Escaping skill: Difference between revisions
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==Training== |
==Training== |
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''"[[Flee]] appears to have an experience gain timer of about 200 seconds. This was tested with ~20 escaping against a swarm of mobs in grendels/forest trolls. Being in melee with the maximum amount of critters (4) teaches best."'' - Renian. |
''"[[Flee]] appears to have an experience gain timer of about 200 seconds. This was tested with ~20 escaping against a swarm of mobs in grendels/forest trolls. Being in melee with the maximum amount of critters (4) teaches best. The officials (as in players) state that the timer is variable, between 1 and 5 minutes. 200 is near the average of the two so spacing out your flees around that time would be your best bet."'' - Renian. |
Revision as of 04:08, 26 April 2009
Incomplete Article
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Please see Category:Incomplete articles for more articles that are incomplete.
Escaping skill allows you to break free of webs, nets, muck, and most other forms of entanglement you may encounter in your travels. It also allows you to FLEE dangerously overwhelming situations that would normally have meant your death.
Muck Area | Location | Bottom Cap | Top Cap | Notes |
---|---|---|---|---|
Northwall Trail | Crossing | unknown | unknown | |
Volcanic Muck | NTR near Dirge | unknown | unknown | |
Spider Web near Leth | STR north of Leth | unknown | unknown | |
Harawep's Altar | Shard Dark Temple | unknown | unknown | possibly still set as old leth web mechs and so won't teach |
Cave Troll lair | Ain Ghazal | unknown | unknown | |
Leth Manor Graves | Oshu'ehhrsk Manor Grounds | unknown | ~75 | |
Behind Corik's Wall | Lost Grounds | unknown | unknown | |
Old Crank's Road | path to Ilaya Taipa from Leth | unknown | unknown | |
Eidolon Steeds area | Darkling Wood | unknown | unknown | |
spiderwebs in Dusk Ogre tunnels | out the Riverhaven West Gate | unknown | 30 | |
spiderwebs in breech tunnels | Theren Keep dungeons | unknown | 30 | |
Undercrossing Pile | Beneath the Crossing Moon Mage Guild | unknown | unknown | |
Cypress Vines | M'Riss | unknown | unknown | |
Black Ape area | Paasvadh Forest | unknown | unknown |
Muck Area | Location | Bottom Cap | Top Cap | Notes |
---|---|---|---|---|
Unyn webs | Oops! I have no location! | unknown | unknown | |
Angiswaerd belly | Throne City | unknown | unknown | stomach acids will dissolve armor and eventually kill you if you don't succeed |
Armadillo webs | Oops! I have no location! | unknown | unknown | |
Velakan Slaver nets | Velaka Desert | unknown | unknown | |
Kartais webs | Oops! I have no location! | unknown | >250 | |
FLEE command | any hunting area | 0 | 2000? | gets you out of combat when overwhelmed |
Training
"Flee appears to have an experience gain timer of about 200 seconds. This was tested with ~20 escaping against a swarm of mobs in grendels/forest trolls. Being in melee with the maximum amount of critters (4) teaches best. The officials (as in players) state that the timer is variable, between 1 and 5 minutes. 200 is near the average of the two so spacing out your flees around that time would be your best bet." - Renian.