User:Isharon/Sandbox: Difference between revisions
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<pre> |
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#alias {2hb} {#send .hunt appr hunt powerp lootcoins lootgems collectible $2HB} |
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#trigger {e/!matchre("", "ghostly white banner")/} {#var BOT OFF} |
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#alias {2he} {#send .hunt appr hunt powerp lootcoins lootgems collectible swap 2 $2HE} |
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#trigger {e/!matchre("You also see the Shadowed Charger, the Lunar Guardian and Alfren's Tollbridge.", "ghostly white banner")/} {#var BOT OFF} |
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#alias {ag} {assess group} |
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#trigger {e/$monstercount/} {#statusbar 4 Monstercount: $monstercount/$monsterdead} |
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#alias {ags} {.cast AGS 20} |
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#trigger {e/$monsterdead/} {#statusbar 4 Monstercount: $monstercount/$monsterdead} |
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#alias {albr} {tap my albredine ring} |
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#trigger {e/$roomobjs/} {#var monsterdead #eval {count("$roomobjs","appears dead")} + #eval {count("$roomobjs","(dead)")}} |
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#alias {anec} {accuse $1 necromancy} |
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#trigger {(\d+) bronze} {#var bronze $1} |
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#alias {apc} {appraise $0 $preposition $shop careful} |
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#trigger {(\d+) copper} {#var copper $1} |
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#alias {appc} {appraise $0 careful} |
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#trigger {(\d+) copper Dokoras\)\.$} {#var Dokoras $1} |
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#alias {appel} {.elanthh $lefthandnoun} |
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#trigger {(\d+) copper Kronars\)\.$} {#var Kronars $1} |
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#alias {apper} {.elanthh $righthandnoun} |
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#trigger {(\d+) copper Lirums\)\.$} {#var Lirums $1} |
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#alias {appgp} {appraise my gem pouch} |
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#trigger {(\d+) gold} {#var gold $1} |
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#alias {appq} {appraise $0 quick} |
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#trigger {(\d+) platinum} {#var platinum $1} |
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#alias {aps} {appraise $0 $preposition $shop quick} |
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#trigger {(\d+) silver} {#var silver $1} |
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#alias {arrive1} {#class arrive on} |
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#trigger {(\w+) just (arrived|skipped in)(\.|,)|^(\w+)'s group came} {#put look $1 wounds} {arrive} |
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#alias {arrive2} {#class arrive off} |
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#trigger {(A translucent sphere forms around you and shudders like a soap bubble|The translucent sphere already around you shudders and flickers with newly added invigoration)} {#var SOP ON} |
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#alias {askg} {ask guard about $0;ask guard about $0} |
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#trigger {(Kronars|Lirums|Dokoras)\.\"$} {#var map.$zoneid.bank $platinum$gold$silver$bronze$copper;#var platinum 0;#var gold 0;#var silver 0;#var bronze 0;#var copper 0;#var save} |
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# |
#alias {av1} {#send avoid !all} |
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#alias {av2} {#send avoid all} |
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#trigger {\s\*\s(\w+) was just struck down!\s$} {#put profile $1} {rp} |
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#alias {aven} {#send .hunt appr hunt powerp lootcoins lootgems collectible empath} |
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#trigger {^(\w+) accepts your challenge[\.,]} {#flash;#echo >log #FF8000 $1 accepts your challenge.} |
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#alias {avens} {#send .hunt appr hunt powerp lootcoins lootgems collectible skin bundle empath} |
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#trigger {^(\w+) accepts your offer of surrender!$} {#flash;#echo >log #FF8000 $1 accepts your offer of surrender.} |
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#alias {avl} {ask avenger for leave} |
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#trigger {^(\w+) agrees to stop the duel\.$} {#echo >log $1 agrees to stop the duel.} |
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#alias {ba} {break all} |
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#trigger {^(\w+) appears to be aiming at you} {#send glyph ward $1} |
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#alias {badge} {remove badge;push $0 with badge} |
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#trigger {^(\w+) asks you to join (his|her) group, but you decline\.$} {#echo >log $1 just tried to lead you.} |
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# |
#alias {bond} {glyph bond $0} |
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#alias {bs} {.casth bs 15} |
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#trigger {^(\w+) begins to lecture you on the proper usage of the (?!Stealing)} {#send listen to $1} |
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#alias {bugshop} {BUG ROOM\;Catalog Shop\;GM Socharis posted on Play.net that we should bug catalog shops to nudge the GMs to convert them to SHOP format.} |
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#trigger {^(\w+) declines your challenge\.$} {#flash;#echo >log #FF8000 $1 declines your challenge.} |
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#alias {buy2} {buy $0 $preposition $shop} |
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#trigger {^(\w+) has allowed your challenge to go unanswered!$} {#flash;#echo >log #FF8000 $1 doesn't answer your challenge.} |
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#alias {c1} {#class $1 on} |
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#trigger {^(\w+) is teaching a class on (extremely advanced|advanced|intermediate|basic|simplistic|extremely simplistic) \(compared to what you already know\) (.+)( which|, but).+You are in this class!$} {#statusbar 3 Listening to $1 teach $3} |
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#alias {c2} {#class $1 off} |
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#trigger {^(\w+) is teaching a class on(?! (extremely advanced|advanced|intermediate|basic|simplistic|extremely simplistic)) (.+)( which|, but).+You are in this class!$} {#statusbar 3 Listening to $1 teach $3} |
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#alias {cd} {.cast CD 15 $0} |
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#trigger {^(\w+) just tried to join you but you avoided (him|her)\.$} {#echo >log $1 just tried to join you.} |
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#alias {cl1} {#clear main} |
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#trigger {^(\w+) just tried to teach you\.$} {#echo >log $1 just tried to teach you.} |
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#alias {cl2} {#clear thoughts;#clear main} |
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#trigger {^(\w+) just tried to whisper to you, but you turned away\.$} {#echo >log $1 just tried to whisper to you.} |
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#alias {cl3} {#clear log;#clear ooc;#clear thoughts;#clear main} |
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#trigger {^(\w+) mutters something into the air about (.+)\.$} {#flash;#echo >log $1 mutters something into the air about $2.} |
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#alias {clc} {#var cleanc $0} |
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#trigger {^(\w+) offers you a tip of \d+ (Dokoras?|Kronars?|Lirums?)\. Type ACCEPT TIP, to accept it or DECLINE TIP to refuse it\.$} {#send accept tip} |
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#alias {clear} {#queue clear } |
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#trigger {^(\w+) refuses (\w+)'s offer of surrender!$} {#echo >log $1 refuses $2's offer of surrender.} |
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#alias {cls} {#var cleans $0} |
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#trigger {^(\w+) refuses your offer of surrender!$} {#flash;#echo >log #FF8000 $1 refuses your offer of surrender.} |
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#alias {comm} {#var speak $1;#var think $1;#var whisper $1} |
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#trigger {^(\w+) requests that this duel stop! To stop the duel you must CHALLENGE (\w+) STOP as well\.$} {#flash;#echo >log #FF8000 $1 asks you to stop the duel.} |
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#alias {common} {language Common} |
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#trigger {^(\w+) steps up to you and says, \"I challenge you to (.+) for sullying my honor!\"$} {#flash;#echo >log #FF8000 $1 challenges you to $2 for honor.} |
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#alias {cr} {eat my cebi root} |
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#trigger {^(\w+) steps up to you and says, \"I challenge you to (.+) for theft against my person!\"$} {#flash;#echo >log #FF8000 $1 challenges you to $2 for theft.} |
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#alias {cv} {#var class $0} |
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#trigger {^(\w+) steps up to you and says, \"I challenge you to (.+) in a contest of skill!\"$} {#flash;#echo >log #FF8000 $1 challenges you to $2.} |
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#alias {dem} {demeanor $demeanor} |
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#trigger {^(\w+) steps up to you and says, \"I challenge you to (.+) seeking justice for what you have done!\"$} {#flash;#echo >log #FF8000 $1 challenges you to $2 for justice.} |
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#alias {depo} {wealth;deposit all} |
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#trigger {^(\w+) stops the contest, admitting you are the better opponent\.$} {#flash;#echo >log #FF8000 $1 stops the contest with you.} |
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#alias {dmg} {drag $drag.target through moongate} |
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#trigger {^(\w+) tries to surrender to you,} {#flash;#echo >log #FF8000 $1 tries to surrender to you.} |
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#alias {dn} {demeanor neutral} |
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#trigger {^(\w+)'s corpse begins to shake violently\. The convulsions reach a fevered pitch and then abruptly stop when (\w+)'s eyes snap open! (He|She) lies in a fetal position, wracked with pain and gasping for air, but clearly alive\.$} {#echo >log #4000C0 $1 self-raised (Necromancer)} |
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#alias {dne} {demeanor neutral Empath} |
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#trigger {^(A few fluffy clouds move into the sky.|A few clouds drift by, obscuring the stars as they pass.|A few clouds drift past, partially obscuring the stars.|A few cold, grey clouds drift into the sky.|Large, grey clouds slowly cover the skies.|More clouds drift in, obscuring most of the stars.|More clouds move in above, almost obscuring the sky completely.|Most of the clouds above drift away on a chill winter breeze.|Most of the clouds blow away on a cool, gentle breeze.|Most of the clouds drift away to reveal a fine expanse of stars.|Most of the clouds drift away to reveal starry skies.|Now and then, a glimmer of sunlight fights its way through the occluding layers of heavy cloud.|The clouds break slightly, revealing a few twinkling stars.|The clouds part slightly to reveal patches of blue sky.|The clouds part slightly, revealing a few twinkling stars.|The last few clouds drift away to reveal a sky full of twinkling stars.|The last few clouds drift away, leaving a fine expanse of stars.|The last few clouds in the sky above slowly drift away.|The last of the grey clouds drift away to reveal a crisp blue sky.|The last of the stars above disappears behind a thick sheaf of clouds.|The last of the stars disappear behind a bank of grey clouds.|The last of the stars disappear behind a thick bank of clouds.)} {#echo >Weather $0} |
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#alias {dnp} {demeanor neutral Prydaen} |
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#trigger {^(A light snow is falling.|A thick bank of clouds obscures the heavens.|A thick bank of grey clouds fills the sky from horizon to horizon.|Dark clouds of grey obscure most of the stars above.|It's a blizzard!|Snow is falling steadily.|The night winter sky is a crisp, clear, starry black.|The sky has a few cold, grey clouds lurking in its heights.|The sky is a sharp, clear blue.|The sky is nearly filled with cold, grey clouds.|The starry skies above are marred by a few dark clouds.)} {#echo >Weather $0} |
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#alias {dokora} {exchange all Kronars for Dokoras;exchange all Lirums for Dokoras} |
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#trigger {^(Behind|In|On|Under) the (.+), you see:$} {#var shop2 $2} {shop} |
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#alias {donate} {#var donate $0} |
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#trigger {^(Feathery streamers of high gossamer clouds race swiftly towards the horizon, fleeing the stern gaze of the sun.|The dusky gold image of the sun seems a watery mirage as it wavers in shimmering ripples of heat reflected from the ground.|A dazzling sapphire sky frames the blazing jewel of the golden sun.|The blazing sun turns crystalline skies incandescent with shimmering bands of translucent heat.|The unbroken expanse of azure sky allows no relief from the torrid touch of the burning sun.|The fitful wind smudges the sky in a rainbow of prismatic colors almost obscuring the sun in a cloak of dust and sand.|A few determined sunbeams flicker through the pervasive haze, of the dusty air.|Swirled sand dances to the wild melody of the wind under the blazing bronze heat of the obscured sun.|Delicate tracings of dust swirls streak the harsh blue sky, softening the edges of the sun's glare.|A faint dust veil shrouds the sun in a hazy glow, intensifying the sweltering heat.|Thousands of diamond pointed stars glitter brilliantly in an exceptionally clear sky.|A light purple haze only accentuates the soft sparkle of starlight.|A low haze of swirling sand obstructs most of the night sky.|Harsh clouds of gritty sand obscure all but a few lucky stars.|The thick dust in the air creates prisms casting sudden glorious rainbows that paint the lands with the colors of the gods.|A multitude of stars twinkle from the velvet night sky, their clear light warding the soul from the odd chill of the night air.|The wind shifts slightly, chilling the night air with a death kiss.|Chill fingers of night breezes tap grittily over flesh in an abrasive caress.|Biting bits of grit and sand are flung by the malicious wind, blurring the edges of your suddenly impaired and watering vision.)} {#echo >Weather $0} |
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#alias {dr} {demeanor reserved} |
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#trigger {^(Light rain begins to fall from the sky.|A light rain begins to patter down from above.|The rain begins to come down even more heavily.|The rain falls harder and is now a heavy downpour.|The rain increases in severity and is now a severe downpour.|The steady rains turn into a driving storm.|The storm increases in strength to a ferocious squall.|The heavy rains lessen to a steady shower.|The rain slackens off to a heavy downpour.|The steady rains lessen to a light, misty drizzle.|The rain stops, leaving only an overcast sky.|It's raining steadily.|It is drizzling.)} {#echo >Weather $0} |
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#alias {dragoff} {#var drag 0;#var drag.target} |
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#trigger {^(Light snow begins to fall from the sky.|The snow begins to fall more heavily.|The snowfall grows very heavy.|The snow increases in severity and is now a blizzard.|The snow slackens somewhat.|The snow slacks off to a moderate flurry.|The snow lessens to a light flurry.|The snow stops, leaving only an overcast sky of grey.)} {#echo >Weather $0} |
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#alias {dragon} {#var drag 1;#var drag.target $1} |
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#trigger {^(System Announcement|Announcement): (.+)$} {#flash;#echo >log #FFFF00 $1: $2} |
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#alias {dre} {demeanor reserved Empath} |
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#trigger {^(The autumn sky above is a bright, cheery blue.|Thousands of stars twinkle merrily from clear autumn skies.|A light autumn rain patters to the earth around you.)} {#echo >Weather $0} |
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#alias {drp} {demeanor reserved Prydaen} |
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#trigger {^(The sun plays hide-and-seek with the many clouds in the sky as it rises higher in the east.|Dancing from one cloud to another, the sun wends its way towards evening.|Night slowly turns into day as the horizon appears faintly under feeble light.|The rising sun slowly fights its way through a heavy blanket of clouds, bringing a wan light to chase the darkness.|The sun rises in a crisp, clear blue sky, heralding another fine day.|The sun slowly pokes its way through soft blankets of clouds as it sleepily rises to create the new day.|The sun climbs higher into the clear sky, bringing with it a pure, clear light that sharpens everything you see with a crystal clarity.|The sun arrives at its zenith, a triumphant warrior proud and fierce in an empty sky.|The sun crests the endless mountain of the cloud-covered heavens almost seeming to gaze longingly at the world below as it pauses momentarily at its zenith.|A few scattered clouds reflect the warm glow of the sun as it descends towards its rest.|As the day wanes, the sun begins its long trudge towards its home and the sweet comfort of night.|Grey clouds fill the sky as the day turns towards evening and the sun continues its journey into night.|A thick layer of clouds takes on a deep grey glow as the sun rises behind it. A cold grey light slowly creeps across the sky.|Long streamers of clouds turn shades of salmon and umber as the sun nears the horizon.|The sun nears the far horizon as the clear blue sky deepens into a rich indigo.|The sun sinks below the horizon, turning the clear sky a thousand shades of ever-deepening blue as the day fades into night.|The sun vanishes behind a multicolored splendor of clouds as night slowly drapes its starry banner across the skies.|Thick banks of clouds make way for their overlord, the sun, as it descends towards evening.|What little light the sun can force through the endless clouds begins to fade as the day begins drawing to a close.|The day flows on into evening as the sun, poking now and then through heavy clouds, descends.|Streamers of white clouds form a gentle carpet for the sun as it mounts its throne high in the noontime sky.|Thin streamers of cloud float in a mostly clear sky as the sun rises high above them.|A cloud-ridden sky hides all but the faintest hint of the rising sun. Dim grey light devoid of color or warmth creeps across the land, diluting the dark but not quite chasing it away.)} {#echo >Weather $0} |
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#alias {ease} {glyph ease $1} |
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#trigger {^(Thick clouds above obscure nearly all of the stars.|A few white clouds float lazily in the sky above.|It's quite cloudy and a bit muggy.|A few fluffy white clouds drift into the sky above.|A few scattered clouds drift in the night skies above.|A light rain patters silently down from dark skies above.|A thick bank of clouds obscures nearly all of the sky above.|The sky is completely covered with clouds.|Thick clouds above obscure nearly all of the stars.|It's raining heavily.|It's raining a downpour.|A steady rain falls from dark skies above.|Dark clouds obscure the night sky above.)} {#echo >Weather $0} |
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#alias {ela} {.elanth $0} |
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#trigger {^\*\*\*\*\* You just received (\d) PIRP points?\. Way to go! \*\*\*\*\*$} {#echo >log #00FF00 Someone just gave you $1 PIRP point(s).} |
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#alias {emfa} {#echo Empathy: $Empathy.Ranks ($Empathy.LearningRate/34);#echo First Aid: $First_Aid.Ranks ($First_Aid.LearningRate/34)} |
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#trigger {^\.\.\.wait \d seconds?\.$} {#send 1 $lastcommand} |
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#alias {ent} {go entrance} |
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#trigger {^\[(\w+)\]\s+(?!(\"\{faintly\}\"|\"\{group\}\"|\"<to you>\"))\"(.+)\"$} {#log >Gwethlog-$charactername.txt [$date $time] $1: $3} |
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#alias {es} {.eshop $0} |
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#trigger {^\[(\w+)\]\s+\"\{faintly\}\"\s+\"(.*)\"$} {#log >Gwethlog-$charactername.txt [$date $time] $1 (faintly): $2} |
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#alias {face1} {face $face1} |
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#trigger {^\[(\w+)\]\s+\"\{group\}\"\s+\"(.*)\"$} {#log >Gwethlog-$charactername.txt [$date $time] $1 (group): $2} |
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#alias {face2} {face $face2} |
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#trigger {^\[(\w+)\]\s+\"\<to you\>\"\s+\"(.*)\"$} {#log >Gwethlog-$charactername.txt [$date $time] $1 (to $charactername): $2} |
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#alias {facepalm} {frown and shakes her head in an expression of disbelief before resting her face in the palm of her hand.} |
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#trigger {^\[\w+\] \"\<to you\>\" \"} {#play Whisper} {Talk} |
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#alias {fc} {focus my $cambrinth} |
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#trigger {^\s+(a|an|some|the) (.+) for (\d+) bronze (Kronars|Lirums|Dokoras)$} {#log >Shoplog.txt $date $time $2 $roomname $3_0 $shop2} {shop} |
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#alias {fgg} {fill first gem pouch with second gem pouch} |
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#trigger {^\s+(a|an|some|the) (.+) for (\d+) copper (Kronars|Lirums|Dokoras)$} {#log >Shoplog.txt $date $time $2 $roomname $3 $shop2} {shop} |
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#alias {fgp} {fill gem pouch with $pack} |
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#trigger {^\s+(a|an|some|the) (.+) for (\d+) gold (Kronars|Lirums|Dokoras)$} {#log >Shoplog.txt $date $time $2 $roomname $3_000 $shop2} {shop} |
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#alias {fp} {.cast FP 12 $0} |
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#trigger {^\s+(a|an|some|the) (.+) for (\d+) platinum (Kronars|Lirums|Dokoras)$} {#log >Shoplog.txt $date $time $2 $roomname $3_0000 $shop2} {shop} |
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#alias {gems1} {store gems in gem pouch} |
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#trigger {^\s+(a|an|some|the) (.+) for (\d+) silver (Kronars|Lirums|Dokoras)$} {#log >Shoplog.txt $date $time $2 $roomname $3_00 $shop2} {shop} |
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#alias {gems2} {store gems in $pack} |
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#trigger {^\s+(a|an|some|the) (.+) for (\d+)k platinum (Kronars|Lirums|Dokoras)$} {#log >Shoplog.txt $date $time $2 $roomname $3_000_0000 $shop2} {shop} |
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#alias {gets} {#var get $0} |
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#trigger {^\s+(a|an|some|the) (.+) for (\d+\.\d+)k platinum (Kronars|Lirums|Dokoras)$} {#log >Shoplog.txt $date $time $2 $roomname $3_000_000 $shop2} {shop} |
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#alias {gett} {get $0 from my $tempcon} |
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#trigger {^\s+Agility\s+:\s+(\d+)\s+Charisma\s+:\s+(\d+)} {#var agility $1;#var charisma $2} |
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#alias {gl} {group leader $1} |
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#trigger {^\s+Discipline\s+:\s+(\d+)\s+Wisdom\s+:\s+(\d+)} {#var discipline $1;#var wisdom $2} |
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#alias {gm} {get my $0} |
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#trigger {^\s+Intelligence\s+:\s+(\d+)\s+Stamina\s+:\s+(\d+)} {#var intelligence $1;#var stamina2 $2} |
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#alias {gmg} {go moongate} |
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#trigger {^\s+Name: (\w+)} {#var profilename $1} |
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#alias {gol} {.cast GOL 20} |
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#trigger {^\s+No Dokoras\.$$} {#var Dokoras 0} |
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#alias {gp} {get $0 from my $pack} |
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#trigger {^\s+No Kronars\.$} {#var Kronars 0} |
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# |
#alias {gr} {group $0} |
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#alias {gs} {.cast GS 20 avenger} |
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#trigger {^\s+Strength\s+:\s+(\d+)\s+Reflex\s+:\s+(\d+)} {#var strength $1;#var reflex $2} |
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#alias {gsr} {get $0 from my large sack;wear my $0} |
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#trigger {^\w+ (\w+ )?(asks|exclaims to|says to) you, \"} {#play Speech} {Talk} |
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#alias {gss} {get $0 from shelf in vault} |
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#trigger {^\w+ asks, \"|exclaims, \"|hisses, \"|lectures, \"|says, \"|whispers, \"|^You hear .+ say|^You hear the voice of|^You hear .+'s loud thoughts in your head|^Your mind hears .+ thinking} {#put #flash} |
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#alias {gv} {get $0 from vault} |
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#trigger {^\w+ whispers, \"} {#play Whisper} {Talk} |
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#alias {gvp} {give my $righthandnoun to $partner} |
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#trigger {^A brief chill runs down your spine, like a lurking mistake waiting to haunt you\.|^One of your eyes bothers you momentarily, feeling slightly strained\.|^You feel vaguely uneasy, as if you had overlooked something important\.|^Your eyes feel briefly uncomfortable, but you can't quite put a finger on why\.} {#echo >log #4000C0 invisible Necromancer} |
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#alias {h} {#send .hunt appr hunt powerp lootcoins lootgems collectible $0} |
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#trigger {^A dull orange glow settles around you\.|^You sense the Anti Stun spell upon you,} {#var AS ON} |
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#alias {h brawl} {remove $shield;.hunt appr hunt powerp lootcoins lootgems collectible brawl} |
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#trigger {^A faint silvery aura glistens around you|^^You sense the Crusader's Challenge spell upon you} {#var CRC ON} |
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#alias {halb} {#send .hunt appr hunt powerp lootcoins lootgems collectible $halb} |
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#trigger {^A fierce blue-white glare forces you to avert your eyes for a moment\. When it subsides, a blue Moongate stands before you, rippling slightly\.$|^A swirling vortex of shadows draws itself from the ground and coalesces into a black Moongate, which yawns open like a hungry maw\.$|^In a blazing fountain of red-gold sparks, a red Moongate blazes into life\.$} {#send peer through moongate} |
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#alias {halt} {.casth Halt 25 $0} |
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#trigger {^A flurry of motion signals the arrival of the janitor|.+ is summoning the janitor to this room} {#send get bundle;wear my bundle} |
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#alias {hb} {#send .hunt appr hunt powerp lootcoins lootgems collectible $HB} |
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#trigger {^A glistening net of coiling tendrils|^You sense the Heroic Strength spell} {#var HES ON} |
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#alias {he} {#send .hunt appr hunt powerp lootcoins lootgems collectible swap 1 $HE} |
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#trigger {^A newfound fluidity of your mind imparts you with enhanced awareness of every nerve in your body|^You sense a (superficial|moderate|deep-seated|supreme) Tranquility upon you} {#var TRANQ ON} |
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#alias {healed} {whisper $patient You are fully healed.} |
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#trigger {^A sudden rush of vibrant energy fills you|^You feel a change in the warm glow around you} {#send stance custom} |
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#alias {hf} {whisper $1 Do you want to be fully healed, or would you rather keep tending your bleeders?} |
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#trigger {^A sudden rush of vibrant energy fills you|^You feel a change in the warm glow around you|^You sense the Holy Warrior spell upon you} {#var HOW ON} |
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#alias {hm} {.healmost} |
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#trigger {^A translucent sphere forms around you and shudders like a soap bubble|^The translucent sphere already around you shudders and flickers with newly added invigoration|^You sense the Sphere of Protection spell upon you} {#var SOP ON} |
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#alias {holdl} {language Common;'$patient will hold life.} |
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#trigger {^All of your students have left, so you stop teaching|^Because you have no more students, your class ends|^But you aren't listening to anyone|^But you aren't teaching anyone|^No one seems to be teaching|^You stop listening to|^You stop teaching so as not to disturb the aura of quiet here|^You stop teaching\.|^Your teacher (has left|is not here), so you are no longer learning anything|cannot concentrate to teach .+ in combat\.|stops teaching and looks around quietly|stops teaching\.} {#statusbar 3 ""} |
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#alias {how} {.cast HOW 15} |
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#trigger {^Also here.+the body of} {#class corpse on;#event 2 "#class corpse off"} |
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#alias {hq} {whisper $1 Do you want to be healed?} |
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#trigger {^Behind .+, you see:$} {#var preposition behind} |
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#alias {hs} {.healscar 28} |
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#trigger {^Bonk! You smash your nose} {#send open door;#send open backdoor;#send 1 go door;#send go backdoor} |
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#alias {hsab} {.hs 20 abdomen reverse} |
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#trigger {^Brilliant, hair-like threads|^You sense the Divine Guidance spell} {#var DIG ON} |
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#alias {hsb} {.hs 20 back reverse} |
|||
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^A pure white alfar avenger squints and gazes at the ceiling,|^With a sad look, a pure white alfar avenger nods to you and trots off} {#var GS OFF} |
|||
#alias {hsch} {.hs 20 chest reverse} |
|||
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^Aesandry Darlaeth loses cohesion} {#var AD OFF} |
|||
#alias {hsh} {.hs 20 head reverse} |
|||
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^The air around you shimmers with a weak yellow light that quickly disperses} {#var MAF OFF} |
|||
#alias {hsla} {.hs 20 left arm reverse} |
|||
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^The dull orange glow fades} {#var AS OFF} |
|||
#alias {hsle} {.hs 20 left eye reverse} |
|||
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^The fluidity of your mind expires} {#var TRANQ OFF} |
|||
#alias {hslh} {.hs 20 left hand reverse} |
|||
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^The lingering effects of your Innocence spell fade away} {#var INNOC OFF} |
|||
#alias {hsll} {.hs 20 left leg reverse} |
|||
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^The power of the Soldier's Prayer slips away from you} {#var SP OFF} |
|||
#alias {hsn} {.hs 20 neck reverse} |
|||
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^The translucent sphere around you suddenly pops like a soap bubble} {#var SOP OFF} |
|||
#alias {hsra} {.hs 20 right arm reverse} |
|||
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^The warm glow fades from around you} {#var HOW OFF;#send 1 stance shield} |
|||
#alias {hsre} {.hs 20 right eye reverse} |
|||
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^You falter for a moment as your extra courage slips away} {#var COUR OFF} |
|||
#alias {hsrh} {.hs 20 right hand reverse} |
|||
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^You falter for a moment as your senses return to normal} {#var MO OFF} |
|||
#alias {hsrl} {.hs 20 right leg reverse} |
|||
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^You feel a weight settle over you} {#var EASE OFF} |
|||
#alias {hss} {.hs 25 skin reverse} |
|||
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^You feel the surge of energy within you ebb away} {#var REF OFF} |
|||
#alias {hst} {.hs 20 tail reverse} |
|||
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^You feel your rage dissipate|^You feel your righteous rage dissipate.} {#var RW OFF} |
|||
#alias {ht} {#send .hunt appr hunt powerp lootcoins lootgems collectible throw $HT} |
|||
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^You feel your resolve in the face of superior numbers weaken} {#var CRC OFF} |
|||
#alias {htm} {#send .hunt appr hunt powerp lootcoins lootgems collectible snap tm stra 7 $ME} |
|||
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^You no longer feel the beneficial effects of the Gift of Life spell} {#var GOL OFF} |
|||
#alias {hum2} {hum $hum} |
|||
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^You seem to lose the focus of your senses.} {#var CLAR OFF} |
|||
#alias {hwab} {.hw 15 abdomen reverse} |
|||
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^You sense the Aggressive Stance spell fade away} {#var AGS OFF} |
|||
#alias {hwabi} {.hw 15 abdomen internal} |
|||
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^You sense the Bond Weapon spell fade} {#var BW OFF} |
|||
#alias {hwb} {.hw 15 back reverse} |
|||
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^You sense the Rutilor's Edge spell fade } {#var RUE OFF} |
|||
#alias {hwbi} {.hw 15 back internal} |
|||
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^Your extra strength deserts you as the} {#var HES OFF} |
|||
#alias {hwch} {.hw 15 chest reverse} |
|||
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^Your profound inspiration wanes and expires as thin,} {#var DIG OFF} |
|||
#alias {hwchi} {.hw 15 chest internal} |
|||
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^Your sense of protection and hinderance leaves you} {#var SR OFF} |
|||
#alias {hwh} {.hw 15 head reverse} |
|||
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|^Your zeal for justice wanes as you realize the divine guidance of Chadatru has faded\.} {#var HOJ OFF} |
|||
#alias {hwhi} {.hw 15 head internal} |
|||
#trigger {^Closing the WIZARD front end|^Your death cry echoes in your brain|returns to its normal condition\.$} {#var DA OFF} |
|||
#alias {hwla} {.hw 15 left arm reverse} |
|||
#trigger {^Concentration\s+:\s+\d+\s+Max\s+:\s+(\d+)} {#var maxcon $1} |
|||
#alias {hwlai} {.hw 15 left arm internal} |
|||
#trigger {^Failing to leap in time, you get twisted about in the winds, losing your balance and falling to the ground!$|You lose your balance due to all the weight|Knocks you.+off your feet|You collapse to the ground} {#send stand} |
|||
#alias {hwle} {.hw 15 left eye reverse} |
|||
#trigger {^Gender:\s+(Male|Female)\s+Age:\s+(\d+)\s+Circle:\s+(\d+)$} {#var sex $1;#var age $2;#var circle $3} |
|||
#alias {hwlei} {.hw 15 left eye internal} |
|||
#trigger {^In .+, you see:$} {#var preposition in} |
|||
#alias {hwlh} {.hw 15 left hand reverse} |
|||
#trigger {^Life energy floods through your veins, burning without consuming|^You sense the Aesandry Darlaeth spell upon you} {#var AD ON} |
|||
#alias {hwlhi} {.hw 15 left hand internal} |
|||
#trigger {^Name:.+Race:\s+(Dwarf|Elf|Elothean|Gnome|Gor'Tog|Halfling|Human|Kaldar|Prydaen|Rakash|S'Kra Mur)\s+Guild:\s+(Barbarian|Bard|Cleric|Commoner|Empath|Moon Mage|Necromancer|Paladin|Ranger|Thief|Trader|Warrior Mage)$} {#var race $1;#var guild $2} |
|||
#alias {hwll} {.hw 15 left leg reverse} |
|||
#trigger {^Name:.+Race:\s+Dwarf\s+Guild:\s+(Barbarian|Bard|Cleric|Commoner|Empath|Moon Mage|Necromancer|Paladin|Ranger|Thief|Trader|Warrior Mage)$} {#var language Haakish} |
|||
#alias {hwlli} {.hw 15 left leg internal} |
|||
#trigger {^Name:.+Race:\s+Elf\s+Guild:\s+(Barbarian|Bard|Cleric|Commoner|Empath|Moon Mage|Necromancer|Paladin|Ranger|Thief|Trader|Warrior Mage)$} {#var language Ilithic} |
|||
#alias {hwn} {.hw 15 neck reverse} |
|||
#trigger {^Name:.+Race:\s+Elothean\s+Guild:\s+(Barbarian|Bard|Cleric|Commoner|Empath|Moon Mage|Necromancer|Paladin|Ranger|Thief|Trader|Warrior Mage)$} {#var language Gerenshuge} |
|||
#alias {hwni} {.hw 15 neck internal} |
|||
#trigger {^Name:.+Race:\s+Gnome\s+Guild:\s+(Barbarian|Bard|Cleric|Commoner|Empath|Moon Mage|Necromancer|Paladin|Ranger|Thief|Trader|Warrior Mage)$} {#var language Gorbesh} |
|||
#alias {hwra} {.hw 15 right arm reverse} |
|||
#trigger {^Name:.+Race:\s+Gor'Tog\s+Guild:\s+(Barbarian|Bard|Cleric|Commoner|Empath|Moon Mage|Necromancer|Paladin|Ranger|Thief|Trader|Warrior Mage)$} {#var language Toggish} |
|||
#alias {hwrai} {.hw 15 right arm internal} |
|||
#trigger {^Name:.+Race:\s+Halfling\s+Guild:\s+(Barbarian|Bard|Cleric|Commoner|Empath|Moon Mage|Necromancer|Paladin|Ranger|Thief|Trader|Warrior Mage)$} {#var language Olvi} |
|||
#alias {hwre} {.hw 15 right eye reverse} |
|||
#trigger {^Name:.+Race:\s+Human\s+Guild:\s+(Barbarian|Bard|Cleric|Commoner|Empath|Moon Mage|Necromancer|Paladin|Ranger|Thief|Trader|Warrior Mage)$} {#var language Gamgweth} |
|||
#alias {hwrei} {.hw 15 right eye internal} |
|||
#trigger {^Name:.+Race:\s+Kaldar\s+Guild:\s+(Barbarian|Bard|Cleric|Commoner|Empath|Moon Mage|Necromancer|Paladin|Ranger|Thief|Trader|Warrior Mage)$} {#var language Gorbesh} |
|||
#alias {hwrh} {.hw 15 right hand reverse} |
|||
#trigger {^Name:.+Race:\s+Prydaen\s+Guild:\s+(Barbarian|Bard|Cleric|Commoner|Empath|Moon Mage|Necromancer|Paladin|Ranger|Thief|Trader|Warrior Mage)$} {#var language Prydaenese} |
|||
#alias {hwrhi} {.hw 15 right hand internal} |
|||
#trigger {^Name:.+Race:\s+Rakash\s+Guild:\s+(Barbarian|Bard|Cleric|Commoner|Empath|Moon Mage|Necromancer|Paladin|Ranger|Thief|Trader|Warrior Mage)$} {#var language Rakash} |
|||
#alias {hwrl} {.hw 15 right leg reverse} |
|||
#trigger {^Name:.+Race:\s+S'Kra Mur\s+Guild:\s+(Barbarian|Bard|Cleric|Commoner|Empath|Moon Mage|Necromancer|Paladin|Ranger|Thief|Trader|Warrior Mage)$} {#var language S'Kra} |
|||
#alias {hwrli} {.hw 15 right leg internal} |
|||
#trigger {^Odd\. Where did that (\w+) come from} {#echo >Log $1 slipped to you} |
|||
#alias {hws} {.hw 25 skin reverse} |
|||
#trigger {^On .+, you see:$} {#var preposition on} |
|||
#alias {hwt} {.hw 15 tail reverse} |
|||
#trigger {^Pale yellow sparks begin to flicker over your body|^You sense the Ease Burden spell upon you} {#var EASE ON} |
|||
#alias {hwti} {.hw 15 tail internal} |
|||
#trigger {^prep (.+)} {#if {!matchre("$1", "(\S+) (\d+)")} {#if {matchre("$spell.list", "$1")} {#echo $$1.fullname min:$$1.min max:$$1.cap}} {}} |
|||
#alias {jf} {eat my jadice flower} |
|||
#trigger {^prep (\S+) (\d+)} {#if {matchre("$spell.list", "$1")} {#echo $$1.fullname min:$$1.min max:$$1.cap}} |
|||
#alias {kronar} {exchange all Lirums for Kronars;exchange all Dokoras for Kronars} |
|||
#trigger {^Pride and confidence in your empathic abilities fills you from within|^You sense the Gift of Life spell upon you} {#var GOL ON} |
|||
#alias {lang} {language $language} |
|||
#trigger {^SEND\[(.+)\] (.+)} {#beep;#flash;#echo >log #FF0000 GM $1: $2} |
|||
#alias {lb} {#send .hunt appr hunt powerp lootcoins lootgems collectible $LB} |
|||
#trigger {^Soft waves of a gentle, warm peach color flicker around you|^A surge of renewed strength runs through you|^You sense the Refresh spell upon you} {#var REF ON} |
|||
#alias {lbow} {#send .hunt appr hunt powerp lootcoins lootgems collectible $lbow} |
|||
#trigger {^Something in the area is interfering with your ability to perceive power\.$|^You aren't trained in the ways of magic\.$} {#statusbar 2 ""} |
|||
#alias {ld} {#window hide Experience;#window show Experience;#window hide Thoughts;#window show Thoughts;#window hide Log;#window show Log} |
|||
#trigger {^Strange\. Your (.+) just got a little heavier\.} {#echo >Log Item slipped into your $1} |
|||
#alias {ldi} {#window hide OOC;#window show OOC;#window hide Experience;#window show Experience;#window hide Thoughts;#window show Thoughts;#window hide Log;#window show Log} |
|||
#trigger {^Submitted bug \"Catalog Shop\" to play\.net's bug tracking database under category \"Room\" with these details:$} {#log >BuggedShops.txt $roomname ($date $time)} |
|||
#alias {le} {#send .hunt appr hunt powerp lootcoins lootgems collectible $LE} |
|||
#trigger {^Tapering ribbons of soft yellow extend across the area|^You sense the Innocence spell upon you} {#var INNOC ON} |
|||
#alias {leth} {.cast Leth 15 $0} |
|||
#trigger {^The (.+) was carrying.+(\bbolt\b|flarmencrank|\bgear\b|glarmencoupler|\bnut\b|rackensprocket|spangleflange)} {#log >SpiderParts.txt $date $time $2 $1 Map$zoneid Room $roomid} |
|||
#alias {lh} {#window hide Experience;#window show Experience;#window hide Thoughts;#window show Thoughts;#window hide Log;#window show Log;#window hide Mobs;#window show Mobs} |
|||
#trigger {^The (.+) was carrying.+worn and tattered map} {#log >TreasureMaps.txt $date $time Map $1 Map$zoneid Room $roomid} |
|||
#alias {lirum} {exchange all Kronars for Lirums;exchange all Dokoras for Lirums} |
|||
#trigger {^The bandages binding your (.*) (soak|come)} {#send tend my $1} {tend} |
|||
#alias {loadg} {#gag clear;#gag load} |
|||
#trigger {^The clerk counts out .+ and hands them over, making a notation|^The clerk slides a small metal box across the counter|^You don't have any .+ to deposit} {#send balance} |
|||
#alias {loadh} {#highlight clear;#highlight load} |
|||
#trigger {^The clerk flips through (his|her) ledger then says, \"\w+, you do not seem to have an account with us\.} {#var map.$zoneid.bank 0;#var platinum 0;#var gold 0;#var silver 0;#var bronze 0;#var copper 0;#var save} |
|||
#alias {loadm} {#macro clear;#macro load} |
|||
#trigger {^The map has a large 'X' marked in the middle of it.+From other markings on the map, you guess that the destination is (.+)\. Judging by your surrounding environment} {#statusbar 2 Map: $1} |
|||
#alias {loadn} {#name clear;#name load} |
|||
#trigger {^Under .+, you see:$} {#var preposition under} |
|||
#alias {loads} {#sub clear;#sub load} |
|||
#trigger {^With a warrior's calm, a pure white alfar avenger steps in} {#var GS ON} |
|||
#alias {loadt} {#trigger clear;#trigger load} |
|||
#trigger {^You .+ (it|they) could do|^You .+ balanced and .+ suited to|^You .+ (it|they) imposes?|(it|they) offers? protection for the following areas} {#class app on;#event 3 "#class app off"} |
|||
#alias {loadv} {#variable load} |
|||
#trigger {^You .+ worth .+ dokoras} {#var currency Dokoras} |
|||
#alias {loca} {echo think I am at $roomname.} |
|||
#trigger {^You .+ worth .+ kronars} {#var currency Kronars} |
|||
#alias {lrep} {.rep $lrep} |
|||
#trigger {^You .+ worth .+ lirums} {#var currency Lirums} |
|||
#alias {lrep2} {ask $lrep about repair all;ask $lrep about repair all} |
|||
#trigger {^You accept (\w+)'s challenge[\.,]} {#echo >log #FF8000 You accept $1's challenge.} |
|||
#alias {lrepg} {.repg $lrep} |
|||
#trigger {^You agree to stop the duel\.$} {#echo >log #FF8000 You agree to stop the duel.} |
|||
#alias {ls} {look my spider} |
|||
#trigger {^You are teaching a class on (.+) which} {#statusbar 3 Teaching $1;#var class $1} |
|||
#alias {lsh} {#window hide Experience;#window show Experience;#window hide Thoughts;#window show Thoughts;#window hide Log;#window show Log;#window hide Mobs;#window show Mobs} |
|||
#trigger {^You are unable to take any more wounds from the (.+)\.} {#echo >log #FF0000 You can't transfer more wounds to your $1.} |
|||
#alias {lt} {#send .hunt appr hunt powerp lootcoins lootgems collectible throw $LT} |
|||
#trigger {^You begin to listen to (\w+) teach the (.+) skill} {#statusbar 3 Listening to $1 teach $2} |
|||
#alias {lw} {look $1 wounds} |
|||
#trigger {^You can't do that while (kneeling|lying|sitting)|^You must be standing to do that|^You must stand first|^You'll need to stand up} {#send stand;#send $lastcommand} |
|||
#alias {mab} {.hwm 3 abdomen} |
|||
#trigger {^You can't heal while lying down on the job|^You fall screaming to the ground} {#send sit} |
|||
#alias {man} {manipulate friendship $0} |
|||
#trigger {^You clasp your hands together and chant a brief prayer for Chadatru's divine guidance\.|^You sense the Hands of Justice spell upon you} {#var HOJ ON} |
|||
#alias {mana} {glyph mana} |
|||
#trigger {^You continue to instruct your students? on (.+)\.$} {#statusbar 3 Teaching $1;#var class $1} |
|||
#alias {mb} {#send .hunt appr hunt powerp lootcoins lootgems collectible $MB} |
|||
#trigger {^You decide to take things as they come} {#send teach open} |
|||
#alias {mba} {.hwm 3 back} |
|||
#trigger {^You decline (\w+)'s challenge\.$} {#echo >log #FF8000 You decline $1's challenge.} |
|||
#alias {mch} {.hwm 3 chest} |
|||
#trigger {^You draw out your (gleaming silver|brushed copper) sword from the (greatsword sheath|weapon harness), gripping it firmly in your right hand\.$} {#send swap my sword} |
|||
#alias {me} {#send .hunt appr hunt powerp lootcoins lootgems collectible $ME} |
|||
#trigger {^You feel .+ appearance has changed} {#send stand;#send open backdoor} |
|||
#alias {mea} {get my yardstick;measure my $righthandnoun with yardstick} |
|||
#trigger {^You feel your courage bolstered|^You sense the Courage spell upon you,} {#var COUR ON} |
|||
#alias {mhunt} {#send .hunt multi} |
|||
#trigger {^You feel your holy inclinations strengthen your senses, allowing a clearer perspective on your surroundings} {#var CLAR ON} |
|||
#alias {mla} {.hwm 2 left arm} |
|||
#trigger {^You feel your pockets get slightly heavier} {#echo >Log Money slipped to you} |
|||
#alias {mle} {.hwm 4 left eye} |
|||
#trigger {^You feel your shift link with (\w+) dissipate\.$} {#echo >log #008080 shift link broke;#play Error} |
|||
#alias {mlh} {.hwm 3 left hand} |
|||
#trigger {^You finish humming} {#send hum $hum} |
|||
#alias {mll} {.hwm 2 left leg} |
|||
#trigger {^You finish playing} {#send play $percussionsong on my $percussioninst} |
|||
#alias {mn} {.hwm 3 neck} |
|||
#trigger {^You get an odd feeling that someone is watching you\. It quickly passes\.$} {#echo >log #FF00FF Someone in this room was Located.} |
|||
#alias {mra} {.hwm 2 right arm} |
|||
#trigger {^You have ignored (\w+)'s challenge!$} {#echo >log #FF8000 You ignore $1's challenge.} |
|||
#alias {mre} {.hwm 4 right eye} |
|||
#trigger {^You have no empathic link with .+ and cannot transfer (his|her) wounds} {#send touch $1} |
|||
#alias {mrep} {.rep $mrep} |
|||
#trigger {^You have|^He has|^She has|^It has} {#class wounds on;#event 5 "#class wounds off"} |
|||
#alias {mrep2} {ask $mrep about repair all;ask $mrep about repair all} |
|||
#trigger {^You hear a bump from the hospital backdoor|^The hospital backdoor suddenly closes} {#send {open backdoor}} |
|||
#alias {mrepg} {.repg $mrep} |
|||
#trigger {^You hear your mental voice echo to (\w+),\s+\"(.+)\"$} {#log >Gwethlog-$charactername.txt [$date $time] $charactername (to $1): $2} |
|||
#alias {mrh} {.hwm 3 right hand} |
|||
#trigger {^You hear your mental voice echo,\s+\"(.*)\"$} {#log >Gwethlog-$charactername.txt [$date $time] $charactername: $1} |
|||
#alias {mrl} {.hwm 2 right leg} |
|||
#trigger {^You must first have a diagnostic Empathic link with .+ before you can transform} {#send touch $1} |
|||
#alias {mt} {.hwm 2 tail} |
|||
#trigger {^You mutter something into the air about (.+)\.$} {#echo >log You mutter something into the air about $1.} |
|||
#alias {multop} {#send .hunt multi $1} |
|||
#trigger {^You reach out with your} {#class mana on;#event 1 "#class mana off"} |
|||
#alias {nc} {nod $1 courteous} |
|||
#trigger {^You reach out with your developing senses and (see|hear) bright} {#var mana.level 5} {mana} |
|||
#alias {np} {nod $1 polite} |
|||
#trigger {^You reach out with your developing senses and (see|hear) faint} {#var mana.level 1} {mana} |
|||
#alias {ns} {nod $1 slight} |
|||
#trigger {^You reach out with your developing senses and (see|hear) glowing} {#var mana.level 3} {mana} |
|||
#alias {ohw} {#send .hunt appr hunt powerp lootcoins lootgems collectible offhand $ME} |
|||
#trigger {^You reach out with your developing senses and (see|hear) luminous} {#var mana.level 4} {mana} |
|||
#alias {orb1} {get my $favorgod orb} |
|||
#trigger {^You reach out with your developing senses and (see|hear) muted} {#var mana.level 2} {mana} |
|||
#alias {ow} {weather} |
|||
#trigger {^You reach out with your improving senses and (see|hear) faint} {#var mana.level 1} {mana} |
|||
#alias {pac} {protect assess cover} |
|||
#trigger {^You reach out with your improving senses and (see|hear) flickering} {#var mana.level 3} {mana} |
|||
#alias {pad} {protect assess deflect} |
|||
#trigger {^You reach out with your improving senses and (see|hear) fulgent} {#var mana.level 8} {mana} |
|||
#alias {para} {.cast Paralysis 15 $0} |
|||
#trigger {^You reach out with your improving senses and (see|hear) glaring} {#var mana.level 9} {mana} |
|||
#alias {pb} {put my sack in bucket} |
|||
#trigger {^You reach out with your improving senses and (see|hear) glowing} {#var mana.level 5} {mana} |
|||
#alias {pc} {protect $1 cover} |
|||
#trigger {^You reach out with your improving senses and (see|hear) hazy} {#var mana.level 2} {mana} |
|||
#alias {pcc} {buy $1 chart $preposition $shop;put my chart in my compendium} |
|||
#trigger {^You reach out with your improving senses and (see|hear) lambent} {#var mana.level 6} {mana} |
|||
#alias {pd} {protect $1 deflect} |
|||
#trigger {^You reach out with your improving senses and (see|hear) shimmering} {#var mana.level 4} {mana} |
|||
#alias {ph} {perceive health self} |
|||
#trigger {^You reach out with your improving senses and (see|hear) shining} {#var mana.level 7} {mana} |
|||
#alias {pike} {#send .hunt appr hunt powerp lootcoins lootgems collectible $pike} |
|||
#trigger {^You reach out with your senses and (see|hear) blazing} {#var mana.level 20} {mana} |
|||
#alias {playp} {get my $percussioninst from my $pack;play $percussionsong on my $percussioninst} |
|||
#trigger {^You reach out with your senses and (see|hear) blinding} {#var mana.level 21} {mana} |
|||
#alias {plays} {get my $stringinst from my $pack;play $stringsong on my $stringinst} |
|||
#trigger {^You reach out with your senses and (see|hear) brilliant} {#var mana.level 17} {mana} |
|||
#alias {playw} {get my $windinst from my $pack;play $windsong on my $windinst} |
|||
#trigger {^You reach out with your senses and (see|hear) dim} {#var mana.level 2} {mana} |
|||
#alias {pmg} {peer through moongate} |
|||
#trigger {^You reach out with your senses and (see|hear) dull} {#var mana.level 4} {mana} |
|||
#alias {poweroff} {#var powerwalk 0} |
|||
#trigger {^You reach out with your senses and (see|hear) dusky} {#var mana.level 6} {mana} |
|||
#alias {poweron} {#var powerwalk 1} |
|||
#trigger {^You reach out with your senses and (see|hear) faint} {#var mana.level 1} {mana} |
|||
#alias {ps} {put my $righthandnoun on shelf in vault} |
|||
#trigger {^You reach out with your senses and (see|hear) flaring} {#var mana.level 18} {mana} |
|||
#alias {ps2} {protect stop} |
|||
#trigger {^You reach out with your senses and (see|hear) flickering} {#var mana.level 8} {mana} |
|||
#alias {pt} {perceive theft} |
|||
#trigger {^You reach out with your senses and (see|hear) fulgent} {#var mana.level 16} {mana} |
|||
#alias {putt} {put $0 in my $tempcon} |
|||
#trigger {^You reach out with your senses and (see|hear) glaring} {#var mana.level 19} {mana} |
|||
#alias {pv} {put my $righthandnoun in vault} |
|||
#trigger {^You reach out with your senses and (see|hear) glowing} {#var mana.level 11} {mana} |
|||
#alias {pvpc} {profile /set pvp 3;profile /set pvp 3 confirm} |
|||
#trigger {^You reach out with your senses and (see|hear) hazy} {#var mana.level 3} {mana} |
|||
#alias {pvpg} {profile /set pvp 2;profile /set pvp 2 confirm} |
|||
#trigger {^You reach out with your senses and (see|hear) lambent} {#var mana.level 12} {mana} |
|||
#alias {pvpo} {profile /set pvp 1;profile /set pvp 1 confirm} |
|||
#trigger {^You reach out with your senses and (see|hear) luminous} {#var mana.level 14} {mana} |
|||
#alias {qs} {#send .hunt appr hunt powerp lootcoins lootgems collectible $QS} |
|||
#trigger {^You reach out with your senses and (see|hear) muted} {#var mana.level 5} {mana} |
|||
#alias {refresh} {.max refresh 40} |
|||
#trigger {^You reach out with your senses and (see|hear) pale} {#var mana.level 7} {mana} |
|||
#alias {reg} {register my $righthandnoun;register my $righthandnoun} |
|||
#trigger {^You reach out with your senses and (see|hear) pulsating} {#var mana.level 10} {mana} |
|||
#alias {rel} {release all} |
|||
#trigger {^You reach out with your senses and (see|hear) radiant} {#var mana.level 15} {mana} |
|||
#alias {renew} {glyph renew $holyweapon} |
|||
#trigger {^You reach out with your senses and (see|hear) shimmering} {#var mana.level 9} {mana} |
|||
#alias {rgp} {remove gem pouch;give gem pouch to $partner} |
|||
#trigger {^You reach out with your senses and (see|hear) shining} {#var mana.level 13} {mana} |
|||
#alias {rm} {remove my $0} |
|||
#trigger {^You reach out with your weak senses and (see|hear) bright} {#var mana.level 3} {mana} |
|||
#alias {rs} {tap scroll;look scroll} |
|||
#trigger {^You reach out with your weak senses and (see|hear) dim} {#var mana.level 1} {mana} |
|||
#alias {saveg} {#gag save} |
|||
#trigger {^You reach out with your weak senses and (see|hear) glowing} {#var mana.level 2} {mana} |
|||
#alias {saveh} {#highlight save} |
|||
#trigger {^You refuse (\w+)'s offer of surrender!$} {#echo >log #FF8000 You refuse $1's offer of surrender.} |
|||
#alias {savem} {#macro save} |
|||
#trigger {^You sense a new bond forged between you and your|^The spell pattern refuses to meld with the bonding magic} {#var BW Empty} |
|||
#alias {saven} {#name save} |
|||
#trigger {^You sense a potent wave of righteousness lend its protection|^You sense the Sentinel's Resolve spell upon you} {#var SR ON} |
|||
#alias {savet} {#trigger save} |
|||
#trigger {^You sense a righteous awakening|^You sense the Marshal Order spell upon you} {#var MO ON } |
|||
#alias {savev} {#variable save} |
|||
#trigger {^You should stop playing before you do that|^You are a bit too busy performing to do that} {#send stop play;#send 1 $lastcommand} |
|||
#alias {sc} {stance custom} |
|||
#trigger {^You step up to (\w+) and say, \"I challenge you to (.+) for sullying my honor!\"$} {#echo >log #FF8000 You challenge $1 to $2 for honor.} |
|||
#alias {scev} {stance set 100 $stancehw 100 100} |
|||
#trigger {^You step up to (\w+) and say, \"I challenge you to (.+) for theft against my person!\"$} {#echo >log #FF8000 You challenge $1 to $2 for theft.} |
|||
#alias {scheme} {smile wickedly as she steeples her fingers and mutters "Yes, good" under her breath.} |
|||
#trigger {^You step up to (\w+) and say, \"I challenge you to (.+) in a contest of skill!\"$} {#echo >log #FF8000 You challenge $1 to $2.} |
|||
#alias {script} {#config ignorescriptwarnings true} |
|||
#trigger {^You step up to (\w+) and say, \"I challenge you to (.+) seeking justice for what you have done!\"$} {#echo >log #FF8000 You challenge $1 to $2 for justice.} |
|||
#alias {sellrl} {sell my $righthandnoun;sell my $lefthandnoun} |
|||
#trigger {^You stop the contest, admitting (\w+) is the better opponent\.$} {#echo >log #FF8000 You stop the contest with $1.} |
|||
#alias {sev} {stance evasion} |
|||
#trigger {^You try to surrender to (\w+), asking for mercy!$} {#echo >log #FF8000 You try to surrender to $1.} |
|||
#alias {sh} {shop $0 $preposition $shop} |
|||
#trigger {^You weave a simple barrier out of|^You sense the Soldier's Prayer spell upon you,} {#var SP ON} |
|||
#alias {sha} {shop $0 on $shop;appraise $0 on $shop careful} |
|||
#trigger {^Your (.+) falls? to the ground\.$} {#flash;#echo >log #FF0000 Dropped your $1} |
|||
#alias {shop1} {#class shop on} |
|||
#trigger {^Your blood begins to boil|^Your blood boils|^The spell pulses through your soul, rekindling your holy rage\.|^You sense the Righteous Wrath spell upon you,} {#var RW ON} |
|||
#alias {shop2} {#class shop off} |
|||
#trigger {^Your body tenses with a burning, stressful ache|^You sense the Aggressive Stance spell upon you} {#var AGS ON} |
|||
#alias {shs} {shop;shop $shop} |
|||
#trigger {^Your death cry echoes in your brain} {#flash;#echo >log #FF0000 You died.} |
|||
#alias {sop} {.cast SOP 20} |
|||
#trigger {^Your injuries include|^(.+)'s injuries include} {#class touch on;#event 3 "#class touch off"} |
|||
#alias {sorta} {sort automatic headtotoe} |
|||
#trigger {^Your share is .+ (Kronars?|Lirums?|Dokoras?)\.$} {#send deposit all} |
|||
#alias {sp} {stance parry} |
|||
#trigger {^You've gained (?:a new|\d+) (?:rank|ranks) in\s?(?:maneuvering in|using|your ability to fight|your ability to|your ability with|your knowledge of|your)?\s?(.+)\s?(?:use|area)?\.$} {#echo >log #00FF00 new rank: $1} |
|||
#alias {spe} {#var speak $1} |
|||
#trigger {A soft silver glow envelops your |^The (.+) flashes brightly with a soft silver glow|You sense that your (.+) is sturdier} {#var RUE Empty} |
|||
#alias {spl} {stop play} |
|||
#trigger {abruptly coalescing into a translucent field before blinking out of sight\.$|^The air around you solidifies|^Your magical senses detect the Manifest Force spell surrounding you|^The force surrounding you shudders briefly} {#var MAF ON} |
|||
#alias {split} {share value} |
|||
#trigger {as you prepare the (.+) spell\.$} {#var last.prepared $1} |
|||
#alias {ss} {stance shield} |
|||
#trigger {as you quickly form the patterns of the (.+) spell\.$} {#var last.prepared $1} |
|||
#alias {SS} {#send .hunt appr hunt powerp lootcoins lootgems collectible $SS} |
|||
#trigger {backfires} {#echo >log #005555 $last.prepared just backfired.} |
|||
#alias {st} {put my $righthandnoun in my $pack} |
|||
#trigger {begins to listen to you teach the (.+) skill} {#statusbar 3 Teaching $1;#var class $1} |
|||
#alias {sta} {stance set $0 $0 0 100} |
|||
#trigger {fangs jut from the spider's head and you think you notice what may be a miniscule droplet of (\w+) venom on each tip\.$} {#send withdraw 1 $1;#send feed $1 coin to my spider} |
|||
#alias {ste} {stop teach;stop listen} |
|||
#trigger {feels more substantial\.$|^You focus on the aura surrounding your|^You focus on your (.+), increasing the strength of the aura surrounding it\.} {#var DA ON} {paladin} |
|||
#alias {stl} {stow left} |
|||
#trigger {Get up, get up, go have yourself a birthday party 'cause you don't need healing|Just between you and me and the Queen, I think you don't really need healing} {#send stand;#send #goto teller} |
|||
#alias {str} {stow right} |
|||
#trigger {just arrived, dragging the body of (\w+) behind (him|her)\.$} {#put look $1 wounds} {arrive} |
|||
#alias {sv} {#var shop $0} |
|||
#trigger {look in my gem pouch$} {#send 1 wealth} |
|||
#alias {tab} {tend my abdomen} |
|||
#trigger {e/matchre("", "ghostly white banner")/} {#var BOT ON} |
|||
#alias {tabp} {take $patient abdomen part quick} |
|||
#trigger {e/matchre("You also see the Shadowed Charger, the Lunar Guardian and Alfren's Tollbridge.", "ghostly white banner")/} {#var BOT ON} |
|||
#alias {tanki} {stance set 100 9 100 0} |
|||
#trigger {Raffle picks are now available for the next drawing!} {#send get ticket from counter;send read my ticket} |
|||
#alias {tanki2} {stance set 100 69 100 0} |
|||
#trigger {Rutilant sparks of light encircle you, bathing you in a warm glow as your body begins to tingle with energy} {#var REG ON} |
|||
#alias {tankn} {stance set 100 0 100 0} |
|||
#trigger {You begin chanting a prayer to invoke the (.+) spell\.$} {#var last.prepared $1} |
|||
#alias {tanks} {stance set 100 6 100 0} |
|||
#trigger {you cannot manage to stand} {#send sit;send stand} |
|||
#alias {tb} {tend my back} |
|||
#trigger {You should find it easier to skulk in the shadows now\.$|^You notice the shadows about you briefly lightening|^You sense the Shadows spell on you} {#var Shadows ON} |
|||
#alias {tc} {teach $class to $1} |
|||
#trigger {you throw a throwing hammer} {#send get throwing hammer} |
|||
#alias {tch} {tend my chest} |
|||
#trigger {your developing senses.+mana \w+ through the area\.$} {#statusbar 2 Mana: $mana.level/5} |
|||
#alias {tcon} {#var tempcon $0} |
|||
#trigger {your improving senses.+mana \w+ through the area\.$} {#statusbar 2 Mana: $mana.level/9} |
|||
#alias {tdis} {take $patient disease quick} |
|||
#trigger {your senses.+mana \w+ through the area\.$} {#statusbar 2 Mana: $mana.level/21} |
|||
#alias {tea} {#put /timers end all} |
|||
#trigger {your weak senses.+mana \w+ through the area\.$} {#statusbar 2 Mana: $mana.level/3} |
|||
#alias {tendoff} {#class tend off} |
|||
#alias {tendon} {#class tend on} |
|||
#alias {th} {tend my head} |
|||
#alias {thi} {#var think $1} |
|||
#alias {tla} {tend my left arm} |
|||
#alias {tle} {tend my left eye} |
|||
#alias {tlh} {tend my left hand} |
|||
#alias {tll} {tend my left leg} |
|||
#alias {tm} {.takemost $1} |
|||
#alias {tn} {tend my neck} |
|||
#alias {tp} {.feet $1} |
|||
#alias {tpd} {.feed $1} |
|||
#alias {tpe} {.feeemp $1} |
|||
#alias {tpf} {.fee $1} |
|||
#alias {tpn} {.feen $1} |
|||
#alias {tpoi} {take $patient poison quick} |
|||
#alias {tpw} {.feew $1} |
|||
#alias {tra} {tend my right arm} |
|||
#alias {tre} {tend my right eye} |
|||
#alias {trh} {tend my right hand} |
|||
#alias {trl} {tend my right leg} |
|||
#alias {tt} {tend my tail} |
|||
#alias {tu} {.takeu $1} |
|||
#alias {tv} {touch $patient;take $patient vitality quick} |
|||
#alias {uab} {unwrap my abdomen} |
|||
#alias {ub} {unwrap my back} |
|||
#alias {uch} {unwrap my chest} |
|||
#alias {uh} {unwrap my head} |
|||
#alias {ula} {unwrap my left arm} |
|||
#alias {ule} {unwrap my left eye} |
|||
#alias {ulh} {unwrap my left hand} |
|||
#alias {ull} {unwrap my left leg} |
|||
#alias {un} {unwrap my neck} |
|||
#alias {ura} {unwrap my right arm} |
|||
#alias {ure} {unwrap my right eye} |
|||
#alias {urh} {unwrap my right hand} |
|||
#alias {url} {unwrap my right leg} |
|||
#alias {ut} {unwrap my tail} |
|||
#alias {vh} {.casth vh 15} |
|||
#alias {vitem} {#var workitem $0} |
|||
#alias {vmetal} {#var workmetal $0} |
|||
#alias {wa} {withdraw all} |
|||
#alias {ward} {glyph ward $1} |
|||
#alias {weak} {stance set 0 0 0 100} |
|||
#alias {wgp} {wear my gem pouch} |
|||
#alias {wh} {#var whisper $1} |
|||
#alias {whole} {language Common;'The body of $patient is whole.} |
|||
#alias {wl} {wear left} |
|||
#alias {wr} {wear right} |
|||
#alias {yr} {eat my yelith root} |
|||
#alias {yw} {whisper $1 You're welcome.} |
|||
</pre> |
</pre> |
||
Revision as of 13:00, 31 July 2012
#alias {2hb} {#send .hunt appr hunt powerp lootcoins lootgems collectible $2HB}
#alias {2he} {#send .hunt appr hunt powerp lootcoins lootgems collectible swap 2 $2HE}
#alias {ag} {assess group}
#alias {ags} {.cast AGS 20}
#alias {albr} {tap my albredine ring}
#alias {anec} {accuse $1 necromancy}
#alias {apc} {appraise $0 $preposition $shop careful}
#alias {appc} {appraise $0 careful}
#alias {appel} {.elanthh $lefthandnoun}
#alias {apper} {.elanthh $righthandnoun}
#alias {appgp} {appraise my gem pouch}
#alias {appq} {appraise $0 quick}
#alias {aps} {appraise $0 $preposition $shop quick}
#alias {arrive1} {#class arrive on}
#alias {arrive2} {#class arrive off}
#alias {askg} {ask guard about $0;ask guard about $0}
#alias {av1} {#send avoid !all}
#alias {av2} {#send avoid all}
#alias {aven} {#send .hunt appr hunt powerp lootcoins lootgems collectible empath}
#alias {avens} {#send .hunt appr hunt powerp lootcoins lootgems collectible skin bundle empath}
#alias {avl} {ask avenger for leave}
#alias {ba} {break all}
#alias {badge} {remove badge;push $0 with badge}
#alias {bond} {glyph bond $0}
#alias {bs} {.casth bs 15}
#alias {bugshop} {BUG ROOM\;Catalog Shop\;GM Socharis posted on Play.net that we should bug catalog shops to nudge the GMs to convert them to SHOP format.}
#alias {buy2} {buy $0 $preposition $shop}
#alias {c1} {#class $1 on}
#alias {c2} {#class $1 off}
#alias {cd} {.cast CD 15 $0}
#alias {cl1} {#clear main}
#alias {cl2} {#clear thoughts;#clear main}
#alias {cl3} {#clear log;#clear ooc;#clear thoughts;#clear main}
#alias {clc} {#var cleanc $0}
#alias {clear} {#queue clear }
#alias {cls} {#var cleans $0}
#alias {comm} {#var speak $1;#var think $1;#var whisper $1}
#alias {common} {language Common}
#alias {cr} {eat my cebi root}
#alias {cv} {#var class $0}
#alias {dem} {demeanor $demeanor}
#alias {depo} {wealth;deposit all}
#alias {dmg} {drag $drag.target through moongate}
#alias {dn} {demeanor neutral}
#alias {dne} {demeanor neutral Empath}
#alias {dnp} {demeanor neutral Prydaen}
#alias {dokora} {exchange all Kronars for Dokoras;exchange all Lirums for Dokoras}
#alias {donate} {#var donate $0}
#alias {dr} {demeanor reserved}
#alias {dragoff} {#var drag 0;#var drag.target}
#alias {dragon} {#var drag 1;#var drag.target $1}
#alias {dre} {demeanor reserved Empath}
#alias {drp} {demeanor reserved Prydaen}
#alias {ease} {glyph ease $1}
#alias {ela} {.elanth $0}
#alias {emfa} {#echo Empathy: $Empathy.Ranks ($Empathy.LearningRate/34);#echo First Aid: $First_Aid.Ranks ($First_Aid.LearningRate/34)}
#alias {ent} {go entrance}
#alias {es} {.eshop $0}
#alias {face1} {face $face1}
#alias {face2} {face $face2}
#alias {facepalm} {frown and shakes her head in an expression of disbelief before resting her face in the palm of her hand.}
#alias {fc} {focus my $cambrinth}
#alias {fgg} {fill first gem pouch with second gem pouch}
#alias {fgp} {fill gem pouch with $pack}
#alias {fp} {.cast FP 12 $0}
#alias {gems1} {store gems in gem pouch}
#alias {gems2} {store gems in $pack}
#alias {gets} {#var get $0}
#alias {gett} {get $0 from my $tempcon}
#alias {gl} {group leader $1}
#alias {gm} {get my $0}
#alias {gmg} {go moongate}
#alias {gol} {.cast GOL 20}
#alias {gp} {get $0 from my $pack}
#alias {gr} {group $0}
#alias {gs} {.cast GS 20 avenger}
#alias {gsr} {get $0 from my large sack;wear my $0}
#alias {gss} {get $0 from shelf in vault}
#alias {gv} {get $0 from vault}
#alias {gvp} {give my $righthandnoun to $partner}
#alias {h} {#send .hunt appr hunt powerp lootcoins lootgems collectible $0}
#alias {h brawl} {remove $shield;.hunt appr hunt powerp lootcoins lootgems collectible brawl}
#alias {halb} {#send .hunt appr hunt powerp lootcoins lootgems collectible $halb}
#alias {halt} {.casth Halt 25 $0}
#alias {hb} {#send .hunt appr hunt powerp lootcoins lootgems collectible $HB}
#alias {he} {#send .hunt appr hunt powerp lootcoins lootgems collectible swap 1 $HE}
#alias {healed} {whisper $patient You are fully healed.}
#alias {hf} {whisper $1 Do you want to be fully healed, or would you rather keep tending your bleeders?}
#alias {hm} {.healmost}
#alias {holdl} {language Common;'$patient will hold life.}
#alias {how} {.cast HOW 15}
#alias {hq} {whisper $1 Do you want to be healed?}
#alias {hs} {.healscar 28}
#alias {hsab} {.hs 20 abdomen reverse}
#alias {hsb} {.hs 20 back reverse}
#alias {hsch} {.hs 20 chest reverse}
#alias {hsh} {.hs 20 head reverse}
#alias {hsla} {.hs 20 left arm reverse}
#alias {hsle} {.hs 20 left eye reverse}
#alias {hslh} {.hs 20 left hand reverse}
#alias {hsll} {.hs 20 left leg reverse}
#alias {hsn} {.hs 20 neck reverse}
#alias {hsra} {.hs 20 right arm reverse}
#alias {hsre} {.hs 20 right eye reverse}
#alias {hsrh} {.hs 20 right hand reverse}
#alias {hsrl} {.hs 20 right leg reverse}
#alias {hss} {.hs 25 skin reverse}
#alias {hst} {.hs 20 tail reverse}
#alias {ht} {#send .hunt appr hunt powerp lootcoins lootgems collectible throw $HT}
#alias {htm} {#send .hunt appr hunt powerp lootcoins lootgems collectible snap tm stra 7 $ME}
#alias {hum2} {hum $hum}
#alias {hwab} {.hw 15 abdomen reverse}
#alias {hwabi} {.hw 15 abdomen internal}
#alias {hwb} {.hw 15 back reverse}
#alias {hwbi} {.hw 15 back internal}
#alias {hwch} {.hw 15 chest reverse}
#alias {hwchi} {.hw 15 chest internal}
#alias {hwh} {.hw 15 head reverse}
#alias {hwhi} {.hw 15 head internal}
#alias {hwla} {.hw 15 left arm reverse}
#alias {hwlai} {.hw 15 left arm internal}
#alias {hwle} {.hw 15 left eye reverse}
#alias {hwlei} {.hw 15 left eye internal}
#alias {hwlh} {.hw 15 left hand reverse}
#alias {hwlhi} {.hw 15 left hand internal}
#alias {hwll} {.hw 15 left leg reverse}
#alias {hwlli} {.hw 15 left leg internal}
#alias {hwn} {.hw 15 neck reverse}
#alias {hwni} {.hw 15 neck internal}
#alias {hwra} {.hw 15 right arm reverse}
#alias {hwrai} {.hw 15 right arm internal}
#alias {hwre} {.hw 15 right eye reverse}
#alias {hwrei} {.hw 15 right eye internal}
#alias {hwrh} {.hw 15 right hand reverse}
#alias {hwrhi} {.hw 15 right hand internal}
#alias {hwrl} {.hw 15 right leg reverse}
#alias {hwrli} {.hw 15 right leg internal}
#alias {hws} {.hw 25 skin reverse}
#alias {hwt} {.hw 15 tail reverse}
#alias {hwti} {.hw 15 tail internal}
#alias {jf} {eat my jadice flower}
#alias {kronar} {exchange all Lirums for Kronars;exchange all Dokoras for Kronars}
#alias {lang} {language $language}
#alias {lb} {#send .hunt appr hunt powerp lootcoins lootgems collectible $LB}
#alias {lbow} {#send .hunt appr hunt powerp lootcoins lootgems collectible $lbow}
#alias {ld} {#window hide Experience;#window show Experience;#window hide Thoughts;#window show Thoughts;#window hide Log;#window show Log}
#alias {ldi} {#window hide OOC;#window show OOC;#window hide Experience;#window show Experience;#window hide Thoughts;#window show Thoughts;#window hide Log;#window show Log}
#alias {le} {#send .hunt appr hunt powerp lootcoins lootgems collectible $LE}
#alias {leth} {.cast Leth 15 $0}
#alias {lh} {#window hide Experience;#window show Experience;#window hide Thoughts;#window show Thoughts;#window hide Log;#window show Log;#window hide Mobs;#window show Mobs}
#alias {lirum} {exchange all Kronars for Lirums;exchange all Dokoras for Lirums}
#alias {loadg} {#gag clear;#gag load}
#alias {loadh} {#highlight clear;#highlight load}
#alias {loadm} {#macro clear;#macro load}
#alias {loadn} {#name clear;#name load}
#alias {loads} {#sub clear;#sub load}
#alias {loadt} {#trigger clear;#trigger load}
#alias {loadv} {#variable load}
#alias {loca} {echo think I am at $roomname.}
#alias {lrep} {.rep $lrep}
#alias {lrep2} {ask $lrep about repair all;ask $lrep about repair all}
#alias {lrepg} {.repg $lrep}
#alias {ls} {look my spider}
#alias {lsh} {#window hide Experience;#window show Experience;#window hide Thoughts;#window show Thoughts;#window hide Log;#window show Log;#window hide Mobs;#window show Mobs}
#alias {lt} {#send .hunt appr hunt powerp lootcoins lootgems collectible throw $LT}
#alias {lw} {look $1 wounds}
#alias {mab} {.hwm 3 abdomen}
#alias {man} {manipulate friendship $0}
#alias {mana} {glyph mana}
#alias {mb} {#send .hunt appr hunt powerp lootcoins lootgems collectible $MB}
#alias {mba} {.hwm 3 back}
#alias {mch} {.hwm 3 chest}
#alias {me} {#send .hunt appr hunt powerp lootcoins lootgems collectible $ME}
#alias {mea} {get my yardstick;measure my $righthandnoun with yardstick}
#alias {mhunt} {#send .hunt multi}
#alias {mla} {.hwm 2 left arm}
#alias {mle} {.hwm 4 left eye}
#alias {mlh} {.hwm 3 left hand}
#alias {mll} {.hwm 2 left leg}
#alias {mn} {.hwm 3 neck}
#alias {mra} {.hwm 2 right arm}
#alias {mre} {.hwm 4 right eye}
#alias {mrep} {.rep $mrep}
#alias {mrep2} {ask $mrep about repair all;ask $mrep about repair all}
#alias {mrepg} {.repg $mrep}
#alias {mrh} {.hwm 3 right hand}
#alias {mrl} {.hwm 2 right leg}
#alias {mt} {.hwm 2 tail}
#alias {multop} {#send .hunt multi $1}
#alias {nc} {nod $1 courteous}
#alias {np} {nod $1 polite}
#alias {ns} {nod $1 slight}
#alias {ohw} {#send .hunt appr hunt powerp lootcoins lootgems collectible offhand $ME}
#alias {orb1} {get my $favorgod orb}
#alias {ow} {weather}
#alias {pac} {protect assess cover}
#alias {pad} {protect assess deflect}
#alias {para} {.cast Paralysis 15 $0}
#alias {pb} {put my sack in bucket}
#alias {pc} {protect $1 cover}
#alias {pcc} {buy $1 chart $preposition $shop;put my chart in my compendium}
#alias {pd} {protect $1 deflect}
#alias {ph} {perceive health self}
#alias {pike} {#send .hunt appr hunt powerp lootcoins lootgems collectible $pike}
#alias {playp} {get my $percussioninst from my $pack;play $percussionsong on my $percussioninst}
#alias {plays} {get my $stringinst from my $pack;play $stringsong on my $stringinst}
#alias {playw} {get my $windinst from my $pack;play $windsong on my $windinst}
#alias {pmg} {peer through moongate}
#alias {poweroff} {#var powerwalk 0}
#alias {poweron} {#var powerwalk 1}
#alias {ps} {put my $righthandnoun on shelf in vault}
#alias {ps2} {protect stop}
#alias {pt} {perceive theft}
#alias {putt} {put $0 in my $tempcon}
#alias {pv} {put my $righthandnoun in vault}
#alias {pvpc} {profile /set pvp 3;profile /set pvp 3 confirm}
#alias {pvpg} {profile /set pvp 2;profile /set pvp 2 confirm}
#alias {pvpo} {profile /set pvp 1;profile /set pvp 1 confirm}
#alias {qs} {#send .hunt appr hunt powerp lootcoins lootgems collectible $QS}
#alias {refresh} {.max refresh 40}
#alias {reg} {register my $righthandnoun;register my $righthandnoun}
#alias {rel} {release all}
#alias {renew} {glyph renew $holyweapon}
#alias {rgp} {remove gem pouch;give gem pouch to $partner}
#alias {rm} {remove my $0}
#alias {rs} {tap scroll;look scroll}
#alias {saveg} {#gag save}
#alias {saveh} {#highlight save}
#alias {savem} {#macro save}
#alias {saven} {#name save}
#alias {savet} {#trigger save}
#alias {savev} {#variable save}
#alias {sc} {stance custom}
#alias {scev} {stance set 100 $stancehw 100 100}
#alias {scheme} {smile wickedly as she steeples her fingers and mutters "Yes, good" under her breath.}
#alias {script} {#config ignorescriptwarnings true}
#alias {sellrl} {sell my $righthandnoun;sell my $lefthandnoun}
#alias {sev} {stance evasion}
#alias {sh} {shop $0 $preposition $shop}
#alias {sha} {shop $0 on $shop;appraise $0 on $shop careful}
#alias {shop1} {#class shop on}
#alias {shop2} {#class shop off}
#alias {shs} {shop;shop $shop}
#alias {sop} {.cast SOP 20}
#alias {sorta} {sort automatic headtotoe}
#alias {sp} {stance parry}
#alias {spe} {#var speak $1}
#alias {spl} {stop play}
#alias {split} {share value}
#alias {ss} {stance shield}
#alias {SS} {#send .hunt appr hunt powerp lootcoins lootgems collectible $SS}
#alias {st} {put my $righthandnoun in my $pack}
#alias {sta} {stance set $0 $0 0 100}
#alias {ste} {stop teach;stop listen}
#alias {stl} {stow left}
#alias {str} {stow right}
#alias {sv} {#var shop $0}
#alias {tab} {tend my abdomen}
#alias {tabp} {take $patient abdomen part quick}
#alias {tanki} {stance set 100 9 100 0}
#alias {tanki2} {stance set 100 69 100 0}
#alias {tankn} {stance set 100 0 100 0}
#alias {tanks} {stance set 100 6 100 0}
#alias {tb} {tend my back}
#alias {tc} {teach $class to $1}
#alias {tch} {tend my chest}
#alias {tcon} {#var tempcon $0}
#alias {tdis} {take $patient disease quick}
#alias {tea} {#put /timers end all}
#alias {tendoff} {#class tend off}
#alias {tendon} {#class tend on}
#alias {th} {tend my head}
#alias {thi} {#var think $1}
#alias {tla} {tend my left arm}
#alias {tle} {tend my left eye}
#alias {tlh} {tend my left hand}
#alias {tll} {tend my left leg}
#alias {tm} {.takemost $1}
#alias {tn} {tend my neck}
#alias {tp} {.feet $1}
#alias {tpd} {.feed $1}
#alias {tpe} {.feeemp $1}
#alias {tpf} {.fee $1}
#alias {tpn} {.feen $1}
#alias {tpoi} {take $patient poison quick}
#alias {tpw} {.feew $1}
#alias {tra} {tend my right arm}
#alias {tre} {tend my right eye}
#alias {trh} {tend my right hand}
#alias {trl} {tend my right leg}
#alias {tt} {tend my tail}
#alias {tu} {.takeu $1}
#alias {tv} {touch $patient;take $patient vitality quick}
#alias {uab} {unwrap my abdomen}
#alias {ub} {unwrap my back}
#alias {uch} {unwrap my chest}
#alias {uh} {unwrap my head}
#alias {ula} {unwrap my left arm}
#alias {ule} {unwrap my left eye}
#alias {ulh} {unwrap my left hand}
#alias {ull} {unwrap my left leg}
#alias {un} {unwrap my neck}
#alias {ura} {unwrap my right arm}
#alias {ure} {unwrap my right eye}
#alias {urh} {unwrap my right hand}
#alias {url} {unwrap my right leg}
#alias {ut} {unwrap my tail}
#alias {vh} {.casth vh 15}
#alias {vitem} {#var workitem $0}
#alias {vmetal} {#var workmetal $0}
#alias {wa} {withdraw all}
#alias {ward} {glyph ward $1}
#alias {weak} {stance set 0 0 0 100}
#alias {wgp} {wear my gem pouch}
#alias {wh} {#var whisper $1}
#alias {whole} {language Common;'The body of $patient is whole.}
#alias {wl} {wear left}
#alias {wr} {wear right}
#alias {yr} {eat my yelith root}
#alias {yw} {whisper $1 You're welcome.}