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TEVESHSZAT (talk | contribs) (Created page with '{{NPC |guild=n |race=Gnome |gender=f |status=y |location=n |type=Merchant |type2=Alterer }} Owner of The Future is Now. ==Description== You see Clockwork Artisan Malva, a Gn…') |
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==Description== |
==Description== |
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She is wearing a brown felt top hat, some leather green-lensed goggles, a brown cotton harness with numerous buckles, a baffling clockwork contraption, a sleeveless black shirt, some soft brown fingerless gloves, some black canvas shorts and a pair of glossy black leather knee-high boots. |
She is wearing a brown felt top hat, some leather green-lensed goggles, a brown cotton harness with numerous buckles, a baffling clockwork contraption, a sleeveless black shirt, some soft brown fingerless gloves, some black canvas shorts and a pair of glossy black leather knee-high boots. |
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==Notes== |
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*Seems to work on a very wide range of items. Weapons, armor, clothing, containers, etc. |
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*Seems to have a preference toward themes that embrace "clockwork"/mechanical concepts. Includes brass, steel, gears, flarmencranks, glarmencouplers, springs, etc in design concepts that originate from her. |
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*Seems to '''explicitly''' only want to make items "better-er." Seems disinterested in making something look negative/broken/damaged/old/etc. |
Revision as of 13:56, 12 November 2011
Malva | |
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Status: | Alive |
Race: | Gnome |
Gender: | Female |
Type: | Merchant, Alterer |
Description
You see Clockwork Artisan Malva, a Gnome.
Malva has a heart-shaped face, sparkling hazel eyes and a button nose. She has cropped ash-blonde hair, with pale skin and a scrawny figure.
She is short for a Gnome.
She appears to be young.
She is in good shape.
She is wearing a brown felt top hat, some leather green-lensed goggles, a brown cotton harness with numerous buckles, a baffling clockwork contraption, a sleeveless black shirt, some soft brown fingerless gloves, some black canvas shorts and a pair of glossy black leather knee-high boots.
Notes
- Owner of The Future is Now.
- Seems to work on a very wide range of items. Weapons, armor, clothing, containers, etc.
- Seems to have a preference toward themes that embrace "clockwork"/mechanical concepts. Includes brass, steel, gears, flarmencranks, glarmencouplers, springs, etc in design concepts that originate from her.
- Seems to explicitly only want to make items "better-er." Seems disinterested in making something look negative/broken/damaged/old/etc.