Runecrafting discipline: Difference between revisions

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The current type of rune, which blends adjusting power levels with discrete charges, will no longer exist.
The current type of rune, which blends adjusting power levels with discrete charges, will no longer exist.
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Revision as of 21:18, 11 February 2012

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Runecrafting will be a discipline of the Enchanting skill after the mech split.

Runecrafted enchantments require the use of both mana and arcana skill to use. Examples might include runes, cambrinth, or any other devices that involves active participation and control on the part of the user. E.g a runecrafted flaming sword - user charges the sword with power, augmenting its effectiveness and duration.

There will be at least 2 types of runes in the new system.

Simple Runes - items that when used prepare the spell stored at a fixed prep. They have a discrete number of uses. These will most likely be the actual 'runestone' in game.
Complex Runes - items that when used prepare the spell stored at a user chosen prep. They have a power level that is depleted with each use by an amount equivalent to the chosen prep. If the user chosen prep is greater than the remained power level, the rune is depleted fully and the spell is not prepared. These can conceivably be made from any item hard and solid enough to contain the conductive strands, like an amulet.

The current type of rune, which blends adjusting power levels with discrete charges, will no longer exist.

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