Magical Devices skill: Difference between revisions
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The Magical Device skill, or MD, allows the user to manipulate items imbued with magical energy. The current common list includes [[runestones]], [[rods]], [[wands]], and [cambrinth]]. There are other more uncommon devices, but are listed elsewhere. |
The Magical Device skill, or MD, allows the user to manipulate items imbued with magical energy. The current common list includes [[runestones]], [[rods]], [[wands]], and [cambrinth]]. There are other more uncommon devices, but are listed elsewhere. |
Revision as of 11:13, 8 January 2009
The Magical Device skill, or MD, allows the user to manipulate items imbued with magical energy. The current common list includes runestones, rods, wands, and [cambrinth]]. There are other more uncommon devices, but are listed elsewhere.
Training
- 0-50 - Runestones Would be ideal for these ranks, as they can be focused repeatedly to high gain.
- 50+ - Cambrinth will be your permanent trainer after 50 ranks. For best practices see the Cambrinth page.
Skill Feats
Rank: 80 - Able to focus mana into runestones, increasing their effectiveness.| 100 - 100% efficiency charging cambrinth. | 120 - Able to charge cambrinth 1-handed.| 150 - Able to utilize wands and rods.| 180 - Able to charge cambrinth worn, still requires one hand free.| 200 - Able to focus mana into rods and wands, increasing their effectiveness.|
Guild Specific Uses
- Requirements for Enchanting
- Astoshe's Eclipse, also known as "inviso rings" can be recharged by Moon Mages once they reach 300 ranks of MD.
- Used to direct Ball Lightning.
- Used to shape Fire Rain to avoid damaging others.