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Twohanded Edged skill: Difference between revisions
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==General Information== |
==General Information== |
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Historically, two-handed swords and axes are an unusual varient of the more popular, smaller edged weapons. Requiring great strength and stamina, two-handed edged weapons were the preferred weapons of many Germanic and Indo-European groups such as the Celts. Within Dragonrealms (also known a 2HE), two-handed edged weapons represent weapons like bastard swords, greatswords, and boarding axes. |
Historically, two-handed swords and axes are an unusual varient of the more popular, smaller edged weapons. Requiring great strength and stamina, two-handed edged weapons were the preferred weapons of many Germanic and Indo-European groups such as the Celts. Within Dragonrealms (also known a 2HE), two-handed edged weapons represent weapons like bastard swords, greatswords, and boarding axes. |
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Two-handed edge is a fantastic melee weapon category and currently the most popular melee skill, offering immense attack power with few penalties given the right weapon. Before the release of arm-worn shields, two-handed edge had the additional penalty of incompatibility with shield skill, making heavy edge the melee class of choice. Since the release of arm-worn shields, however, the largest detriment to 2HE (by far) has disappeared completely, making it the skill of choice for most melee fighters. |
Two-handed edge is a fantastic melee weapon category and currently the most popular melee skill, offering immense attack power with few penalties given the right weapon. Before the release of arm-worn shields, two-handed edge had the additional penalty of incompatibility with shield skill, making heavy edge the melee class of choice. Since the release of arm-worn shields, however, the largest detriment to 2HE (by far) has disappeared completely, making it the skill of choice for most melee fighters. |
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==Advantages and Disadvantages== |
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'''Advantages''' |
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*Incredible attack power |
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*Lightest of all the heavy weapon classes (2HE, 2HB, Halberd, Pike). |
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*Does slice damage. Powerful slice maneuvers like SLICE and CHOP lack the defensive penalties of piercing maneuvers like LUNGE. |
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'''Disadvantages''' |
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*More roundime on some maneuvers than lighter edged weapons |
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*Difficult for new players (who cannot afford expensive forged weapons) to learn. |
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==Guild-Specific Abilities== |
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*Barbarians can WHIRLWHIND with any melee weapon. ''Requirements'': 350 in weapon skill, 30 agility and 30 reflex. |
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*Barbarians and Paladins can parry ranged weapons inside the range of the weapon they are holding. |
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==Recommended Weapons== |
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*a scorched greatsword (for new players, dropped by fire sprites) |
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*a 30-stone forged bastard sword |
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*a 36-stone forged bastard sword |
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*a 52-stone forged greatsword |
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[[Category:Weapon Skillset]] |
[[Category:Weapon Skillset]] |
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[[Category:Skills]] |
[[Category:Skills]] |
Revision as of 00:59, 20 November 2007
General Information
Historically, two-handed swords and axes are an unusual varient of the more popular, smaller edged weapons. Requiring great strength and stamina, two-handed edged weapons were the preferred weapons of many Germanic and Indo-European groups such as the Celts. Within Dragonrealms (also known a 2HE), two-handed edged weapons represent weapons like bastard swords, greatswords, and boarding axes.
Two-handed edge is a fantastic melee weapon category and currently the most popular melee skill, offering immense attack power with few penalties given the right weapon. Before the release of arm-worn shields, two-handed edge had the additional penalty of incompatibility with shield skill, making heavy edge the melee class of choice. Since the release of arm-worn shields, however, the largest detriment to 2HE (by far) has disappeared completely, making it the skill of choice for most melee fighters.
Advantages and Disadvantages
Advantages
- Incredible attack power
- Lightest of all the heavy weapon classes (2HE, 2HB, Halberd, Pike).
- Does slice damage. Powerful slice maneuvers like SLICE and CHOP lack the defensive penalties of piercing maneuvers like LUNGE.
Disadvantages
- More roundime on some maneuvers than lighter edged weapons
- Difficult for new players (who cannot afford expensive forged weapons) to learn.
Guild-Specific Abilities
- Barbarians can WHIRLWHIND with any melee weapon. Requirements: 350 in weapon skill, 30 agility and 30 reflex.
- Barbarians and Paladins can parry ranged weapons inside the range of the weapon they are holding.
Recommended Weapons
- a scorched greatsword (for new players, dropped by fire sprites)
- a 30-stone forged bastard sword
- a 36-stone forged bastard sword
- a 52-stone forged greatsword