Magical Devices skill: Difference between revisions

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The Magical Device skill, or MD, allows the user to manipulate items imbued with magical energy. The current common list includes [[runestones]], [[rods]], [[wands]], and [cambrinth]]. There are other more uncommon devices, but are listed elsewhere.


==Training==

*0-50 - [[Runestones]] Would be ideal for these ranks, as they can be focused repeatedly to high gain.
*50+ - [[Cambrinth]] will be your permanent trainer after 50 ranks. For best practices see the [[Cambrinth]] page.


==Skill Feats==
Rank:
80 - Able to focus mana into runestones, increasing their effectiveness.|
100 - 100% efficiency charging cambrinth. |
120 - Able to charge cambrinth 1-handed.|
150 - Able to utilize wands and rods.|
180 - Able to charge cambrinth worn, still requires one hand free.|
200 - Able to focus mana into rods and wands, increasing their effectiveness.|


=Guild Specific Uses=
[[Cleric]]


[[Moon Mage]]
*Requirements for [[Enchanting]]
*Astoshe's Eclipse, also known as "inviso rings" can be recharged by Moon Mages once they reach 300 ranks of MD.

[[Warrior Mage]]
*Used to direct [[Ball Lightning]].
*Used to shape [[Fire Rain]] to avoid damaging others.


[[Category:Magic Skillset]]
[[Category:Skills]]

Latest revision as of 16:56, 14 December 2009

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