Health-Walk Shard (script): Difference between revisions
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| Line 24: | Line 24: | ||
==Changelog== |
==Changelog== |
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*'''08/27/2011''': Fixed a problem that caused the script to hang on appraisal training. |
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*'''08/05/2011''': Fixed avenger-related bug. |
*'''08/05/2011''': Fixed avenger-related bug. |
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*'''03/30/2011''': The script will no longer hang if you fumble while humming. |
*'''03/30/2011''': The script will no longer hang if you fumble while humming. |
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| Line 29: | Line 30: | ||
==Script== |
==Script== |
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<pre> |
<pre>put #clear main |
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setvariable gs avenger |
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put #class arrive off |
put #class arrive off |
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put #class combat off |
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put #class rp on |
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put avoid !drag |
put avoid !drag |
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| Line 59: | Line 63: | ||
pause |
pause |
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put #mapper load Map67_Shard |
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put look |
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action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,) |
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goto PERC1 |
goto PERC1 |
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COMP: |
COMP: |
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if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC |
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if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth |
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put get my compendium |
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waitforre o |
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put turn my compendium |
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waitforre o |
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put study my compendium |
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wait |
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pause .2 |
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goto HPERC |
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MAGIC: |
MAGIC: |
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if ($mana < 85) then goto APPRAISE |
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else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP |
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if ("$righthandnoun" = "compendium") then put stow my compendium |
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send stop hum |
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waitforre ^You stop|^In the name |
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put prep GS |
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wait |
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put charge my $cambrinth 11 |
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waitfor Roundtime |
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pause .1 |
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pause .1 |
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put focus my $cambrinth |
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gs1: |
gs1: |
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pause 2 |
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match gs2 not understanding your question. |
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match castgs1 ^With a sad look |
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put ask %gs for leave |
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castgs1: |
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matchwait 1.5 |
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put cast %gs |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
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send hum $hum |
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waitforre ^You .+ hum|^You are already performing something |
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goto HPERC |
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gs2: |
gs2: |
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pause 2 |
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match gs3 not understanding your question. |
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match castgs2 ^With a sad look |
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put ask second %gs for leave |
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castgs2: |
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matchwait 1.5 |
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put cast %gs |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
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send hum $hum |
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waitforre ^You .+ hum|^You are already performing something |
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goto HPERC |
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gs3: |
gs3: |
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pause 2 |
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match gs1 not understanding your question. |
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match castgs3 ^With a sad look |
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put ask second %gs for leave |
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castgs3: |
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matchwait 1.5 |
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put cast %gs |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
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send hum $hum |
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waitforre ^You .+ hum|^You are already performing something |
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goto HPERC |
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APPRAISE: |
APPRAISE: |
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if ($Appraisal.LearningRate >= 34) then goto FORAGE |
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if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2 |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in |
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APPRAISE2: |
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send appraise %gs quick |
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wait |
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pause |
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return |
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goto HPERC |
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FORAGE: |
FORAGE: |
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if ($Perception.LearningRate >= 34) then goto OTHER |
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send collect torn cloth |
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wait |
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pause |
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send collect torn cloth |
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wait |
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pause |
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KICK: |
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send kick pile |
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waitforre Assuming you mean a pile|^I could not find what you were referring to |
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send kick pile |
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waitforre Assuming you mean a pile|^I could not find what you were referring to |
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goto HPERC |
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OTHER: |
OTHER: |
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pause 5 |
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goto HPERC |
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HPERC: |
HPERC: |
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pause .5 |
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match %s You're not ready to do that again, yet. |
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matchre RETURN You close your eyes, drawing all your thoughts inward, |
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put perceive health |
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matchwait |
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PHMOVE: |
PHMOVE: |
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pause .5 |
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put #mapper walk %ROOMID |
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waitfor %ROOMDESC |
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pause .5 |
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return |
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RETURN: |
RETURN: |
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pause .5 |
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return |
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PERC1: |
PERC1: |
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save |
save FORAGE |
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var ROOMID 488 |
var ROOMID 488 |
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var ROOMDESC Stormwill Tower, Entrance Hall |
var ROOMDESC Stormwill Tower, Entrance Hall |
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| Line 184: | Line 188: | ||
PERC2: |
PERC2: |
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save |
save COMP |
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var ROOMID 452 |
var ROOMID 452 |
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var ROOMDESC Zerek's General Store |
var ROOMDESC Zerek's General Store |
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| Line 191: | Line 195: | ||
PERC3: |
PERC3: |
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save |
save MAGIC |
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var ROOMID 574 |
var ROOMID 574 |
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var ROOMDESC Painted Ladies Design |
var ROOMDESC Painted Ladies Design |
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| Line 198: | Line 202: | ||
PERC4: |
PERC4: |
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save |
save APPRAISE |
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var ROOMID 508 |
var ROOMID 508 |
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var ROOMDESC Brickwell Tower, Guildmaster's Office |
var ROOMDESC Brickwell Tower, Guildmaster's Office |
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| Line 205: | Line 209: | ||
PERC5: |
PERC5: |
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save |
save FORAGE |
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var ROOMID 436 |
var ROOMID 436 |
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var ROOMDESC Sister Imadrail's Emporium |
var ROOMDESC Sister Imadrail's Emporium |
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| Line 212: | Line 216: | ||
PERC6: |
PERC6: |
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save |
save COMP |
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var ROOMID 548 |
var ROOMID 548 |
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var ROOMDESC Province of Ilithi, Citizenship Office |
var ROOMDESC Province of Ilithi, Citizenship Office |
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| Line 219: | Line 223: | ||
PERC7: |
PERC7: |
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save |
save MAGIC |
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var ROOMID 215 |
var ROOMID 215 |
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var ROOMDESC Budd's Barber Shop |
var ROOMDESC Budd's Barber Shop |
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| Line 226: | Line 230: | ||
PERC8: |
PERC8: |
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save |
save APPRAISE |
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var ROOMID 225 |
var ROOMID 225 |
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var ROOMDESC Bettin' Birdies, The Casino |
var ROOMDESC Bettin' Birdies, The Casino |
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| Line 233: | Line 237: | ||
PERC9: |
PERC9: |
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save |
save FORAGE |
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var ROOMID 221 |
var ROOMID 221 |
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var ROOMDESC The Heraldry Shop |
var ROOMDESC The Heraldry Shop |
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| Line 240: | Line 244: | ||
PERC10: |
PERC10: |
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save |
save COMP |
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var ROOMID 220 |
var ROOMID 220 |
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var ROOMDESC Blazons and Banners |
var ROOMDESC Blazons and Banners |
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| Line 247: | Line 251: | ||
PERC11: |
PERC11: |
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save |
save MAGIC |
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var ROOMID 208 |
var ROOMID 208 |
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var ROOMDESC Coin of the Realm |
var ROOMDESC Coin of the Realm |
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| Line 254: | Line 258: | ||
PERC12: |
PERC12: |
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save |
save APPRAISE |
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var ROOMID 158 |
var ROOMID 158 |
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var ROOMDESC Aelik's Pawn |
var ROOMDESC Aelik's Pawn |
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| Line 261: | Line 265: | ||
PERC13: |
PERC13: |
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save |
save FORAGE |
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var ROOMID 164 |
var ROOMID 164 |
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var ROOMDESC Balint's Tiles |
var ROOMDESC Balint's Tiles |
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| Line 268: | Line 272: | ||
PERC14: |
PERC14: |
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save |
save COMP |
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var ROOMID 181 |
var ROOMID 181 |
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var ROOMDESC Mirrors by Noelle |
var ROOMDESC Mirrors by Noelle |
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| Line 275: | Line 279: | ||
PERC15: |
PERC15: |
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save |
save MAGIC |
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var ROOMID 249 |
var ROOMID 249 |
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var ROOMDESC Liani's Heaven, Private Table |
var ROOMDESC Liani's Heaven, Private Table |
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| Line 282: | Line 286: | ||
PERC16: |
PERC16: |
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save |
save APPRAISE |
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var ROOMID 243 |
var ROOMID 243 |
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var ROOMDESC Tower of Honor, Guildleader's Office |
var ROOMDESC Tower of Honor, Guildleader's Office |
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| Line 289: | Line 293: | ||
PERC17: |
PERC17: |
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save |
save FORAGE |
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var ROOMID 487 |
var ROOMID 487 |
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var ROOMDESC A Grand Entrance |
var ROOMDESC A Grand Entrance |
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| Line 296: | Line 300: | ||
PERC18: |
PERC18: |
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save |
save COMP |
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var ROOMID 483 |
var ROOMID 483 |
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var ROOMDESC Seats of Plenty |
var ROOMDESC Seats of Plenty |
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| Line 303: | Line 307: | ||
PERC19: |
PERC19: |
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save |
save MAGIC |
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var ROOMID 462 |
var ROOMID 462 |
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var ROOMDESC Golden Phoenix, Front Desk |
var ROOMDESC Golden Phoenix, Front Desk |
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| Line 310: | Line 314: | ||
PERC20: |
PERC20: |
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save |
save APPRAISE |
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var ROOMID 463 |
var ROOMID 463 |
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var ROOMDESC Golden Phoenix, Tavern Room |
var ROOMDESC Golden Phoenix, Tavern Room |
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| Line 317: | Line 321: | ||
PERC21: |
PERC21: |
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save |
save FORAGE |
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var ROOMID 395 |
var ROOMID 395 |
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var ROOMDESC Temple of Darkness, Glassus' Shop |
var ROOMDESC Temple of Darkness, Glassus' Shop |
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| Line 324: | Line 328: | ||
PERC22: |
PERC22: |
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save |
save COMP |
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var ROOMID 385 |
var ROOMID 385 |
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var ROOMDESC Shard's Osut'vie |
var ROOMDESC Shard's Osut'vie |
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| Line 335: | Line 339: | ||
skill.check: |
skill.check: |
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if $Empathy.LearningRate > 33 then |
if $Empathy.LearningRate > 33 then |
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goto end |
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else |
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return |
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end: |
end: |
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| Line 352: | Line 356: | ||
send stow left |
send stow left |
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waitforre ^You put|^Stow what |
waitforre ^You put|^Stow what |
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put #mapper walk |
put #mapper walk 488 |
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waitfor |
waitfor Stormwill Tower, Entrance Hall |
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send hum $hum</pre> |
send hum $hum</pre> |
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Revision as of 21:42, 27 August 2011
| Health-Walk Shard (script) | |
|---|---|
| Category | training |
| Front-end | Genie |
| Author | Isharon |
Run this script anywhere in Shard to start health-walking. I've avoided popular destinations such as the gem-selling room, because health-walking tends to annoy the occupants.
This script trains the following skills: appraisal, arcana, empathy, first aid, foraging, harness ability, life magic, mechanical lore, perception, power perceive, scholarship, and vocals. You probably won't lock all of these skills while running this script, but it will keep them draining.
Required Genie Settings
The script hums and uses cambrinth. You need to open your character's variables file and define variables for cambrinth and hum. For example:
#var {cambrinth} {kingsnake armband}
#var {hum} {bolero}
I also recommend adding my humming triggers:
#trigger {^You finish humming} {#send hum $hum}
#trigger {^You should stop playing before you do that} {#send stop hum;#send 1 $lastcommand}
You must be using the official Genie maps my map to run this script.
Changelog
- 08/27/2011: Fixed a problem that caused the script to hang on appraisal training.
- 08/05/2011: Fixed avenger-related bug.
- 03/30/2011: The script will no longer hang if you fumble while humming.
Script
put #clear main
setvariable gs avenger
put #class arrive off
put #class combat off
put #class rp on
put avoid !drag
waitforre ^You're now avoiding
put avoid !hold
waitforre ^You're now avoiding
put avoid !join
waitforre ^You're now avoiding
send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking
send close my compendium
waitforre ^You close|^That is already|^What were
send stow right
waitforre ^You put|^Stow what
send stow left
waitforre ^You put|^Stow what
send hum $hum
waitforre ^You .+ hum|^You are already performing something
send open my compendium
pause
put #mapper load Map67_Shard
put look
action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,)
goto PERC1
COMP:
if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC
if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth
put get my compendium
waitforre o
put turn my compendium
waitforre o
put study my compendium
wait
pause .2
goto HPERC
MAGIC:
if ($mana < 85) then goto APPRAISE
else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP
if ("$righthandnoun" = "compendium") then put stow my compendium
send stop hum
waitforre ^You stop|^In the name
put prep GS
wait
put charge my $cambrinth 11
waitfor Roundtime
pause .1
pause .1
put focus my $cambrinth
gs1:
pause 2
match gs2 not understanding your question.
match castgs1 ^With a sad look
put ask %gs for leave
castgs1:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
waitforre ^You .+ hum|^You are already performing something
goto HPERC
gs2:
pause 2
match gs3 not understanding your question.
match castgs2 ^With a sad look
put ask second %gs for leave
castgs2:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
waitforre ^You .+ hum|^You are already performing something
goto HPERC
gs3:
pause 2
match gs1 not understanding your question.
match castgs3 ^With a sad look
put ask second %gs for leave
castgs3:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
waitforre ^You .+ hum|^You are already performing something
goto HPERC
APPRAISE:
if ($Appraisal.LearningRate >= 34) then goto FORAGE
if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in
APPRAISE2:
send appraise %gs quick
wait
pause
return
goto HPERC
FORAGE:
if ($Perception.LearningRate >= 34) then goto OTHER
send collect torn cloth
wait
pause
send collect torn cloth
wait
pause
KICK:
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to
goto HPERC
OTHER:
pause 5
goto HPERC
HPERC:
pause .5
match %s You're not ready to do that again, yet.
matchre RETURN You close your eyes, drawing all your thoughts inward,
put perceive health
matchwait
PHMOVE:
pause .5
put #mapper walk %ROOMID
waitfor %ROOMDESC
pause .5
return
RETURN:
pause .5
return
PERC1:
save FORAGE
var ROOMID 488
var ROOMDESC Stormwill Tower, Entrance Hall
gosub PHMOVE
gosub HPERC
PERC2:
save COMP
var ROOMID 452
var ROOMDESC Zerek's General Store
gosub PHMOVE
gosub HPERC
PERC3:
save MAGIC
var ROOMID 574
var ROOMDESC Painted Ladies Design
gosub PHMOVE
gosub HPERC
PERC4:
save APPRAISE
var ROOMID 508
var ROOMDESC Brickwell Tower, Guildmaster's Office
gosub PHMOVE
gosub HPERC
PERC5:
save FORAGE
var ROOMID 436
var ROOMDESC Sister Imadrail's Emporium
gosub PHMOVE
gosub HPERC
PERC6:
save COMP
var ROOMID 548
var ROOMDESC Province of Ilithi, Citizenship Office
gosub PHMOVE
gosub HPERC
PERC7:
save MAGIC
var ROOMID 215
var ROOMDESC Budd's Barber Shop
gosub PHMOVE
gosub HPERC
PERC8:
save APPRAISE
var ROOMID 225
var ROOMDESC Bettin' Birdies, The Casino
gosub PHMOVE
gosub HPERC
PERC9:
save FORAGE
var ROOMID 221
var ROOMDESC The Heraldry Shop
gosub PHMOVE
gosub HPERC
PERC10:
save COMP
var ROOMID 220
var ROOMDESC Blazons and Banners
gosub PHMOVE
gosub HPERC
PERC11:
save MAGIC
var ROOMID 208
var ROOMDESC Coin of the Realm
gosub PHMOVE
gosub HPERC
PERC12:
save APPRAISE
var ROOMID 158
var ROOMDESC Aelik's Pawn
gosub PHMOVE
gosub HPERC
PERC13:
save FORAGE
var ROOMID 164
var ROOMDESC Balint's Tiles
gosub PHMOVE
gosub HPERC
PERC14:
save COMP
var ROOMID 181
var ROOMDESC Mirrors by Noelle
gosub PHMOVE
gosub HPERC
PERC15:
save MAGIC
var ROOMID 249
var ROOMDESC Liani's Heaven, Private Table
gosub PHMOVE
gosub HPERC
PERC16:
save APPRAISE
var ROOMID 243
var ROOMDESC Tower of Honor, Guildleader's Office
gosub PHMOVE
gosub HPERC
PERC17:
save FORAGE
var ROOMID 487
var ROOMDESC A Grand Entrance
gosub PHMOVE
gosub HPERC
PERC18:
save COMP
var ROOMID 483
var ROOMDESC Seats of Plenty
gosub PHMOVE
gosub HPERC
PERC19:
save MAGIC
var ROOMID 462
var ROOMDESC Golden Phoenix, Front Desk
gosub PHMOVE
gosub HPERC
PERC20:
save APPRAISE
var ROOMID 463
var ROOMDESC Golden Phoenix, Tavern Room
gosub PHMOVE
gosub HPERC
PERC21:
save FORAGE
var ROOMID 395
var ROOMDESC Temple of Darkness, Glassus' Shop
gosub PHMOVE
gosub HPERC
PERC22:
save COMP
var ROOMID 385
var ROOMDESC Shard's Osut'vie
gosub PHMOVE
gosub HPERC
gosub skill.check
goto PERC1
skill.check:
if $Empathy.LearningRate > 33 then
goto end
else
return
end:
send echo YOU ARE MIND LOCKED IN EMPATHY.
put #class arrive on
put avoid all
waitforre ^All AVOID options cleared
send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking
send close my compendium
waitforre ^You close|^That is already|^What were
send stow right
waitforre ^You put|^Stow what
send stow left
waitforre ^You put|^Stow what
put #mapper walk 488
waitfor Stormwill Tower, Entrance Hall
send hum $hum