User:Isharon/Sandbox: Difference between revisions
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#trigger {^Tapering ribbons of soft yellow extend across the area|^You sense the Innocence spell upon you} {#var INNOC ON} |
#trigger {^Tapering ribbons of soft yellow extend across the area|^You sense the Innocence spell upon you} {#var INNOC ON} |
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#trigger {^The (.+) was carrying.+(\bbolt\b|flarmencrank|\bgear\b|glarmencoupler|\bnut\b|rackensprocket|spangleflange)} {#log >SpiderParts.txt $date $time $2 $1 Map$zoneid Room $roomid} |
#trigger {^The (.+) was carrying.+(\bbolt\b|flarmencrank|\bgear\b|glarmencoupler|\bnut\b|rackensprocket|spangleflange)} {#log >SpiderParts.txt $date $time $2 $1 Map$zoneid Room $roomid} |
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#trigger {^The (.+) was carrying.+ |
#trigger {^The (.+) was carrying.+map} {#log >TreasureMaps.txt $date $time Map $1 Map$zoneid Room $roomid} |
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#trigger {^The bandages binding your (.*) (soak|come)} {#send tend my $1} {tend} |
#trigger {^The bandages binding your (.*) (soak|come)} {#send tend my $1} {tend} |
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#trigger {^The clerk counts out .+ and hands them over, making a notation|^The clerk slides a small metal box across the counter|^You don't have any .+ to deposit} {#send balance} |
#trigger {^The clerk counts out .+ and hands them over, making a notation|^The clerk slides a small metal box across the counter|^You don't have any .+ to deposit} {#send balance} |
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#trigger {^You are teaching a class on (.+) which} {#statusbar 3 Teaching $1;#var class $1} |
#trigger {^You are teaching a class on (.+) which} {#statusbar 3 Teaching $1;#var class $1} |
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#trigger {^You are unable to take any more wounds from the (.+)\.} {#echo >log #FF0000 You can't transfer more wounds to your $1.} |
#trigger {^You are unable to take any more wounds from the (.+)\.} {#echo >log #FF0000 You can't transfer more wounds to your $1.} |
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#trigger {^You begin to instruct (\w+) on} {#echo >Log Started instructing $1} |
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#trigger {^You begin to listen to (\w+) teach the (.+) skill} {#statusbar 3 Listening to $1 teach $2} |
#trigger {^You begin to listen to (\w+) teach the (.+) skill} {#statusbar 3 Listening to $1 teach $2} |
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#trigger {^You can't do that while (kneeling|lying|sitting)|^You must be standing to do that|^You must stand first|^You'll need to stand up} {#send stand;#send $lastcommand} |
#trigger {^You can't do that while (kneeling|lying|sitting)|^You must be standing to do that|^You must stand first|^You'll need to stand up} {#send stand;#send $lastcommand} |
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#trigger {^You feel your shift link with (\w+) dissipate\.$} {#echo >log #008080 shift link broke;#play Error} |
#trigger {^You feel your shift link with (\w+) dissipate\.$} {#echo >log #008080 shift link broke;#play Error} |
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#trigger {^You finish humming} {#send hum $hum} |
#trigger {^You finish humming} {#send hum $hum} |
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#trigger {^You finish instructing (\w+)} {#echo >Log Finished instructing $1} |
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#trigger {^You finish playing} {#send play $percussionsong on my $percussioninst} |
#trigger {^You finish playing} {#send play $percussionsong on my $percussioninst} |
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#trigger {^You get an odd feeling that someone is watching you\. It quickly passes\.$} {#echo >log #FF00FF Someone in this room was Located.} |
#trigger {^You get an odd feeling that someone is watching you\. It quickly passes\.$} {#echo >log #FF00FF Someone in this room was Located.} |
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Revision as of 01:09, 5 August 2012
#trigger {e/!matchre("", "ghostly white banner")/} {#var BOT OFF}
#trigger {e/!matchre("You also see the Shadowed Charger, the Lunar Guardian and Alfren's Tollbridge.", "ghostly white banner")/} {#var BOT OFF}
#trigger {e/$monstercount/} {#statusbar 4 Monstercount: $monstercount/$monsterdead}
#trigger {e/$monsterdead/} {#statusbar 4 Monstercount: $monstercount/$monsterdead}
#trigger {e/$roomobjs/} {#var monsterdead #eval {count("$roomobjs","appears dead")} + #eval {count("$roomobjs","(dead)")}}
#trigger {(\d+) bronze} {#var bronze $1}
#trigger {(\d+) copper} {#var copper $1}
#trigger {(\d+) copper Dokoras\)\.$} {#var Dokoras $1}
#trigger {(\d+) copper Kronars\)\.$} {#var Kronars $1}
#trigger {(\d+) copper Lirums\)\.$} {#var Lirums $1}
#trigger {(\d+) gold} {#var gold $1}
#trigger {(\d+) platinum} {#var platinum $1}
#trigger {(\d+) silver} {#var silver $1}
#trigger {(\w+) just (arrived|skipped in)(\.|,)|^(\w+)'s group came} {#put look $1 wounds} {arrive}
#trigger {(A translucent sphere forms around you and shudders like a soap bubble|The translucent sphere already around you shudders and flickers with newly added invigoration)} {#var SOP ON}
#trigger {(Kronars|Lirums|Dokoras)\.\"$} {#var map.$zoneid.bank $platinum$gold$silver$bronze$copper;#var platinum 0;#var gold 0;#var silver 0;#var bronze 0;#var copper 0;#var save}
#trigger {.+Try KNOCKing instead} {#send knock gate}
#trigger {\s\*\s(\w+) was just struck down!\s$} {#put profile $1} {rp}
#trigger {^(\w+) accepts your challenge[\.,]} {#flash;#echo >log #FF8000 $1 accepts your challenge.}
#trigger {^(\w+) accepts your offer of surrender!$} {#flash;#echo >log #FF8000 $1 accepts your offer of surrender.}
#trigger {^(\w+) agrees to stop the duel\.$} {#echo >log $1 agrees to stop the duel.}
#trigger {^(\w+) appears to be aiming at you} {#send glyph ward $1}
#trigger {^(\w+) asks you to join (his|her) group, but you decline\.$} {#echo >log $1 just tried to lead you.}
#trigger {^(\w+) begins to focus on you!$} {#send glyph ward $1}
#trigger {^(\w+) begins to lecture you on the proper usage of the (?!Stealing)} {#send listen to $1}
#trigger {^(\w+) declines your challenge\.$} {#flash;#echo >log #FF8000 $1 declines your challenge.}
#trigger {^(\w+) has allowed your challenge to go unanswered!$} {#flash;#echo >log #FF8000 $1 doesn't answer your challenge.}
#trigger {^(\w+) is teaching a class on (extremely advanced|advanced|intermediate|basic|simplistic|extremely simplistic) \(compared to what you already know\) (.+)( which|, but).+You are in this class!$} {#statusbar 3 Listening to $1 teach $3}
#trigger {^(\w+) is teaching a class on(?! (extremely advanced|advanced|intermediate|basic|simplistic|extremely simplistic)) (.+)( which|, but).+You are in this class!$} {#statusbar 3 Listening to $1 teach $3}
#trigger {^(\w+) just tried to join you but you avoided (him|her)\.$} {#echo >log $1 just tried to join you.}
#trigger {^(\w+) just tried to teach you\.$} {#echo >log $1 just tried to teach you.}
#trigger {^(\w+) just tried to whisper to you, but you turned away\.$} {#echo >log $1 just tried to whisper to you.}
#trigger {^(\w+) mutters something into the air about (.+)\.$} {#flash;#echo >log $1 mutters something into the air about $2.}
#trigger {^(\w+) offers you a tip of \d+ (Dokoras?|Kronars?|Lirums?)\. Type ACCEPT TIP, to accept it or DECLINE TIP to refuse it\.$} {#send accept tip}
#trigger {^(\w+) refuses (\w+)'s offer of surrender!$} {#echo >log $1 refuses $2's offer of surrender.}
#trigger {^(\w+) refuses your offer of surrender!$} {#flash;#echo >log #FF8000 $1 refuses your offer of surrender.}
#trigger {^(\w+) requests that this duel stop! To stop the duel you must CHALLENGE (\w+) STOP as well\.$} {#flash;#echo >log #FF8000 $1 asks you to stop the duel.}
#trigger {^(\w+) steps up to you and says, \"I challenge you to (.+) for sullying my honor!\"$} {#flash;#echo >log #FF8000 $1 challenges you to $2 for honor.}
#trigger {^(\w+) steps up to you and says, \"I challenge you to (.+) for theft against my person!\"$} {#flash;#echo >log #FF8000 $1 challenges you to $2 for theft.}
#trigger {^(\w+) steps up to you and says, \"I challenge you to (.+) in a contest of skill!\"$} {#flash;#echo >log #FF8000 $1 challenges you to $2.}
#trigger {^(\w+) steps up to you and says, \"I challenge you to (.+) seeking justice for what you have done!\"$} {#flash;#echo >log #FF8000 $1 challenges you to $2 for justice.}
#trigger {^(\w+) stops the contest, admitting you are the better opponent\.$} {#flash;#echo >log #FF8000 $1 stops the contest with you.}
#trigger {^(\w+) tries to surrender to you,} {#flash;#echo >log #FF8000 $1 tries to surrender to you.}
#trigger {^(\w+)'s corpse begins to shake violently\. The convulsions reach a fevered pitch and then abruptly stop when (\w+)'s eyes snap open! (He|She) lies in a fetal position, wracked with pain and gasping for air, but clearly alive\.$} {#echo >log #4000C0 $1 self-raised (Necromancer)}
#trigger {^(A few fluffy clouds move into the sky.|A few clouds drift by, obscuring the stars as they pass.|A few clouds drift past, partially obscuring the stars.|A few cold, grey clouds drift into the sky.|Large, grey clouds slowly cover the skies.|More clouds drift in, obscuring most of the stars.|More clouds move in above, almost obscuring the sky completely.|Most of the clouds above drift away on a chill winter breeze.|Most of the clouds blow away on a cool, gentle breeze.|Most of the clouds drift away to reveal a fine expanse of stars.|Most of the clouds drift away to reveal starry skies.|Now and then, a glimmer of sunlight fights its way through the occluding layers of heavy cloud.|The clouds break slightly, revealing a few twinkling stars.|The clouds part slightly to reveal patches of blue sky.|The clouds part slightly, revealing a few twinkling stars.|The last few clouds drift away to reveal a sky full of twinkling stars.|The last few clouds drift away, leaving a fine expanse of stars.|The last few clouds in the sky above slowly drift away.|The last of the grey clouds drift away to reveal a crisp blue sky.|The last of the stars above disappears behind a thick sheaf of clouds.|The last of the stars disappear behind a bank of grey clouds.|The last of the stars disappear behind a thick bank of clouds.)} {#echo >Weather $0}
#trigger {^(A light snow is falling.|A thick bank of clouds obscures the heavens.|A thick bank of grey clouds fills the sky from horizon to horizon.|Dark clouds of grey obscure most of the stars above.|It's a blizzard!|Snow is falling steadily.|The night winter sky is a crisp, clear, starry black.|The sky has a few cold, grey clouds lurking in its heights.|The sky is a sharp, clear blue.|The sky is nearly filled with cold, grey clouds.|The starry skies above are marred by a few dark clouds.)} {#echo >Weather $0}
#trigger {^(Behind|In|On|Under) the (.+), you see:$} {#var shop2 $2} {shop}
#trigger {^(Feathery streamers of high gossamer clouds race swiftly towards the horizon, fleeing the stern gaze of the sun.|The dusky gold image of the sun seems a watery mirage as it wavers in shimmering ripples of heat reflected from the ground.|A dazzling sapphire sky frames the blazing jewel of the golden sun.|The blazing sun turns crystalline skies incandescent with shimmering bands of translucent heat.|The unbroken expanse of azure sky allows no relief from the torrid touch of the burning sun.|The fitful wind smudges the sky in a rainbow of prismatic colors almost obscuring the sun in a cloak of dust and sand.|A few determined sunbeams flicker through the pervasive haze, of the dusty air.|Swirled sand dances to the wild melody of the wind under the blazing bronze heat of the obscured sun.|Delicate tracings of dust swirls streak the harsh blue sky, softening the edges of the sun's glare.|A faint dust veil shrouds the sun in a hazy glow, intensifying the sweltering heat.|Thousands of diamond pointed stars glitter brilliantly in an exceptionally clear sky.|A light purple haze only accentuates the soft sparkle of starlight.|A low haze of swirling sand obstructs most of the night sky.|Harsh clouds of gritty sand obscure all but a few lucky stars.|The thick dust in the air creates prisms casting sudden glorious rainbows that paint the lands with the colors of the gods.|A multitude of stars twinkle from the velvet night sky, their clear light warding the soul from the odd chill of the night air.|The wind shifts slightly, chilling the night air with a death kiss.|Chill fingers of night breezes tap grittily over flesh in an abrasive caress.|Biting bits of grit and sand are flung by the malicious wind, blurring the edges of your suddenly impaired and watering vision.)} {#echo >Weather $0}
#trigger {^(Light rain begins to fall from the sky.|A light rain begins to patter down from above.|The rain begins to come down even more heavily.|The rain falls harder and is now a heavy downpour.|The rain increases in severity and is now a severe downpour.|The steady rains turn into a driving storm.|The storm increases in strength to a ferocious squall.|The heavy rains lessen to a steady shower.|The rain slackens off to a heavy downpour.|The steady rains lessen to a light, misty drizzle.|The rain stops, leaving only an overcast sky.|It's raining steadily.|It is drizzling.)} {#echo >Weather $0}
#trigger {^(Light snow begins to fall from the sky.|The snow begins to fall more heavily.|The snowfall grows very heavy.|The snow increases in severity and is now a blizzard.|The snow slackens somewhat.|The snow slacks off to a moderate flurry.|The snow lessens to a light flurry.|The snow stops, leaving only an overcast sky of grey.)} {#echo >Weather $0}
#trigger {^(System Announcement|Announcement): (.+)$} {#flash;#echo >log #FFFF00 $1: $2}
#trigger {^(The autumn sky above is a bright, cheery blue.|Thousands of stars twinkle merrily from clear autumn skies.|A light autumn rain patters to the earth around you.)} {#echo >Weather $0}
#trigger {^(The sun plays hide-and-seek with the many clouds in the sky as it rises higher in the east.|Dancing from one cloud to another, the sun wends its way towards evening.|Night slowly turns into day as the horizon appears faintly under feeble light.|The rising sun slowly fights its way through a heavy blanket of clouds, bringing a wan light to chase the darkness.|The sun rises in a crisp, clear blue sky, heralding another fine day.|The sun slowly pokes its way through soft blankets of clouds as it sleepily rises to create the new day.|The sun climbs higher into the clear sky, bringing with it a pure, clear light that sharpens everything you see with a crystal clarity.|The sun arrives at its zenith, a triumphant warrior proud and fierce in an empty sky.|The sun crests the endless mountain of the cloud-covered heavens almost seeming to gaze longingly at the world below as it pauses momentarily at its zenith.|A few scattered clouds reflect the warm glow of the sun as it descends towards its rest.|As the day wanes, the sun begins its long trudge towards its home and the sweet comfort of night.|Grey clouds fill the sky as the day turns towards evening and the sun continues its journey into night.|A thick layer of clouds takes on a deep grey glow as the sun rises behind it. A cold grey light slowly creeps across the sky.|Long streamers of clouds turn shades of salmon and umber as the sun nears the horizon.|The sun nears the far horizon as the clear blue sky deepens into a rich indigo.|The sun sinks below the horizon, turning the clear sky a thousand shades of ever-deepening blue as the day fades into night.|The sun vanishes behind a multicolored splendor of clouds as night slowly drapes its starry banner across the skies.|Thick banks of clouds make way for their overlord, the sun, as it descends towards evening.|What little light the sun can force through the endless clouds begins to fade as the day begins drawing to a close.|The day flows on into evening as the sun, poking now and then through heavy clouds, descends.|Streamers of white clouds form a gentle carpet for the sun as it mounts its throne high in the noontime sky.|Thin streamers of cloud float in a mostly clear sky as the sun rises high above them.|A cloud-ridden sky hides all but the faintest hint of the rising sun. Dim grey light devoid of color or warmth creeps across the land, diluting the dark but not quite chasing it away.)} {#echo >Weather $0}
#trigger {^(Thick clouds above obscure nearly all of the stars.|A few white clouds float lazily in the sky above.|It's quite cloudy and a bit muggy.|A few fluffy white clouds drift into the sky above.|A few scattered clouds drift in the night skies above.|A light rain patters silently down from dark skies above.|A thick bank of clouds obscures nearly all of the sky above.|The sky is completely covered with clouds.|Thick clouds above obscure nearly all of the stars.|It's raining heavily.|It's raining a downpour.|A steady rain falls from dark skies above.|Dark clouds obscure the night sky above.)} {#echo >Weather $0}
#trigger {^\*\*\*\*\* You just received (\d) PIRP points?\. Way to go! \*\*\*\*\*$} {#echo >log #00FF00 Someone just gave you $1 PIRP point(s).}
#trigger {^\.\.\.wait \d seconds?\.$} {#send 1 $lastcommand}
#trigger {^\[(\w+)\]\s+(?!(\"\{faintly\}\"|\"\{group\}\"|\"<to you>\"))\"(.+)\"$} {#log >Gwethlog-$charactername.txt [$date $time] $1: $3}
#trigger {^\[(\w+)\]\s+\"\{faintly\}\"\s+\"(.*)\"$} {#log >Gwethlog-$charactername.txt [$date $time] $1 (faintly): $2}
#trigger {^\[(\w+)\]\s+\"\{group\}\"\s+\"(.*)\"$} {#log >Gwethlog-$charactername.txt [$date $time] $1 (group): $2}
#trigger {^\[(\w+)\]\s+\"\<to you\>\"\s+\"(.*)\"$} {#log >Gwethlog-$charactername.txt [$date $time] $1 (to $charactername): $2}
#trigger {^\[\w+\] \"\<to you\>\" \"} {#play Whisper} {Talk}
#trigger {^\s+(a|an|some|the) (.+) for (\d+) bronze (Kronars|Lirums|Dokoras)$} {#log >Shoplog.txt $date $time $2 $roomname $3_0 $shop2} {shop}
#trigger {^\s+(a|an|some|the) (.+) for (\d+) copper (Kronars|Lirums|Dokoras)$} {#log >Shoplog.txt $date $time $2 $roomname $3 $shop2} {shop}
#trigger {^\s+(a|an|some|the) (.+) for (\d+) gold (Kronars|Lirums|Dokoras)$} {#log >Shoplog.txt $date $time $2 $roomname $3_000 $shop2} {shop}
#trigger {^\s+(a|an|some|the) (.+) for (\d+) platinum (Kronars|Lirums|Dokoras)$} {#log >Shoplog.txt $date $time $2 $roomname $3_0000 $shop2} {shop}
#trigger {^\s+(a|an|some|the) (.+) for (\d+) silver (Kronars|Lirums|Dokoras)$} {#log >Shoplog.txt $date $time $2 $roomname $3_00 $shop2} {shop}
#trigger {^\s+(a|an|some|the) (.+) for (\d+)k platinum (Kronars|Lirums|Dokoras)$} {#log >Shoplog.txt $date $time $2 $roomname $3_000_0000 $shop2} {shop}
#trigger {^\s+(a|an|some|the) (.+) for (\d+\.\d+)k platinum (Kronars|Lirums|Dokoras)$} {#log >Shoplog.txt $date $time $2 $roomname $3_000_000 $shop2} {shop}
#trigger {^\s+Agility\s+:\s+(\d+)\s+Charisma\s+:\s+(\d+)} {#var agility $1;#var charisma $2}
#trigger {^\s+Discipline\s+:\s+(\d+)\s+Wisdom\s+:\s+(\d+)} {#var discipline $1;#var wisdom $2}
#trigger {^\s+Intelligence\s+:\s+(\d+)\s+Stamina\s+:\s+(\d+)} {#var intelligence $1;#var stamina2 $2}
#trigger {^\s+Name: (\w+)} {#var profilename $1}
#trigger {^\s+No Dokoras\.$$} {#var Dokoras 0}
#trigger {^\s+No Kronars\.$} {#var Kronars 0}
#trigger {^\s+No Lirums\.$} {#var Lirums 0}
#trigger {^\s+Strength\s+:\s+(\d+)\s+Reflex\s+:\s+(\d+)} {#var strength $1;#var reflex $2}
#trigger {^\w+ (\w+ )?(asks|exclaims to|says to) you, \"} {#play Speech} {Talk}
#trigger {^\w+ asks, \"|exclaims, \"|hisses, \"|lectures, \"|says, \"|whispers, \"|^You hear .+ say|^You hear the voice of|^You hear .+'s loud thoughts in your head|^Your mind hears .+ thinking} {#put #flash}
#trigger {^\w+ whispers, \"} {#play Whisper} {Talk}
#trigger {^A brief chill runs down your spine, like a lurking mistake waiting to haunt you\.|^One of your eyes bothers you momentarily, feeling slightly strained\.|^You feel vaguely uneasy, as if you had overlooked something important\.|^Your eyes feel briefly uncomfortable, but you can't quite put a finger on why\.} {#echo >log #4000C0 invisible Necromancer}
#trigger {^A dull orange glow settles around you\.|^You sense the Anti Stun spell upon you,} {#var AS ON}
#trigger {^A faint silvery aura glistens around you|^^You sense the Crusader's Challenge spell upon you} {#var CRC ON}
#trigger {^A fierce blue-white glare forces you to avert your eyes for a moment\. When it subsides, a blue Moongate stands before you, rippling slightly\.$|^A swirling vortex of shadows draws itself from the ground and coalesces into a black Moongate, which yawns open like a hungry maw\.$|^In a blazing fountain of red-gold sparks, a red Moongate blazes into life\.$} {#send peer through moongate}
#trigger {^A flurry of motion signals the arrival of the janitor|.+ is summoning the janitor to this room} {#send get bundle;wear my bundle}
#trigger {^A glistening net of coiling tendrils|^You sense the Heroic Strength spell} {#var HES ON}
#trigger {^A newfound fluidity of your mind imparts you with enhanced awareness of every nerve in your body|^You sense a (superficial|moderate|deep-seated|supreme) Tranquility upon you} {#var TRANQ ON}
#trigger {^A sudden rush of vibrant energy fills you|^You feel a change in the warm glow around you} {#send stance custom}
#trigger {^A sudden rush of vibrant energy fills you|^You feel a change in the warm glow around you|^You sense the Holy Warrior spell upon you} {#var HOW ON}
#trigger {^A translucent sphere forms around you and shudders like a soap bubble|^The translucent sphere already around you shudders and flickers with newly added invigoration|^You sense the Sphere of Protection spell upon you} {#var SOP ON}
#trigger {^All of your students have left, so you stop teaching|^Because you have no more students, your class ends|^But you aren't listening to anyone|^But you aren't teaching anyone|^No one seems to be teaching|^You stop listening to|^You stop teaching so as not to disturb the aura of quiet here|^You stop teaching\.|^Your teacher (has left|is not here), so you are no longer learning anything|cannot concentrate to teach .+ in combat\.|stops teaching and looks around quietly|stops teaching\.} {#statusbar 3 ""}
#trigger {^Also here.+the body of} {#class corpse on;#event 2 "#class corpse off"}
#trigger {^Behind .+, you see:$} {#var preposition behind}
#trigger {^Bonk! You smash your nose} {#send open door;#send open backdoor;#send 1 go door;#send go backdoor}
#trigger {^Brilliant, hair-like threads|^You sense the Divine Guidance spell} {#var DIG ON}
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^A pure white alfar avenger squints and gazes at the ceiling,|^With a sad look, a pure white alfar avenger nods to you and trots off} {#var GS OFF}
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^Aesandry Darlaeth loses cohesion} {#var AD OFF}
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^The air around you shimmers with a weak yellow light that quickly disperses} {#var MAF OFF}
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^The dull orange glow fades} {#var AS OFF}
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^The fluidity of your mind expires} {#var TRANQ OFF}
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^The lingering effects of your Innocence spell fade away} {#var INNOC OFF}
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^The power of the Soldier's Prayer slips away from you} {#var SP OFF}
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^The translucent sphere around you suddenly pops like a soap bubble} {#var SOP OFF}
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^The warm glow fades from around you} {#var HOW OFF;#send 1 stance shield}
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^You falter for a moment as your extra courage slips away} {#var COUR OFF}
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^You falter for a moment as your senses return to normal} {#var MO OFF}
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^You feel a weight settle over you} {#var EASE OFF}
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^You feel the surge of energy within you ebb away} {#var REF OFF}
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^You feel your rage dissipate|^You feel your righteous rage dissipate.} {#var RW OFF}
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^You feel your resolve in the face of superior numbers weaken} {#var CRC OFF}
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^You no longer feel the beneficial effects of the Gift of Life spell} {#var GOL OFF}
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^You seem to lose the focus of your senses.} {#var CLAR OFF}
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^You sense the Aggressive Stance spell fade away} {#var AGS OFF}
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^You sense the Bond Weapon spell fade} {#var BW OFF}
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^You sense the Rutilor's Edge spell fade } {#var RUE OFF}
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^Your extra strength deserts you as the} {#var HES OFF}
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^Your profound inspiration wanes and expires as thin,} {#var DIG OFF}
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^Your sense of protection and hinderance leaves you} {#var SR OFF}
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^Your zeal for justice wanes as you realize the divine guidance of Chadatru has faded\.} {#var HOJ OFF}
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|returns to its normal condition\.$} {#var DA OFF}
#trigger {^Concentration\s+:\s+\d+\s+Max\s+:\s+(\d+)} {#var maxcon $1}
#trigger {^Failing to leap in time, you get twisted about in the winds, losing your balance and falling to the ground!$|You lose your balance due to all the weight|Knocks you.+off your feet|You collapse to the ground} {#send stand}
#trigger {^Gender:\s+(Male|Female)\s+Age:\s+(\d+)\s+Circle:\s+(\d+)$} {#var sex $1;#var age $2;#var circle $3}
#trigger {^In .+, you see:$} {#var preposition in}
#trigger {^Life energy floods through your veins, burning without consuming|^You sense the Aesandry Darlaeth spell upon you} {#var AD ON}
#trigger {^Name:.+Race:\s+(Dwarf|Elf|Elothean|Gnome|Gor'Tog|Halfling|Human|Kaldar|Prydaen|Rakash|S'Kra Mur)\s+Guild:\s+(Barbarian|Bard|Cleric|Commoner|Empath|Moon Mage|Necromancer|Paladin|Ranger|Thief|Trader|Warrior Mage)$} {#var race $1;#var guild $2}
#trigger {^Name:.+Race:\s+Dwarf\s+Guild:\s+(Barbarian|Bard|Cleric|Commoner|Empath|Moon Mage|Necromancer|Paladin|Ranger|Thief|Trader|Warrior Mage)$} {#var language Haakish}
#trigger {^Name:.+Race:\s+Elf\s+Guild:\s+(Barbarian|Bard|Cleric|Commoner|Empath|Moon Mage|Necromancer|Paladin|Ranger|Thief|Trader|Warrior Mage)$} {#var language Ilithic}
#trigger {^Name:.+Race:\s+Elothean\s+Guild:\s+(Barbarian|Bard|Cleric|Commoner|Empath|Moon Mage|Necromancer|Paladin|Ranger|Thief|Trader|Warrior Mage)$} {#var language Gerenshuge}
#trigger {^Name:.+Race:\s+Gnome\s+Guild:\s+(Barbarian|Bard|Cleric|Commoner|Empath|Moon Mage|Necromancer|Paladin|Ranger|Thief|Trader|Warrior Mage)$} {#var language Gorbesh}
#trigger {^Name:.+Race:\s+Gor'Tog\s+Guild:\s+(Barbarian|Bard|Cleric|Commoner|Empath|Moon Mage|Necromancer|Paladin|Ranger|Thief|Trader|Warrior Mage)$} {#var language Toggish}
#trigger {^Name:.+Race:\s+Halfling\s+Guild:\s+(Barbarian|Bard|Cleric|Commoner|Empath|Moon Mage|Necromancer|Paladin|Ranger|Thief|Trader|Warrior Mage)$} {#var language Olvi}
#trigger {^Name:.+Race:\s+Human\s+Guild:\s+(Barbarian|Bard|Cleric|Commoner|Empath|Moon Mage|Necromancer|Paladin|Ranger|Thief|Trader|Warrior Mage)$} {#var language Gamgweth}
#trigger {^Name:.+Race:\s+Kaldar\s+Guild:\s+(Barbarian|Bard|Cleric|Commoner|Empath|Moon Mage|Necromancer|Paladin|Ranger|Thief|Trader|Warrior Mage)$} {#var language Gorbesh}
#trigger {^Name:.+Race:\s+Prydaen\s+Guild:\s+(Barbarian|Bard|Cleric|Commoner|Empath|Moon Mage|Necromancer|Paladin|Ranger|Thief|Trader|Warrior Mage)$} {#var language Prydaenese}
#trigger {^Name:.+Race:\s+Rakash\s+Guild:\s+(Barbarian|Bard|Cleric|Commoner|Empath|Moon Mage|Necromancer|Paladin|Ranger|Thief|Trader|Warrior Mage)$} {#var language Rakash}
#trigger {^Name:.+Race:\s+S'Kra Mur\s+Guild:\s+(Barbarian|Bard|Cleric|Commoner|Empath|Moon Mage|Necromancer|Paladin|Ranger|Thief|Trader|Warrior Mage)$} {#var language S'Kra}
#trigger {^Odd\. Where did that (\w+) come from} {#echo >Log $1 slipped to you}
#trigger {^On .+, you see:$} {#var preposition on}
#trigger {^Pale yellow sparks begin to flicker over your body|^You sense the Ease Burden spell upon you} {#var EASE ON}
#trigger {^prep (.+)} {#if {!matchre("$1", "(\S+) (\d+)")} {#if {matchre("$spell.list", "$1")} {#echo $$1.fullname min:$$1.min max:$$1.cap}} {}}
#trigger {^prep (\S+) (\d+)} {#if {matchre("$spell.list", "$1")} {#echo $$1.fullname min:$$1.min max:$$1.cap}}
#trigger {^Pride and confidence in your empathic abilities fills you from within|^You sense the Gift of Life spell upon you} {#var GOL ON}
#trigger {^SEND\[(.+)\] (.+)} {#beep;#flash;#echo >log #FF0000 GM $1: $2}
#trigger {^Soft waves of a gentle, warm peach color flicker around you|^A surge of renewed strength runs through you|^You sense the Refresh spell upon you} {#var REF ON}
#trigger {^Something in the area is interfering with your ability to perceive power\.$|^You aren't trained in the ways of magic\.$} {#statusbar 2 ""}
#trigger {^Strange\. Your (.+) just got a little heavier\.} {#echo >Log Item slipped into your $1}
#trigger {^Submitted bug \"Catalog Shop\" to play\.net's bug tracking database under category \"Room\" with these details:$} {#log >BuggedShops.txt $roomname ($date $time)}
#trigger {^Tapering ribbons of soft yellow extend across the area|^You sense the Innocence spell upon you} {#var INNOC ON}
#trigger {^The (.+) was carrying.+(\bbolt\b|flarmencrank|\bgear\b|glarmencoupler|\bnut\b|rackensprocket|spangleflange)} {#log >SpiderParts.txt $date $time $2 $1 Map$zoneid Room $roomid}
#trigger {^The (.+) was carrying.+map} {#log >TreasureMaps.txt $date $time Map $1 Map$zoneid Room $roomid}
#trigger {^The bandages binding your (.*) (soak|come)} {#send tend my $1} {tend}
#trigger {^The clerk counts out .+ and hands them over, making a notation|^The clerk slides a small metal box across the counter|^You don't have any .+ to deposit} {#send balance}
#trigger {^The clerk flips through (his|her) ledger then says, \"\w+, you do not seem to have an account with us\.} {#var map.$zoneid.bank 0;#var platinum 0;#var gold 0;#var silver 0;#var bronze 0;#var copper 0;#var save}
#trigger {^The map has a large 'X' marked in the middle of it.+From other markings on the map, you guess that the destination is (.+)\. Judging by your surrounding environment} {#statusbar 2 Map: $1}
#trigger {^Under .+, you see:$} {#var preposition under}
#trigger {^With a warrior's calm, a pure white alfar avenger steps in} {#var GS ON}
#trigger {^You .+ (it|they) could do|^You .+ balanced and .+ suited to|^You .+ (it|they) imposes?|(it|they) offers? protection for the following areas} {#class app on;#event 3 "#class app off"}
#trigger {^You .+ worth .+ dokoras} {#var currency Dokoras}
#trigger {^You .+ worth .+ kronars} {#var currency Kronars}
#trigger {^You .+ worth .+ lirums} {#var currency Lirums}
#trigger {^You accept (\w+)'s challenge[\.,]} {#echo >log #FF8000 You accept $1's challenge.}
#trigger {^You agree to stop the duel\.$} {#echo >log #FF8000 You agree to stop the duel.}
#trigger {^You are teaching a class on (.+) which} {#statusbar 3 Teaching $1;#var class $1}
#trigger {^You are unable to take any more wounds from the (.+)\.} {#echo >log #FF0000 You can't transfer more wounds to your $1.}
#trigger {^You begin to instruct (\w+) on} {#echo >Log Started instructing $1}
#trigger {^You begin to listen to (\w+) teach the (.+) skill} {#statusbar 3 Listening to $1 teach $2}
#trigger {^You can't do that while (kneeling|lying|sitting)|^You must be standing to do that|^You must stand first|^You'll need to stand up} {#send stand;#send $lastcommand}
#trigger {^You can't heal while lying down on the job|^You fall screaming to the ground} {#send sit}
#trigger {^You clasp your hands together and chant a brief prayer for Chadatru's divine guidance\.|^You sense the Hands of Justice spell upon you} {#var HOJ ON}
#trigger {^You continue to instruct your students? on (.+)\.$} {#statusbar 3 Teaching $1;#var class $1}
#trigger {^You decide to take things as they come} {#send teach open}
#trigger {^You decline (\w+)'s challenge\.$} {#echo >log #FF8000 You decline $1's challenge.}
#trigger {^You draw out your (gleaming silver|brushed copper) sword from the (greatsword sheath|weapon harness), gripping it firmly in your right hand\.$} {#send swap my sword}
#trigger {^You feel .+ appearance has changed} {#send stand;#send open backdoor}
#trigger {^You feel your courage bolstered|^You sense the Courage spell upon you,} {#var COUR ON}
#trigger {^You feel your holy inclinations strengthen your senses, allowing a clearer perspective on your surroundings} {#var CLAR ON}
#trigger {^You feel your pockets get slightly heavier} {#echo >Log Money slipped to you}
#trigger {^You feel your shift link with (\w+) dissipate\.$} {#echo >log #008080 shift link broke;#play Error}
#trigger {^You finish humming} {#send hum $hum}
#trigger {^You finish instructing (\w+)} {#echo >Log Finished instructing $1}
#trigger {^You finish playing} {#send play $percussionsong on my $percussioninst}
#trigger {^You get an odd feeling that someone is watching you\. It quickly passes\.$} {#echo >log #FF00FF Someone in this room was Located.}
#trigger {^You have ignored (\w+)'s challenge!$} {#echo >log #FF8000 You ignore $1's challenge.}
#trigger {^You have no empathic link with .+ and cannot transfer (his|her) wounds} {#send touch $1}
#trigger {^You have|^He has|^She has|^It has} {#class wounds on;#event 5 "#class wounds off"}
#trigger {^You hear a bump from the hospital backdoor|^The hospital backdoor suddenly closes} {#send {open backdoor}}
#trigger {^You hear your mental voice echo to (\w+),\s+\"(.+)\"$} {#log >Gwethlog-$charactername.txt [$date $time] $charactername (to $1): $2}
#trigger {^You hear your mental voice echo,\s+\"(.*)\"$} {#log >Gwethlog-$charactername.txt [$date $time] $charactername: $1}
#trigger {^You must first have a diagnostic Empathic link with .+ before you can transform} {#send touch $1}
#trigger {^You mutter something into the air about (.+)\.$} {#echo >log You mutter something into the air about $1.}
#trigger {^You reach out with your} {#class mana on;#event 1 "#class mana off"}
#trigger {^You reach out with your developing senses and (see|hear) bright} {#var mana.level 5} {mana}
#trigger {^You reach out with your developing senses and (see|hear) faint} {#var mana.level 1} {mana}
#trigger {^You reach out with your developing senses and (see|hear) glowing} {#var mana.level 3} {mana}
#trigger {^You reach out with your developing senses and (see|hear) luminous} {#var mana.level 4} {mana}
#trigger {^You reach out with your developing senses and (see|hear) muted} {#var mana.level 2} {mana}
#trigger {^You reach out with your improving senses and (see|hear) faint} {#var mana.level 1} {mana}
#trigger {^You reach out with your improving senses and (see|hear) flickering} {#var mana.level 3} {mana}
#trigger {^You reach out with your improving senses and (see|hear) fulgent} {#var mana.level 8} {mana}
#trigger {^You reach out with your improving senses and (see|hear) glaring} {#var mana.level 9} {mana}
#trigger {^You reach out with your improving senses and (see|hear) glowing} {#var mana.level 5} {mana}
#trigger {^You reach out with your improving senses and (see|hear) hazy} {#var mana.level 2} {mana}
#trigger {^You reach out with your improving senses and (see|hear) lambent} {#var mana.level 6} {mana}
#trigger {^You reach out with your improving senses and (see|hear) shimmering} {#var mana.level 4} {mana}
#trigger {^You reach out with your improving senses and (see|hear) shining} {#var mana.level 7} {mana}
#trigger {^You reach out with your senses and (see|hear) blazing} {#var mana.level 20} {mana}
#trigger {^You reach out with your senses and (see|hear) blinding} {#var mana.level 21} {mana}
#trigger {^You reach out with your senses and (see|hear) brilliant} {#var mana.level 17} {mana}
#trigger {^You reach out with your senses and (see|hear) dim} {#var mana.level 2} {mana}
#trigger {^You reach out with your senses and (see|hear) dull} {#var mana.level 4} {mana}
#trigger {^You reach out with your senses and (see|hear) dusky} {#var mana.level 6} {mana}
#trigger {^You reach out with your senses and (see|hear) faint} {#var mana.level 1} {mana}
#trigger {^You reach out with your senses and (see|hear) flaring} {#var mana.level 18} {mana}
#trigger {^You reach out with your senses and (see|hear) flickering} {#var mana.level 8} {mana}
#trigger {^You reach out with your senses and (see|hear) fulgent} {#var mana.level 16} {mana}
#trigger {^You reach out with your senses and (see|hear) glaring} {#var mana.level 19} {mana}
#trigger {^You reach out with your senses and (see|hear) glowing} {#var mana.level 11} {mana}
#trigger {^You reach out with your senses and (see|hear) hazy} {#var mana.level 3} {mana}
#trigger {^You reach out with your senses and (see|hear) lambent} {#var mana.level 12} {mana}
#trigger {^You reach out with your senses and (see|hear) luminous} {#var mana.level 14} {mana}
#trigger {^You reach out with your senses and (see|hear) muted} {#var mana.level 5} {mana}
#trigger {^You reach out with your senses and (see|hear) pale} {#var mana.level 7} {mana}
#trigger {^You reach out with your senses and (see|hear) pulsating} {#var mana.level 10} {mana}
#trigger {^You reach out with your senses and (see|hear) radiant} {#var mana.level 15} {mana}
#trigger {^You reach out with your senses and (see|hear) shimmering} {#var mana.level 9} {mana}
#trigger {^You reach out with your senses and (see|hear) shining} {#var mana.level 13} {mana}
#trigger {^You reach out with your weak senses and (see|hear) bright} {#var mana.level 3} {mana}
#trigger {^You reach out with your weak senses and (see|hear) dim} {#var mana.level 1} {mana}
#trigger {^You reach out with your weak senses and (see|hear) glowing} {#var mana.level 2} {mana}
#trigger {^You refuse (\w+)'s offer of surrender!$} {#echo >log #FF8000 You refuse $1's offer of surrender.}
#trigger {^You sense a new bond forged between you and your|^The spell pattern refuses to meld with the bonding magic} {#var BW Empty}
#trigger {^You sense a potent wave of righteousness lend its protection|^You sense the Sentinel's Resolve spell upon you} {#var SR ON}
#trigger {^You sense a righteous awakening|^You sense the Marshal Order spell upon you} {#var MO ON }
#trigger {^You should stop playing before you do that|^You are a bit too busy performing to do that} {#send stop play;#send 1 $lastcommand}
#trigger {^You step up to (\w+) and say, \"I challenge you to (.+) for sullying my honor!\"$} {#echo >log #FF8000 You challenge $1 to $2 for honor.}
#trigger {^You step up to (\w+) and say, \"I challenge you to (.+) for theft against my person!\"$} {#echo >log #FF8000 You challenge $1 to $2 for theft.}
#trigger {^You step up to (\w+) and say, \"I challenge you to (.+) in a contest of skill!\"$} {#echo >log #FF8000 You challenge $1 to $2.}
#trigger {^You step up to (\w+) and say, \"I challenge you to (.+) seeking justice for what you have done!\"$} {#echo >log #FF8000 You challenge $1 to $2 for justice.}
#trigger {^You stop the contest, admitting (\w+) is the better opponent\.$} {#echo >log #FF8000 You stop the contest with $1.}
#trigger {^You try to surrender to (\w+), asking for mercy!$} {#echo >log #FF8000 You try to surrender to $1.}
#trigger {^You weave a simple barrier out of|^You sense the Soldier's Prayer spell upon you,} {#var SP ON}
#trigger {^Your (.+) falls? to the ground\.$} {#flash;#echo >log #FF0000 Dropped your $1}
#trigger {^Your blood begins to boil|^Your blood boils|^The spell pulses through your soul, rekindling your holy rage\.|^You sense the Righteous Wrath spell upon you,} {#var RW ON}
#trigger {^Your body tenses with a burning, stressful ache|^You sense the Aggressive Stance spell upon you} {#var AGS ON}
#trigger {^Your death cry echoes in your brain} {#flash;#echo >log #FF0000 You died.}
#trigger {^Your injuries include|^(.+)'s injuries include} {#class touch on;#event 3 "#class touch off"}
#trigger {^Your share is .+ (Kronars?|Lirums?|Dokoras?)\.$} {#send deposit all}
#trigger {^You've gained (?:a new|\d+) (?:rank|ranks) in\s?(?:maneuvering in|using|your ability to fight|your ability to|your ability with|your knowledge of|your)?\s?(.+)\s?(?:use|area)?\.$} {#echo >log #00FF00 new rank: $1}
#trigger {A soft silver glow envelops your |^The (.+) flashes brightly with a soft silver glow|You sense that your (.+) is sturdier} {#var RUE Empty}
#trigger {abruptly coalescing into a translucent field before blinking out of sight\.$|^The air around you solidifies|^Your magical senses detect the Manifest Force spell surrounding you|^The force surrounding you shudders briefly} {#var MAF ON}
#trigger {as you prepare the (.+) spell\.$} {#var last.prepared $1}
#trigger {as you quickly form the patterns of the (.+) spell\.$} {#var last.prepared $1}
#trigger {backfires} {#echo >log #005555 $last.prepared just backfired.}
#trigger {begins to listen to you teach the (.+) skill} {#statusbar 3 Teaching $1;#var class $1}
#trigger {fangs jut from the spider's head and you think you notice what may be a miniscule droplet of (\w+) venom on each tip\.$} {#send withdraw 1 $1;#send feed $1 coin to my spider}
#trigger {feels more substantial\.$|^You focus on the aura surrounding your|^You focus on your (.+), increasing the strength of the aura surrounding it\.} {#var DA ON} {paladin}
#trigger {Get up, get up, go have yourself a birthday party 'cause you don't need healing|Just between you and me and the Queen, I think you don't really need healing} {#send stand;#send #goto teller}
#trigger {just arrived, dragging the body of (\w+) behind (him|her)\.$} {#put look $1 wounds} {arrive}
#trigger {look in my gem pouch$} {#send 1 wealth}
#trigger {e/matchre("", "ghostly white banner")/} {#var BOT ON}
#trigger {e/matchre("You also see the Shadowed Charger, the Lunar Guardian and Alfren's Tollbridge.", "ghostly white banner")/} {#var BOT ON}
#trigger {Raffle picks are now available for the next drawing!} {#send get ticket from counter;send read my ticket}
#trigger {Rutilant sparks of light encircle you, bathing you in a warm glow as your body begins to tingle with energy} {#var REG ON}
#trigger {You begin chanting a prayer to invoke the (.+) spell\.$} {#var last.prepared $1}
#trigger {you cannot manage to stand} {#send sit;send stand}
#trigger {You should find it easier to skulk in the shadows now\.$|^You notice the shadows about you briefly lightening|^You sense the Shadows spell on you} {#var Shadows ON}
#trigger {you throw a throwing hammer} {#send get throwing hammer}
#trigger {your developing senses.+mana \w+ through the area\.$} {#statusbar 2 Mana: $mana.level/5}
#trigger {your improving senses.+mana \w+ through the area\.$} {#statusbar 2 Mana: $mana.level/9}
#trigger {your senses.+mana \w+ through the area\.$} {#statusbar 2 Mana: $mana.level/21}
#trigger {your weak senses.+mana \w+ through the area\.$} {#statusbar 2 Mana: $mana.level/3}