Health-Walk Shard (script): Difference between revisions

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==Changelog==
==Changelog==


*'''08/27/2011''': Fixed a problem that caused the script to hang on appraisal training.
*'''08/05/2011''': Fixed avenger-related bug.
*'''08/05/2011''': Fixed avenger-related bug.
*'''03/30/2011''': The script will no longer hang if you fumble while humming.
*'''03/30/2011''': The script will no longer hang if you fumble while humming.
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==Script==
==Script==


<pre>setvariable gs avenger
<pre>put #clear main
setvariable gs avenger
put #class arrive off
put #class arrive off
put #class combat off
put #class rp on


put avoid !drag
put avoid !drag
Line 59: Line 63:
pause
pause


put #mapper load Map67_Shard
put #mapper load Map67_Shard
put look
put look
action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,)
action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,)


goto PERC1
goto PERC1


COMP:
COMP:
if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC
if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC
if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth
if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth
put get my compendium
put get my compendium
waitforre o
waitforre o
put turn my compendium
put turn my compendium
waitforre o
waitforre o
put study my compendium
put study my compendium
wait
wait
pause .2
pause .2
goto HPERC
goto HPERC


MAGIC:
MAGIC:
if ($mana < 85) then goto APPRAISE
if ($mana < 85) then goto APPRAISE
else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP
else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP
if ("$righthandnoun" = "compendium") then put stow my compendium
if ("$righthandnoun" = "compendium") then put stow my compendium
send stop hum
send stop hum
waitforre ^You stop|^In the name
waitforre ^You stop|^In the name
put prep GS
put prep GS
wait
wait
put charge my $cambrinth 11
put charge my $cambrinth 11
waitfor Roundtime
waitfor Roundtime
pause .1
pause .1
pause .1
pause .1
put focus my $cambrinth
put focus my $cambrinth
gs1:
gs1:
pause 2
pause 2
match gs2 not understanding your question.
match gs2 not understanding your question.
match castgs1 ^With a sad look
match castgs1 ^With a sad look
put ask %gs for leave
put ask %gs for leave
castgs1:
castgs1:
matchwait 1.5
matchwait 1.5
put cast %gs
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
send hum $hum
waitforre ^You .+ hum|^You are already performing something
waitforre ^You .+ hum|^You are already performing something
goto HPERC
goto HPERC
gs2:
gs2:
pause 2
pause 2
match gs3 not understanding your question.
match gs3 not understanding your question.
match castgs2 ^With a sad look
match castgs2 ^With a sad look
put ask second %gs for leave
put ask second %gs for leave
castgs2:
castgs2:
matchwait 1.5
matchwait 1.5
put cast %gs
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
send hum $hum
waitforre ^You .+ hum|^You are already performing something
waitforre ^You .+ hum|^You are already performing something
goto HPERC
goto HPERC


gs3:
gs3:
pause 2
pause 2
match gs1 not understanding your question.
match gs1 not understanding your question.
match castgs3 ^With a sad look
match castgs3 ^With a sad look
put ask second %gs for leave
put ask second %gs for leave
castgs3:
castgs3:
matchwait 1.5
matchwait 1.5
put cast %gs
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
send hum $hum
waitforre ^You .+ hum|^You are already performing something
waitforre ^You .+ hum|^You are already performing something
goto HPERC
goto HPERC

APPRAISE:
APPRAISE:
if ($Appraisal.LearningRate >= 34) then goto FORAGE
if ($Appraisal.LearningRate >= 34) then goto FORAGE
if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2
if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in
APPRAISE2:
APPRAISE2:
send appraise %gs quick
send appraise %gs quick
wait
wait
pause
pause
return
return
goto HPERC
goto HPERC

FORAGE:
FORAGE:
if ($Perception.LearningRate >= 34) then goto OTHER
if ($Perception.LearningRate >= 34) then goto OTHER
send collect torn cloth
send collect torn cloth
wait
wait
pause
pause
send collect torn cloth
send collect torn cloth
wait
wait
pause
pause
KICK:
KICK:
send kick pile
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to
waitforre Assuming you mean a pile|^I could not find what you were referring to
send kick pile
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to
waitforre Assuming you mean a pile|^I could not find what you were referring to
goto HPERC
goto HPERC

OTHER:
OTHER:
pause 5
pause 5
goto HPERC
goto HPERC


HPERC:
HPERC:
pause .5
pause .5
match %s You're not ready to do that again, yet.
match %s You're not ready to do that again, yet.
match RETURN You close your eyes, drawing all your thoughts inward,
matchre RETURN You close your eyes, drawing all your thoughts inward,
put perceive health
put perceive health
matchwait
matchwait

PHMOVE:
PHMOVE:
pause .5
pause .5
put #mapper walk %ROOMID
put #mapper walk %ROOMID
waitfor %ROOMDESC
waitfor %ROOMDESC
pause .5
pause .5
return
return


RETURN:
RETURN:
pause .5
pause .5
return
return


PERC1:
PERC1:
save MAGIC
save FORAGE
var ROOMID 488
var ROOMID 488
var ROOMDESC Stormwill Tower, Entrance Hall
var ROOMDESC Stormwill Tower, Entrance Hall
Line 184: Line 188:


PERC2:
PERC2:
save APPRAISE
save COMP
var ROOMID 452
var ROOMID 452
var ROOMDESC Zerek's General Store
var ROOMDESC Zerek's General Store
Line 191: Line 195:


PERC3:
PERC3:
save FORAGE
save MAGIC
var ROOMID 574
var ROOMID 574
var ROOMDESC Painted Ladies Design
var ROOMDESC Painted Ladies Design
Line 198: Line 202:


PERC4:
PERC4:
save COMP
save APPRAISE
var ROOMID 508
var ROOMID 508
var ROOMDESC Brickwell Tower, Guildmaster's Office
var ROOMDESC Brickwell Tower, Guildmaster's Office
Line 205: Line 209:


PERC5:
PERC5:
save MAGIC
save FORAGE
var ROOMID 436
var ROOMID 436
var ROOMDESC Sister Imadrail's Emporium
var ROOMDESC Sister Imadrail's Emporium
Line 212: Line 216:


PERC6:
PERC6:
save APPRAISE
save COMP
var ROOMID 548
var ROOMID 548
var ROOMDESC Province of Ilithi, Citizenship Office
var ROOMDESC Province of Ilithi, Citizenship Office
Line 219: Line 223:


PERC7:
PERC7:
save FORAGE
save MAGIC
var ROOMID 215
var ROOMID 215
var ROOMDESC Budd's Barber Shop
var ROOMDESC Budd's Barber Shop
Line 226: Line 230:


PERC8:
PERC8:
save COMP
save APPRAISE
var ROOMID 225
var ROOMID 225
var ROOMDESC Bettin' Birdies, The Casino
var ROOMDESC Bettin' Birdies, The Casino
Line 233: Line 237:


PERC9:
PERC9:
save MAGIC
save FORAGE
var ROOMID 221
var ROOMID 221
var ROOMDESC The Heraldry Shop
var ROOMDESC The Heraldry Shop
Line 240: Line 244:


PERC10:
PERC10:
save APPRAISE
save COMP
var ROOMID 220
var ROOMID 220
var ROOMDESC Blazons and Banners
var ROOMDESC Blazons and Banners
Line 247: Line 251:


PERC11:
PERC11:
save FORAGE
save MAGIC
var ROOMID 208
var ROOMID 208
var ROOMDESC Coin of the Realm
var ROOMDESC Coin of the Realm
Line 254: Line 258:


PERC12:
PERC12:
save COMP
save APPRAISE
var ROOMID 158
var ROOMID 158
var ROOMDESC Aelik's Pawn
var ROOMDESC Aelik's Pawn
Line 261: Line 265:


PERC13:
PERC13:
save MAGIC
save FORAGE
var ROOMID 164
var ROOMID 164
var ROOMDESC Balint's Tiles
var ROOMDESC Balint's Tiles
Line 268: Line 272:


PERC14:
PERC14:
save APPRAISE
save COMP
var ROOMID 181
var ROOMID 181
var ROOMDESC Mirrors by Noelle
var ROOMDESC Mirrors by Noelle
Line 275: Line 279:


PERC15:
PERC15:
save FORAGE
save MAGIC
var ROOMID 249
var ROOMID 249
var ROOMDESC Liani's Heaven, Private Table
var ROOMDESC Liani's Heaven, Private Table
Line 282: Line 286:


PERC16:
PERC16:
save COMP
save APPRAISE
var ROOMID 243
var ROOMID 243
var ROOMDESC Tower of Honor, Guildleader's Office
var ROOMDESC Tower of Honor, Guildleader's Office
Line 289: Line 293:


PERC17:
PERC17:
save MAGIC
save FORAGE
var ROOMID 487
var ROOMID 487
var ROOMDESC A Grand Entrance
var ROOMDESC A Grand Entrance
Line 296: Line 300:


PERC18:
PERC18:
save APPRAISE
save COMP
var ROOMID 483
var ROOMID 483
var ROOMDESC Seats of Plenty
var ROOMDESC Seats of Plenty
Line 303: Line 307:


PERC19:
PERC19:
save FORAGE
save MAGIC
var ROOMID 462
var ROOMID 462
var ROOMDESC Golden Phoenix, Front Desk
var ROOMDESC Golden Phoenix, Front Desk
Line 310: Line 314:


PERC20:
PERC20:
save COMP
save APPRAISE
var ROOMID 463
var ROOMID 463
var ROOMDESC Golden Phoenix, Tavern Room
var ROOMDESC Golden Phoenix, Tavern Room
Line 317: Line 321:


PERC21:
PERC21:
save MAGIC
save FORAGE
var ROOMID 395
var ROOMID 395
var ROOMDESC Temple of Darkness, Glassus' Shop
var ROOMDESC Temple of Darkness, Glassus' Shop
Line 324: Line 328:


PERC22:
PERC22:
save APPRAISE
save COMP
var ROOMID 385
var ROOMID 385
var ROOMDESC Shard's Osut'vie
var ROOMDESC Shard's Osut'vie
Line 335: Line 339:
skill.check:
skill.check:
if $Empathy.LearningRate > 33 then
if $Empathy.LearningRate > 33 then
goto end
goto end
else
else
return
return


end:
end:
Line 352: Line 356:
send stow left
send stow left
waitforre ^You put|^Stow what
waitforre ^You put|^Stow what
put #mapper walk Noose
put #mapper walk 488
waitfor Hangman's Noose, Common Room
waitfor Stormwill Tower, Entrance Hall


send hum $hum</pre>
send hum $hum</pre>

Revision as of 22:42, 27 August 2011

Health-Walk Shard (script)
Category training
Front-end Genie
Author Isharon

Run this script anywhere in Shard to start health-walking. I've avoided popular destinations such as the gem-selling room, because health-walking tends to annoy the occupants.

This script trains the following skills: appraisal, arcana, empathy, first aid, foraging, harness ability, life magic, mechanical lore, perception, power perceive, scholarship, and vocals. You probably won't lock all of these skills while running this script, but it will keep them draining.

Required Genie Settings

The script hums and uses cambrinth. You need to open your character's variables file and define variables for cambrinth and hum. For example:

#var {cambrinth} {kingsnake armband}
#var {hum} {bolero}

I also recommend adding my humming triggers:

#trigger {^You finish humming} {#send hum $hum}
#trigger {^You should stop playing before you do that} {#send stop hum;#send 1 $lastcommand}

You must be using the official Genie maps my map to run this script.

Changelog

  • 08/27/2011: Fixed a problem that caused the script to hang on appraisal training.
  • 08/05/2011: Fixed avenger-related bug.
  • 03/30/2011: The script will no longer hang if you fumble while humming.

Script

put #clear main
setvariable gs avenger
put #class arrive off
put #class combat off
put #class rp on

put avoid !drag
waitforre ^You're now avoiding

put avoid !hold
waitforre ^You're now avoiding

put avoid !join
waitforre ^You're now avoiding

send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking

send close my compendium
waitforre ^You close|^That is already|^What were

send stow right
waitforre ^You put|^Stow what

send stow left
waitforre ^You put|^Stow what

send hum $hum
waitforre ^You .+ hum|^You are already performing something

send open my compendium
pause

put #mapper load Map67_Shard
put look
action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,)

goto PERC1

COMP:
if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC
if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth
put get my compendium
waitforre o
put turn my compendium
waitforre o
put study my compendium
wait
pause .2
goto HPERC

MAGIC:
if ($mana < 85) then goto APPRAISE
else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP
if ("$righthandnoun" = "compendium") then put stow my compendium
send stop hum
waitforre ^You stop|^In the name
put prep GS
wait
put charge my $cambrinth 11
waitfor Roundtime
pause .1
pause .1
put focus my $cambrinth
gs1:
pause 2
match gs2 not understanding your question.
match castgs1 ^With a sad look
put ask %gs for leave
castgs1:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
waitforre ^You .+ hum|^You are already performing something
goto HPERC
gs2:
pause 2
match gs3 not understanding your question.
match castgs2 ^With a sad look
put ask second %gs for leave
castgs2:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
waitforre ^You .+ hum|^You are already performing something
goto HPERC

gs3:
pause 2
match gs1 not understanding your question.
match castgs3 ^With a sad look
put ask second %gs for leave
castgs3:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
waitforre ^You .+ hum|^You are already performing something
goto HPERC

APPRAISE:
if ($Appraisal.LearningRate >= 34) then goto FORAGE
if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in
APPRAISE2:
send appraise %gs quick
wait
pause
return
goto HPERC

FORAGE:
if ($Perception.LearningRate >= 34) then goto OTHER
send collect torn cloth
wait
pause
send collect torn cloth
wait
pause
KICK:
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to
goto HPERC

OTHER:
pause 5
goto HPERC

HPERC:
pause .5
match %s You're not ready to do that again, yet.
matchre RETURN You close your eyes, drawing all your thoughts inward,
put perceive health
matchwait

PHMOVE:
pause .5
put #mapper walk %ROOMID
waitfor %ROOMDESC
pause .5
return

RETURN:
pause .5
return

PERC1:
save FORAGE
var ROOMID 488
var ROOMDESC Stormwill Tower, Entrance Hall
gosub PHMOVE
gosub HPERC

PERC2:
save COMP
var ROOMID 452
var ROOMDESC Zerek's General Store
gosub PHMOVE
gosub HPERC

PERC3:
save MAGIC
var ROOMID 574
var ROOMDESC Painted Ladies Design
gosub PHMOVE
gosub HPERC

PERC4:
save APPRAISE
var ROOMID 508
var ROOMDESC Brickwell Tower, Guildmaster's Office
gosub PHMOVE
gosub HPERC

PERC5:
save FORAGE
var ROOMID 436
var ROOMDESC Sister Imadrail's Emporium
gosub PHMOVE
gosub HPERC

PERC6:
save COMP
var ROOMID 548
var ROOMDESC Province of Ilithi, Citizenship Office
gosub PHMOVE
gosub HPERC

PERC7:
save MAGIC
var ROOMID 215
var ROOMDESC Budd's Barber Shop
gosub PHMOVE
gosub HPERC

PERC8:
save APPRAISE
var ROOMID 225
var ROOMDESC Bettin' Birdies, The Casino
gosub PHMOVE
gosub HPERC

PERC9:
save FORAGE
var ROOMID 221
var ROOMDESC The Heraldry Shop
gosub PHMOVE
gosub HPERC

PERC10:
save COMP
var ROOMID 220
var ROOMDESC Blazons and Banners
gosub PHMOVE
gosub HPERC

PERC11:
save MAGIC
var ROOMID 208
var ROOMDESC Coin of the Realm
gosub PHMOVE
gosub HPERC

PERC12:
save APPRAISE
var ROOMID 158
var ROOMDESC Aelik's Pawn
gosub PHMOVE
gosub HPERC

PERC13:
save FORAGE
var ROOMID 164
var ROOMDESC Balint's Tiles
gosub PHMOVE
gosub HPERC

PERC14:
save COMP
var ROOMID 181
var ROOMDESC Mirrors by Noelle
gosub PHMOVE
gosub HPERC

PERC15:
save MAGIC
var ROOMID 249
var ROOMDESC Liani's Heaven, Private Table
gosub PHMOVE
gosub HPERC

PERC16:
save APPRAISE
var ROOMID 243
var ROOMDESC Tower of Honor, Guildleader's Office
gosub PHMOVE
gosub HPERC

PERC17:
save FORAGE
var ROOMID 487
var ROOMDESC A Grand Entrance
gosub PHMOVE
gosub HPERC

PERC18:
save COMP
var ROOMID 483
var ROOMDESC Seats of Plenty
gosub PHMOVE
gosub HPERC

PERC19:
save MAGIC
var ROOMID 462
var ROOMDESC Golden Phoenix, Front Desk
gosub PHMOVE
gosub HPERC

PERC20:
save APPRAISE
var ROOMID 463
var ROOMDESC Golden Phoenix, Tavern Room
gosub PHMOVE
gosub HPERC

PERC21:
save FORAGE
var ROOMID 395
var ROOMDESC Temple of Darkness, Glassus' Shop
gosub PHMOVE
gosub HPERC

PERC22:
save COMP
var ROOMID 385
var ROOMDESC Shard's Osut'vie
gosub PHMOVE
gosub HPERC

gosub skill.check
goto PERC1

skill.check:
if $Empathy.LearningRate > 33 then
goto end
else
return

end:
send echo YOU ARE MIND LOCKED IN EMPATHY.
put #class arrive on
put avoid all
waitforre ^All AVOID options cleared
send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking
send close my compendium
waitforre ^You close|^That is already|^What were
send stow right
waitforre ^You put|^Stow what
send stow left
waitforre ^You put|^Stow what
put #mapper walk 488
waitfor Stormwill Tower, Entrance Hall

send hum $hum