper owl, Item:Gnarled ash staff topped with a weathered copper owl, Item:Moonstone and avaes medallion, Item:Pale avaes lens, Item:Pale avaes neck-chain, Item:Pale avaes runestone, Item:Silver rimmed spectacles with blue tinted lenses, Item:Tiny crystal lens charm, Moonstone and avaes medallion, Pale avaes neck-chain, Pale avaes runestone, Silver rimmed spectacles with blue tinted lenses, Tiny crystal lens charm |
Notes
- Nomads have an affinity for this spell giving them approximately 5 minutes added to the duration. The spell preps remain the same.
- Helps in observations and enchanting, as well as more mundane tasks such as foraging and juggling.
- Clear Vision can be invoked from avaes runestones.