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Symbol: A hammer.
Symbol: A hammer.
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Dwarven Houses

By Kraggur Kveldcharn

Background:                                                  
   Dwarven terminology in terms of government structure bears       
many words similar to those used in other lands, but the meanings   
are fairly different.  Dwarves have experimented with many types of 
government over the millennia, but only the loose federation or re- 
public has endured.  It is easy to understand why other races become
confused with Dwarven government terminology.  After all "knaldkarl"
and its derivatives means nobleman, noblewoman, king, queen, prince,
royal, emperor, empress.  However, at the core of the word is both  
"knalde", to govern, and "knalde", to rule.  These two words have   
been adjusted to include all the meanings and differences in rank   
that other lands use, but at the heart of a Dwarf, there is only    
"knalde".                                                           

   In other histories, save those of lost Rendstaan, often one will 
hear word of some King or other of the Dwarves.  Rarely does this   
mean a true King, similar to the Princes of Zoluren or Therengia,   
but instead a leader of a clan or house.  An example of this is     
House Nadamian of Rathan fame.  This is why I indicate that Dwarven 
governments are generally federations or republics.  Indeed, even   
famed Taratochs, was a Dwarf of no exceptional importance, chosen by
the Dwarves primarily because non-Dwarves held her in high regard.  

   Lastly, Dwarven Houses are not like the Morzindaen of Therengia, 
or the Great Houses of Zoluren.  Instead, they are more akin to the 
House-clans of the Elotheans, with membership being voluntary based 
on individual interests.  Often this has effectively created Houses 
with members tracing their line back to the founding years, but     
there is no obligation to remain in a given House.  This means that 
the respect and authority of any House may wax or wane over the     
decades.

                        ==Adamantia ==                           
   High Hold, centering the Adamantian Nation, was the crowning     
stone of the Dwarven Nations for centuries, until the continued ex- 
pansion into the Gemfire Mountains lessened its influence.  Though  
it is now fallen, the gradual decline meant that many Houses were   
able to transplant themselves to other Nations successfully.        

                        House Bardhstaan                        
   Known for their tenacity, many of the knaldkarls of Adamantia    
came from House Bardhstaan.  Since the fall of Adamantia, the House 
was transplanted to Kwarlog, where many members have served in the  
defense of many Dwarven settlements, including the rearguard of the 
Greystar Commune during the Dragon Priest Wars.  They are closely   
associated with the fortress town of Raven's Point.                 

      Symbol: A closed gate crossed with a war hammer and an axe.  

                         House Gwaalgim                             
   At its root, the gem singers of this house combined the finest   
Dwarven traditions of gem cutting and singing.  The basis for the   
enchante known as the "Eye of Kertigen" and the Mirkik Sokis en-    
chantment were both created by House Gwaalgim.  While the more      
powerful, elder versions of both forms of magic are lost with High  
Hold and the last members of the House, these modern magics remind  
all Kermoria of the power once held by this House.

      Symbol: A cut gemstone surrounded by rays.

         == Gardul Free State and the Greystar Commune ==           
   The Gardul Free State and its successor, the Greystar Commune,   
were settled amongst the Siergelde Shel by settlers from Kwarlog.  
This diaspora allowed the establishment of several new houses.  When
Berdna fell, the Free State reorganized as a military alliance as   
the Greystar Commune.  Second only in their friendliness to the     
Seven Star Empire to Rendstaan, the Greystar Commune still main-    
tained Dwarven tradition.  Close ties were also established with the
Gemfire Dwarves to the northwest.  The close proximity to Human     
lands led to the establishment of many trading houses; however most 
were destroyed as a result of the Dragon Priest wars. 

               House Karaagmandisted                 
  Utilizing the road network commissioned by the Seven Star Empire, 
the trade caravans of House Karaagmandisted crossed Zoluren from end
to end, bringing the wealth of the Dwarven Nations to Human and     
other lands.  Karaagmandisted's wagons then returned, laden with    
coin to Gardul and Faskin.  During the Great Retreat, the same wa-  
gons were used to withdraw farther into Dwarven lands.  Since then, 
these wagons, still bearing the symbol of the Commune, are seen     
traveling the Dwarven trade roads between Kwarlog and the lowlands. 

      Symbol: A laden wagon descending a mountain road.          

                 House Hraagsleg                   
  House Hraagsleg formed immediately after the fall of Berdna.  The 
surviving tunnel fighters formed under the leadership of Ordhis     
Guthrrak.  For eight hundred years these warriors protected the 
mines of Gardul and Faskin.  The last of the clan fell at the Gar-  
dul, the legendary Forty-Eight.  The handful of descendants contin- 
ues this tradition and now serve as part of the Raven's Point       
garrison. 

      Symbol: A towering shield blocking a tunnel mouth.          

                    == Gemfire Dwarves ==                  
  The Kwarlogian Dwarves, in a second wave of expansion, claimed    
the Gemfire Mountains.  Due to the relative wildness and inhospital-
ity of the Gemfire range, small Houses compared to the other Dwarven 
Nations were the norm.  With their policies tied closely to Kwarlog,
but trade flowing through the Greystar Commune, a bifurcated Council
was created.  One side focused on policy, the other on trade.       

                       House Alalskeg                    
  Showing typical Dwarven stubbornness, one failed expedition into  
Velaka was no deterrent to this House.  However, a second failed    
expedition was enough to cause the collapse of the House, and its   
renaming to Alalskeg or "sweat beard".  

      Symbol: Sand dunes before a mountain range.

                       House Snartskir                   
  Lumberjacking may sound like an odd trade for a Dwarf, but the    
forests east of the Gemfire Mountains and north of the Arncharn Shel
provided plenty of hardwoods and decorative woods for the forges,   
mines, and craftsmen of the Dwarven Nations.  This House also in-   
cluded wood crafters, and often worked in conjunction with House    
Snarttrawg, with the latter identifying particularly valuable woods 
discovered in their travels.                                        

      Symbol: A stand of three trees.                      

                       House Snarttrawg                  
  Couriers and survival experts formed House Alalskeg to connect    
the remote mining and crafting communities in the Gemfire.  It is   
claimed that in order to become a full member of the House, a Dwarf 
had to be able to maintain a pace of four miles an hour, fully bur- 
dened, for twenty hours a day.                                      

      Symbol: A raven-winged cut gemstone. 

                     = The Iron Kingdom =                 
   The tale of the Iron Kingdom is sorrowful to Dwarves and best     
told through Bard Starastone's "Threnody on a Child's Death".  The  
sudden betrayal by the Liitharen meant that few survivors escaped.  
Those that remained near the Iron Kingdom became skad Dabru and are 
stricken from all record and mention amongst the Dwarves.  Some     
survivors, not the skad Dabru, were drawn to places of dark magic,  
such as the Zaulfung swamp and flirt with dark practices.  Others   
were drawn to Aesry, living a normal Dwarven life, while attempting 
to purge the skad Dabru.                                            


                          = Kwarlog =                    
  Each House and important faction, such as the Synod, has a repre- 
sentative upon the Council.  Respected Elders, regardless of their  
House, serve upon the Council of Elders.  These two bodies then     
elect a representative "knaldkarl", who serves as the point of con-  
tact with the outside world and in the Conclave of Forfedhdar.  A   
few Houses are described below.                                     

  A brief note about the Conclave:the Conclave is another repre-    
sentative body, with a member from each major group in Forfedhdar.  
Groups represented include Hibarnhvidar, Rose Sisters of Ain Ghazal,
and the Gor'Togs of Boar Clan.   The Conclave meets very rarely.    

                       House Nadamian                  
  Of all the Dwarven Houses, House Nadamian is perhaps the most well
known.  Their significant holdings in Reshalia since the times of   
the Seven Star Empire benefited them well.  Ores, metals, and gems  
flow to Reshalia on House Nadamian trade ships.  Additionally, their
wealth and influence has ensured that a member of the House has     
always sat on the Council of Elders.                                

      Symbol: A raven bearing a hammer in one talon and a globe in  
              another.                                

                       House Harkert                  
  House Harkert is known for their engineering works, from the      
mighty bridges over the Namfals, in the Elven lands, to the water-  
works of Hibarnhvidar.  If it still stands today, House Harkert     
probably had an engineer on the project.  However, they are a highly
secretive and suspicious House.                                     

      Symbol: A stoneworker's chisel and blacksmith's hammer along  
              side each other.  

                       = Rendstaan =                   
  Alone of all the Dwarven "Kingdoms", Rendstaan had a true mon-    
archy.   Many strange things arose from this attempt, including King
Heksoch, who had the gall to name himself "King of all Dwarves".    
The Kingdom utterly collapsed in bitter infighting after the death  
of Gwaldhar.  Amongst their other crimes, the so-called Kings of    
Rendstaan established free trade zones, against the desire of all   
the other Kingdoms.  Arguably, the only good thing to come from this
experiment was the establishment of Staan Stok, Stone Clan.         

  Ultimately, Rendstaan fell to political infighting amongst        
various royalist factions.  It also went against Dwarven customs of 
representative governance.  As the saying goes, "Rendstaan had lord-
lings;so too the lowlanders.  Neither are straighter than a Faskin  
mile."                                                              

                       House Hamarhowr                   
  Galen Hamarhowr founded a new House in Lairocott Brach when he    
founded Stone Clan.  By Dwarven standards, House Hamarhowr is very  
young, being less than a millennium in age.  Miners are predomi-    
nantly from this house, and it is the primary house of Lairocott    
Brach.                                                              

      Symbol: A hammer.