Magical Devices skill: Difference between revisions

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The Magical Device skill, or MD, allows the user to manipulate items imbued with magical energy. The current common list includes [[runestones]], [[rods]], [[wands]], and [cambrinth]]. There are other more uncommon devices, but are listed elsewhere.
The Magical Device skill, or MD, allows the user to manipulate items imbued with magical energy. The current common list includes [[runestones]], [[rods]], [[wands]], and [cambrinth]]. There are other more uncommon devices, but are listed elsewhere.

Revision as of 11:13, 8 January 2009


The Magical Device skill, or MD, allows the user to manipulate items imbued with magical energy. The current common list includes runestones, rods, wands, and [cambrinth]]. There are other more uncommon devices, but are listed elsewhere.


Training

  • 0-50 - Runestones Would be ideal for these ranks, as they can be focused repeatedly to high gain.
  • 50+ - Cambrinth will be your permanent trainer after 50 ranks. For best practices see the Cambrinth page.


Skill Feats

Rank: 80 - Able to focus mana into runestones, increasing their effectiveness.| 100 - 100% efficiency charging cambrinth. | 120 - Able to charge cambrinth 1-handed.| 150 - Able to utilize wands and rods.| 180 - Able to charge cambrinth worn, still requires one hand free.| 200 - Able to focus mana into rods and wands, increasing their effectiveness.|


Guild Specific Uses

Cleric


Moon Mage

  • Requirements for Enchanting
  • Astoshe's Eclipse, also known as "inviso rings" can be recharged by Moon Mages once they reach 300 ranks of MD.

Warrior Mage