Health-Walk Shard (script): Difference between revisions
Jump to navigation
Jump to search
(→Script) |
No edit summary |
||
Line 24: | Line 24: | ||
==Changelog== |
==Changelog== |
||
*'''08/27/2011''': Fixed a problem that caused the script to hang on appraisal training. |
|||
*'''08/05/2011''': Fixed avenger-related bug. |
*'''08/05/2011''': Fixed avenger-related bug. |
||
*'''03/30/2011''': The script will no longer hang if you fumble while humming. |
*'''03/30/2011''': The script will no longer hang if you fumble while humming. |
||
Line 29: | Line 30: | ||
==Script== |
==Script== |
||
<pre> |
<pre>put #clear main |
||
setvariable gs avenger |
|||
put #class arrive off |
put #class arrive off |
||
put #class combat off |
|||
put #class rp on |
|||
put avoid !drag |
put avoid !drag |
||
Line 59: | Line 63: | ||
pause |
pause |
||
put #mapper load Map67_Shard |
|||
put look |
|||
action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,) |
|||
goto PERC1 |
goto PERC1 |
||
COMP: |
COMP: |
||
if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC |
|||
if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth |
|||
put get my compendium |
|||
waitforre o |
|||
put turn my compendium |
|||
waitforre o |
|||
put study my compendium |
|||
wait |
|||
pause .2 |
|||
goto HPERC |
|||
MAGIC: |
MAGIC: |
||
if ($mana < 85) then goto APPRAISE |
|||
else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP |
|||
if ("$righthandnoun" = "compendium") then put stow my compendium |
|||
send stop hum |
|||
waitforre ^You stop|^In the name |
|||
put prep GS |
|||
wait |
|||
put charge my $cambrinth 11 |
|||
waitfor Roundtime |
|||
pause .1 |
|||
pause .1 |
|||
put focus my $cambrinth |
|||
gs1: |
gs1: |
||
pause 2 |
|||
match gs2 not understanding your question. |
|||
match castgs1 ^With a sad look |
|||
put ask %gs for leave |
|||
castgs1: |
|||
matchwait 1.5 |
|||
put cast %gs |
|||
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
|||
send hum $hum |
|||
waitforre ^You .+ hum|^You are already performing something |
|||
goto HPERC |
|||
gs2: |
gs2: |
||
pause 2 |
|||
match gs3 not understanding your question. |
|||
match castgs2 ^With a sad look |
|||
put ask second %gs for leave |
|||
castgs2: |
|||
matchwait 1.5 |
|||
put cast %gs |
|||
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
|||
send hum $hum |
|||
waitforre ^You .+ hum|^You are already performing something |
|||
goto HPERC |
|||
gs3: |
gs3: |
||
pause 2 |
|||
match gs1 not understanding your question. |
|||
match castgs3 ^With a sad look |
|||
put ask second %gs for leave |
|||
castgs3: |
|||
matchwait 1.5 |
|||
put cast %gs |
|||
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
|||
send hum $hum |
|||
waitforre ^You .+ hum|^You are already performing something |
|||
goto HPERC |
|||
APPRAISE: |
APPRAISE: |
||
if ($Appraisal.LearningRate >= 34) then goto FORAGE |
|||
if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2 |
|||
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in |
|||
APPRAISE2: |
|||
send appraise %gs quick |
|||
wait |
|||
pause |
|||
return |
|||
goto HPERC |
|||
FORAGE: |
FORAGE: |
||
if ($Perception.LearningRate >= 34) then goto OTHER |
|||
send collect torn cloth |
|||
wait |
|||
pause |
|||
send collect torn cloth |
|||
wait |
|||
pause |
|||
KICK: |
|||
send kick pile |
|||
waitforre Assuming you mean a pile|^I could not find what you were referring to |
|||
send kick pile |
|||
waitforre Assuming you mean a pile|^I could not find what you were referring to |
|||
goto HPERC |
|||
OTHER: |
OTHER: |
||
pause 5 |
|||
goto HPERC |
|||
HPERC: |
HPERC: |
||
pause .5 |
|||
match %s You're not ready to do that again, yet. |
|||
matchre RETURN You close your eyes, drawing all your thoughts inward, |
|||
put perceive health |
|||
matchwait |
|||
PHMOVE: |
PHMOVE: |
||
pause .5 |
|||
put #mapper walk %ROOMID |
|||
waitfor %ROOMDESC |
|||
pause .5 |
|||
return |
|||
RETURN: |
RETURN: |
||
pause .5 |
|||
return |
|||
PERC1: |
PERC1: |
||
save |
save FORAGE |
||
var ROOMID 488 |
var ROOMID 488 |
||
var ROOMDESC Stormwill Tower, Entrance Hall |
var ROOMDESC Stormwill Tower, Entrance Hall |
||
Line 184: | Line 188: | ||
PERC2: |
PERC2: |
||
save |
save COMP |
||
var ROOMID 452 |
var ROOMID 452 |
||
var ROOMDESC Zerek's General Store |
var ROOMDESC Zerek's General Store |
||
Line 191: | Line 195: | ||
PERC3: |
PERC3: |
||
save |
save MAGIC |
||
var ROOMID 574 |
var ROOMID 574 |
||
var ROOMDESC Painted Ladies Design |
var ROOMDESC Painted Ladies Design |
||
Line 198: | Line 202: | ||
PERC4: |
PERC4: |
||
save |
save APPRAISE |
||
var ROOMID 508 |
var ROOMID 508 |
||
var ROOMDESC Brickwell Tower, Guildmaster's Office |
var ROOMDESC Brickwell Tower, Guildmaster's Office |
||
Line 205: | Line 209: | ||
PERC5: |
PERC5: |
||
save |
save FORAGE |
||
var ROOMID 436 |
var ROOMID 436 |
||
var ROOMDESC Sister Imadrail's Emporium |
var ROOMDESC Sister Imadrail's Emporium |
||
Line 212: | Line 216: | ||
PERC6: |
PERC6: |
||
save |
save COMP |
||
var ROOMID 548 |
var ROOMID 548 |
||
var ROOMDESC Province of Ilithi, Citizenship Office |
var ROOMDESC Province of Ilithi, Citizenship Office |
||
Line 219: | Line 223: | ||
PERC7: |
PERC7: |
||
save |
save MAGIC |
||
var ROOMID 215 |
var ROOMID 215 |
||
var ROOMDESC Budd's Barber Shop |
var ROOMDESC Budd's Barber Shop |
||
Line 226: | Line 230: | ||
PERC8: |
PERC8: |
||
save |
save APPRAISE |
||
var ROOMID 225 |
var ROOMID 225 |
||
var ROOMDESC Bettin' Birdies, The Casino |
var ROOMDESC Bettin' Birdies, The Casino |
||
Line 233: | Line 237: | ||
PERC9: |
PERC9: |
||
save |
save FORAGE |
||
var ROOMID 221 |
var ROOMID 221 |
||
var ROOMDESC The Heraldry Shop |
var ROOMDESC The Heraldry Shop |
||
Line 240: | Line 244: | ||
PERC10: |
PERC10: |
||
save |
save COMP |
||
var ROOMID 220 |
var ROOMID 220 |
||
var ROOMDESC Blazons and Banners |
var ROOMDESC Blazons and Banners |
||
Line 247: | Line 251: | ||
PERC11: |
PERC11: |
||
save |
save MAGIC |
||
var ROOMID 208 |
var ROOMID 208 |
||
var ROOMDESC Coin of the Realm |
var ROOMDESC Coin of the Realm |
||
Line 254: | Line 258: | ||
PERC12: |
PERC12: |
||
save |
save APPRAISE |
||
var ROOMID 158 |
var ROOMID 158 |
||
var ROOMDESC Aelik's Pawn |
var ROOMDESC Aelik's Pawn |
||
Line 261: | Line 265: | ||
PERC13: |
PERC13: |
||
save |
save FORAGE |
||
var ROOMID 164 |
var ROOMID 164 |
||
var ROOMDESC Balint's Tiles |
var ROOMDESC Balint's Tiles |
||
Line 268: | Line 272: | ||
PERC14: |
PERC14: |
||
save |
save COMP |
||
var ROOMID 181 |
var ROOMID 181 |
||
var ROOMDESC Mirrors by Noelle |
var ROOMDESC Mirrors by Noelle |
||
Line 275: | Line 279: | ||
PERC15: |
PERC15: |
||
save |
save MAGIC |
||
var ROOMID 249 |
var ROOMID 249 |
||
var ROOMDESC Liani's Heaven, Private Table |
var ROOMDESC Liani's Heaven, Private Table |
||
Line 282: | Line 286: | ||
PERC16: |
PERC16: |
||
save |
save APPRAISE |
||
var ROOMID 243 |
var ROOMID 243 |
||
var ROOMDESC Tower of Honor, Guildleader's Office |
var ROOMDESC Tower of Honor, Guildleader's Office |
||
Line 289: | Line 293: | ||
PERC17: |
PERC17: |
||
save |
save FORAGE |
||
var ROOMID 487 |
var ROOMID 487 |
||
var ROOMDESC A Grand Entrance |
var ROOMDESC A Grand Entrance |
||
Line 296: | Line 300: | ||
PERC18: |
PERC18: |
||
save |
save COMP |
||
var ROOMID 483 |
var ROOMID 483 |
||
var ROOMDESC Seats of Plenty |
var ROOMDESC Seats of Plenty |
||
Line 303: | Line 307: | ||
PERC19: |
PERC19: |
||
save |
save MAGIC |
||
var ROOMID 462 |
var ROOMID 462 |
||
var ROOMDESC Golden Phoenix, Front Desk |
var ROOMDESC Golden Phoenix, Front Desk |
||
Line 310: | Line 314: | ||
PERC20: |
PERC20: |
||
save |
save APPRAISE |
||
var ROOMID 463 |
var ROOMID 463 |
||
var ROOMDESC Golden Phoenix, Tavern Room |
var ROOMDESC Golden Phoenix, Tavern Room |
||
Line 317: | Line 321: | ||
PERC21: |
PERC21: |
||
save |
save FORAGE |
||
var ROOMID 395 |
var ROOMID 395 |
||
var ROOMDESC Temple of Darkness, Glassus' Shop |
var ROOMDESC Temple of Darkness, Glassus' Shop |
||
Line 324: | Line 328: | ||
PERC22: |
PERC22: |
||
save |
save COMP |
||
var ROOMID 385 |
var ROOMID 385 |
||
var ROOMDESC Shard's Osut'vie |
var ROOMDESC Shard's Osut'vie |
||
Line 335: | Line 339: | ||
skill.check: |
skill.check: |
||
if $Empathy.LearningRate > 33 then |
if $Empathy.LearningRate > 33 then |
||
goto end |
|||
else |
|||
return |
|||
end: |
end: |
||
Line 352: | Line 356: | ||
send stow left |
send stow left |
||
waitforre ^You put|^Stow what |
waitforre ^You put|^Stow what |
||
put #mapper walk |
put #mapper walk 488 |
||
waitfor |
waitfor Stormwill Tower, Entrance Hall |
||
send hum $hum</pre> |
send hum $hum</pre> |
Revision as of 22:42, 27 August 2011
Health-Walk Shard (script) | |
---|---|
Category | training |
Front-end | Genie |
Author | Isharon |
Run this script anywhere in Shard to start health-walking. I've avoided popular destinations such as the gem-selling room, because health-walking tends to annoy the occupants.
This script trains the following skills: appraisal, arcana, empathy, first aid, foraging, harness ability, life magic, mechanical lore, perception, power perceive, scholarship, and vocals. You probably won't lock all of these skills while running this script, but it will keep them draining.
Required Genie Settings
The script hums and uses cambrinth. You need to open your character's variables file and define variables for cambrinth and hum. For example:
#var {cambrinth} {kingsnake armband} #var {hum} {bolero}
I also recommend adding my humming triggers:
#trigger {^You finish humming} {#send hum $hum} #trigger {^You should stop playing before you do that} {#send stop hum;#send 1 $lastcommand}
You must be using the official Genie maps my map to run this script.
Changelog
- 08/27/2011: Fixed a problem that caused the script to hang on appraisal training.
- 08/05/2011: Fixed avenger-related bug.
- 03/30/2011: The script will no longer hang if you fumble while humming.
Script
put #clear main setvariable gs avenger put #class arrive off put #class combat off put #class rp on put avoid !drag waitforre ^You're now avoiding put avoid !hold waitforre ^You're now avoiding put avoid !join waitforre ^You're now avoiding send ask %gs for leave waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking send close my compendium waitforre ^You close|^That is already|^What were send stow right waitforre ^You put|^Stow what send stow left waitforre ^You put|^Stow what send hum $hum waitforre ^You .+ hum|^You are already performing something send open my compendium pause put #mapper load Map67_Shard put look action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,) goto PERC1 COMP: if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth put get my compendium waitforre o put turn my compendium waitforre o put study my compendium wait pause .2 goto HPERC MAGIC: if ($mana < 85) then goto APPRAISE else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP if ("$righthandnoun" = "compendium") then put stow my compendium send stop hum waitforre ^You stop|^In the name put prep GS wait put charge my $cambrinth 11 waitfor Roundtime pause .1 pause .1 put focus my $cambrinth gs1: pause 2 match gs2 not understanding your question. match castgs1 ^With a sad look put ask %gs for leave castgs1: matchwait 1.5 put cast %gs waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable send hum $hum waitforre ^You .+ hum|^You are already performing something goto HPERC gs2: pause 2 match gs3 not understanding your question. match castgs2 ^With a sad look put ask second %gs for leave castgs2: matchwait 1.5 put cast %gs waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable send hum $hum waitforre ^You .+ hum|^You are already performing something goto HPERC gs3: pause 2 match gs1 not understanding your question. match castgs3 ^With a sad look put ask second %gs for leave castgs3: matchwait 1.5 put cast %gs waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable send hum $hum waitforre ^You .+ hum|^You are already performing something goto HPERC APPRAISE: if ($Appraisal.LearningRate >= 34) then goto FORAGE if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2 waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in APPRAISE2: send appraise %gs quick wait pause return goto HPERC FORAGE: if ($Perception.LearningRate >= 34) then goto OTHER send collect torn cloth wait pause send collect torn cloth wait pause KICK: send kick pile waitforre Assuming you mean a pile|^I could not find what you were referring to send kick pile waitforre Assuming you mean a pile|^I could not find what you were referring to goto HPERC OTHER: pause 5 goto HPERC HPERC: pause .5 match %s You're not ready to do that again, yet. matchre RETURN You close your eyes, drawing all your thoughts inward, put perceive health matchwait PHMOVE: pause .5 put #mapper walk %ROOMID waitfor %ROOMDESC pause .5 return RETURN: pause .5 return PERC1: save FORAGE var ROOMID 488 var ROOMDESC Stormwill Tower, Entrance Hall gosub PHMOVE gosub HPERC PERC2: save COMP var ROOMID 452 var ROOMDESC Zerek's General Store gosub PHMOVE gosub HPERC PERC3: save MAGIC var ROOMID 574 var ROOMDESC Painted Ladies Design gosub PHMOVE gosub HPERC PERC4: save APPRAISE var ROOMID 508 var ROOMDESC Brickwell Tower, Guildmaster's Office gosub PHMOVE gosub HPERC PERC5: save FORAGE var ROOMID 436 var ROOMDESC Sister Imadrail's Emporium gosub PHMOVE gosub HPERC PERC6: save COMP var ROOMID 548 var ROOMDESC Province of Ilithi, Citizenship Office gosub PHMOVE gosub HPERC PERC7: save MAGIC var ROOMID 215 var ROOMDESC Budd's Barber Shop gosub PHMOVE gosub HPERC PERC8: save APPRAISE var ROOMID 225 var ROOMDESC Bettin' Birdies, The Casino gosub PHMOVE gosub HPERC PERC9: save FORAGE var ROOMID 221 var ROOMDESC The Heraldry Shop gosub PHMOVE gosub HPERC PERC10: save COMP var ROOMID 220 var ROOMDESC Blazons and Banners gosub PHMOVE gosub HPERC PERC11: save MAGIC var ROOMID 208 var ROOMDESC Coin of the Realm gosub PHMOVE gosub HPERC PERC12: save APPRAISE var ROOMID 158 var ROOMDESC Aelik's Pawn gosub PHMOVE gosub HPERC PERC13: save FORAGE var ROOMID 164 var ROOMDESC Balint's Tiles gosub PHMOVE gosub HPERC PERC14: save COMP var ROOMID 181 var ROOMDESC Mirrors by Noelle gosub PHMOVE gosub HPERC PERC15: save MAGIC var ROOMID 249 var ROOMDESC Liani's Heaven, Private Table gosub PHMOVE gosub HPERC PERC16: save APPRAISE var ROOMID 243 var ROOMDESC Tower of Honor, Guildleader's Office gosub PHMOVE gosub HPERC PERC17: save FORAGE var ROOMID 487 var ROOMDESC A Grand Entrance gosub PHMOVE gosub HPERC PERC18: save COMP var ROOMID 483 var ROOMDESC Seats of Plenty gosub PHMOVE gosub HPERC PERC19: save MAGIC var ROOMID 462 var ROOMDESC Golden Phoenix, Front Desk gosub PHMOVE gosub HPERC PERC20: save APPRAISE var ROOMID 463 var ROOMDESC Golden Phoenix, Tavern Room gosub PHMOVE gosub HPERC PERC21: save FORAGE var ROOMID 395 var ROOMDESC Temple of Darkness, Glassus' Shop gosub PHMOVE gosub HPERC PERC22: save COMP var ROOMID 385 var ROOMDESC Shard's Osut'vie gosub PHMOVE gosub HPERC gosub skill.check goto PERC1 skill.check: if $Empathy.LearningRate > 33 then goto end else return end: send echo YOU ARE MIND LOCKED IN EMPATHY. put #class arrive on put avoid all waitforre ^All AVOID options cleared send ask %gs for leave waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking send close my compendium waitforre ^You close|^That is already|^What were send stow right waitforre ^You put|^Stow what send stow left waitforre ^You put|^Stow what put #mapper walk 488 waitfor Stormwill Tower, Entrance Hall send hum $hum