Health-Walk Shard (script): Difference between revisions
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==Changelog== |
==Changelog== |
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*'''08/05/2011''': Fixed avenger-related bug. |
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*'''03/30/2011''': The script will no longer hang if you fumble while humming. |
*'''03/30/2011''': The script will no longer hang if you fumble while humming. |
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waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking |
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking |
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send close my compendium |
send close my shalswar-hide compendium |
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waitforre ^You close|^That is already|^What were |
waitforre ^You close|^That is already|^What were |
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| Line 55: | Line 56: | ||
waitforre ^You .+ hum|^You are already performing something |
waitforre ^You .+ hum|^You are already performing something |
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send open my compendium |
send open my shalswar-hide compendium |
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pause |
pause |
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| Line 67: | Line 68: | ||
if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC |
if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC |
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if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth |
if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth |
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put get my compendium |
put get my shalswar-hide compendium |
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waitforre o |
waitforre o |
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put turn my compendium |
put turn my shalswar-hide compendium |
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waitforre o |
waitforre o |
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put study my compendium |
put study my shalswar-hide compendium |
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wait |
wait |
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pause .2 |
pause .2 |
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| Line 79: | Line 80: | ||
if ($mana < 85) then goto APPRAISE |
if ($mana < 85) then goto APPRAISE |
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else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP |
else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP |
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if ("$righthandnoun" = "compendium") then put stow my compendium |
if ("$righthandnoun" = "compendium") then put stow my shalswar-hide compendium |
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send stop hum |
send stop hum |
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waitforre ^You stop|^In the name |
waitforre ^You stop|^In the name |
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| Line 176: | Line 177: | ||
PERC1: |
PERC1: |
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save |
save MAGIC |
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var ROOMID 488 |
var ROOMID 488 |
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var ROOMDESC Stormwill Tower, Entrance Hall |
var ROOMDESC Stormwill Tower, Entrance Hall |
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| Line 183: | Line 184: | ||
PERC2: |
PERC2: |
||
save |
save APPRAISE |
||
var ROOMID 452 |
var ROOMID 452 |
||
var ROOMDESC Zerek's General Store |
var ROOMDESC Zerek's General Store |
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| Line 190: | Line 191: | ||
PERC3: |
PERC3: |
||
save |
save FORAGE |
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var ROOMID 574 |
var ROOMID 574 |
||
var ROOMDESC Painted Ladies Design |
var ROOMDESC Painted Ladies Design |
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| Line 197: | Line 198: | ||
PERC4: |
PERC4: |
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save |
save COMP |
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var ROOMID 508 |
var ROOMID 508 |
||
var ROOMDESC Brickwell Tower, Guildmaster's Office |
var ROOMDESC Brickwell Tower, Guildmaster's Office |
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| Line 204: | Line 205: | ||
PERC5: |
PERC5: |
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save |
save MAGIC |
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var ROOMID 436 |
var ROOMID 436 |
||
var ROOMDESC Sister Imadrail's Emporium |
var ROOMDESC Sister Imadrail's Emporium |
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| Line 211: | Line 212: | ||
PERC6: |
PERC6: |
||
save |
save APPRAISE |
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var ROOMID 548 |
var ROOMID 548 |
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var ROOMDESC Province of Ilithi, Citizenship Office |
var ROOMDESC Province of Ilithi, Citizenship Office |
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| Line 218: | Line 219: | ||
PERC7: |
PERC7: |
||
save |
save FORAGE |
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var ROOMID 215 |
var ROOMID 215 |
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var ROOMDESC Budd's Barber Shop |
var ROOMDESC Budd's Barber Shop |
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| Line 225: | Line 226: | ||
PERC8: |
PERC8: |
||
save |
save COMP |
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var ROOMID 225 |
var ROOMID 225 |
||
var ROOMDESC Bettin' Birdies, The Casino |
var ROOMDESC Bettin' Birdies, The Casino |
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| Line 232: | Line 233: | ||
PERC9: |
PERC9: |
||
save |
save MAGIC |
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var ROOMID 221 |
var ROOMID 221 |
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var ROOMDESC The Heraldry Shop |
var ROOMDESC The Heraldry Shop |
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| Line 239: | Line 240: | ||
PERC10: |
PERC10: |
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save |
save APPRAISE |
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var ROOMID 220 |
var ROOMID 220 |
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var ROOMDESC Blazons and Banners |
var ROOMDESC Blazons and Banners |
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| Line 246: | Line 247: | ||
PERC11: |
PERC11: |
||
save |
save FORAGE |
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var ROOMID 208 |
var ROOMID 208 |
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var ROOMDESC Coin of the Realm |
var ROOMDESC Coin of the Realm |
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| Line 253: | Line 254: | ||
PERC12: |
PERC12: |
||
save |
save COMP |
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var ROOMID 158 |
var ROOMID 158 |
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var ROOMDESC Aelik's Pawn |
var ROOMDESC Aelik's Pawn |
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| Line 260: | Line 261: | ||
PERC13: |
PERC13: |
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save |
save MAGIC |
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var ROOMID 164 |
var ROOMID 164 |
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var ROOMDESC Balint's Tiles |
var ROOMDESC Balint's Tiles |
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| Line 267: | Line 268: | ||
PERC14: |
PERC14: |
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save |
save APPRAISE |
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var ROOMID 181 |
var ROOMID 181 |
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var ROOMDESC Mirrors by Noelle |
var ROOMDESC Mirrors by Noelle |
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| Line 274: | Line 275: | ||
PERC15: |
PERC15: |
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save |
save FORAGE |
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var ROOMID 249 |
var ROOMID 249 |
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var ROOMDESC Liani's Heaven, Private Table |
var ROOMDESC Liani's Heaven, Private Table |
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| Line 281: | Line 282: | ||
PERC16: |
PERC16: |
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save |
save COMP |
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var ROOMID 243 |
var ROOMID 243 |
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var ROOMDESC Tower of Honor, Guildleader's Office |
var ROOMDESC Tower of Honor, Guildleader's Office |
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| Line 288: | Line 289: | ||
PERC17: |
PERC17: |
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save |
save MAGIC |
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var ROOMID 487 |
var ROOMID 487 |
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var ROOMDESC A Grand Entrance |
var ROOMDESC A Grand Entrance |
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| Line 295: | Line 296: | ||
PERC18: |
PERC18: |
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save |
save APPRAISE |
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var ROOMID 483 |
var ROOMID 483 |
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var ROOMDESC Seats of Plenty |
var ROOMDESC Seats of Plenty |
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| Line 302: | Line 303: | ||
PERC19: |
PERC19: |
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save |
save FORAGE |
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var ROOMID 462 |
var ROOMID 462 |
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var ROOMDESC Golden Phoenix, Front Desk |
var ROOMDESC Golden Phoenix, Front Desk |
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| Line 309: | Line 310: | ||
PERC20: |
PERC20: |
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save |
save COMP |
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var ROOMID 463 |
var ROOMID 463 |
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var ROOMDESC Golden Phoenix, Tavern Room |
var ROOMDESC Golden Phoenix, Tavern Room |
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| Line 316: | Line 317: | ||
PERC21: |
PERC21: |
||
save |
save MAGIC |
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var ROOMID 395 |
var ROOMID 395 |
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var ROOMDESC Temple of Darkness, Glassus' Shop |
var ROOMDESC Temple of Darkness, Glassus' Shop |
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| Line 323: | Line 324: | ||
PERC22: |
PERC22: |
||
save |
save APPRAISE |
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var ROOMID 385 |
var ROOMID 385 |
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var ROOMDESC Shard's Osut'vie |
var ROOMDESC Shard's Osut'vie |
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gosub PHMOVE |
gosub PHMOVE |
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gosub HPERC |
gosub HPERC |
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gosub skill.check |
gosub skill.check |
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goto PERC1 |
goto PERC1 |
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| Line 344: | Line 346: | ||
send ask %gs for leave |
send ask %gs for leave |
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waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking |
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking |
||
send close my compendium |
send close my shalswar-hide compendium |
||
waitforre ^You close|^That is already|^What were |
waitforre ^You close|^That is already|^What were |
||
send stow right |
send stow right |
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Revision as of 12:38, 5 August 2011
| Health-Walk Shard (script) | |
|---|---|
| Category | training |
| Front-end | Genie |
| Author | Isharon |
Run this script anywhere in Shard to start health-walking. I've avoided popular destinations such as the gem-selling room, because health-walking tends to annoy the occupants.
This script trains the following skills: appraisal, arcana, empathy, first aid, foraging, harness ability, life magic, mechanical lore, perception, power perceive, scholarship, and vocals. You probably won't lock all of these skills while running this script, but it will keep them draining.
Required Genie Settings
The script hums and uses cambrinth. You need to open your character's variables file and define variables for cambrinth and hum. For example:
#var {cambrinth} {kingsnake armband}
#var {hum} {bolero}
I also recommend adding my humming triggers:
#trigger {^You finish humming} {#send hum $hum}
#trigger {^You should stop playing before you do that} {#send stop hum;#send 1 $lastcommand}
You must be using the official Genie maps my map to run this script.
Changelog
- 08/05/2011: Fixed avenger-related bug.
- 03/30/2011: The script will no longer hang if you fumble while humming.
Script
setvariable gs avenger
put #class arrive off
put avoid !drag
waitforre ^You're now avoiding
put avoid !hold
waitforre ^You're now avoiding
put avoid !join
waitforre ^You're now avoiding
send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking
send close my shalswar-hide compendium
waitforre ^You close|^That is already|^What were
send stow right
waitforre ^You put|^Stow what
send stow left
waitforre ^You put|^Stow what
send hum $hum
waitforre ^You .+ hum|^You are already performing something
send open my shalswar-hide compendium
pause
put #mapper load Map67_Shard
put look
action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,)
goto PERC1
COMP:
if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC
if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth
put get my shalswar-hide compendium
waitforre o
put turn my shalswar-hide compendium
waitforre o
put study my shalswar-hide compendium
wait
pause .2
goto HPERC
MAGIC:
if ($mana < 85) then goto APPRAISE
else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP
if ("$righthandnoun" = "compendium") then put stow my shalswar-hide compendium
send stop hum
waitforre ^You stop|^In the name
put prep GS
wait
put charge my $cambrinth 11
waitfor Roundtime
pause .1
pause .1
put focus my $cambrinth
gs1:
pause 2
match gs2 not understanding your question.
match castgs1 ^With a sad look
put ask %gs for leave
castgs1:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
waitforre ^You .+ hum|^You are already performing something
goto HPERC
gs2:
pause 2
match gs3 not understanding your question.
match castgs2 ^With a sad look
put ask second %gs for leave
castgs2:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
waitforre ^You .+ hum|^You are already performing something
goto HPERC
gs3:
pause 2
match gs1 not understanding your question.
match castgs3 ^With a sad look
put ask second %gs for leave
castgs3:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
waitforre ^You .+ hum|^You are already performing something
goto HPERC
APPRAISE:
if ($Appraisal.LearningRate >= 34) then goto FORAGE
if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in
APPRAISE2:
send appraise %gs quick
wait
pause
return
goto HPERC
FORAGE:
if ($Perception.LearningRate >= 34) then goto OTHER
send collect torn cloth
wait
pause
send collect torn cloth
wait
pause
KICK:
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to
goto HPERC
OTHER:
pause 5
goto HPERC
HPERC:
pause .5
match %s You're not ready to do that again, yet.
match RETURN You close your eyes, drawing all your thoughts inward,
put perceive health
matchwait
PHMOVE:
pause .5
put #mapper walk %ROOMID
waitfor %ROOMDESC
pause .5
return
RETURN:
pause .5
return
PERC1:
save MAGIC
var ROOMID 488
var ROOMDESC Stormwill Tower, Entrance Hall
gosub PHMOVE
gosub HPERC
PERC2:
save APPRAISE
var ROOMID 452
var ROOMDESC Zerek's General Store
gosub PHMOVE
gosub HPERC
PERC3:
save FORAGE
var ROOMID 574
var ROOMDESC Painted Ladies Design
gosub PHMOVE
gosub HPERC
PERC4:
save COMP
var ROOMID 508
var ROOMDESC Brickwell Tower, Guildmaster's Office
gosub PHMOVE
gosub HPERC
PERC5:
save MAGIC
var ROOMID 436
var ROOMDESC Sister Imadrail's Emporium
gosub PHMOVE
gosub HPERC
PERC6:
save APPRAISE
var ROOMID 548
var ROOMDESC Province of Ilithi, Citizenship Office
gosub PHMOVE
gosub HPERC
PERC7:
save FORAGE
var ROOMID 215
var ROOMDESC Budd's Barber Shop
gosub PHMOVE
gosub HPERC
PERC8:
save COMP
var ROOMID 225
var ROOMDESC Bettin' Birdies, The Casino
gosub PHMOVE
gosub HPERC
PERC9:
save MAGIC
var ROOMID 221
var ROOMDESC The Heraldry Shop
gosub PHMOVE
gosub HPERC
PERC10:
save APPRAISE
var ROOMID 220
var ROOMDESC Blazons and Banners
gosub PHMOVE
gosub HPERC
PERC11:
save FORAGE
var ROOMID 208
var ROOMDESC Coin of the Realm
gosub PHMOVE
gosub HPERC
PERC12:
save COMP
var ROOMID 158
var ROOMDESC Aelik's Pawn
gosub PHMOVE
gosub HPERC
PERC13:
save MAGIC
var ROOMID 164
var ROOMDESC Balint's Tiles
gosub PHMOVE
gosub HPERC
PERC14:
save APPRAISE
var ROOMID 181
var ROOMDESC Mirrors by Noelle
gosub PHMOVE
gosub HPERC
PERC15:
save FORAGE
var ROOMID 249
var ROOMDESC Liani's Heaven, Private Table
gosub PHMOVE
gosub HPERC
PERC16:
save COMP
var ROOMID 243
var ROOMDESC Tower of Honor, Guildleader's Office
gosub PHMOVE
gosub HPERC
PERC17:
save MAGIC
var ROOMID 487
var ROOMDESC A Grand Entrance
gosub PHMOVE
gosub HPERC
PERC18:
save APPRAISE
var ROOMID 483
var ROOMDESC Seats of Plenty
gosub PHMOVE
gosub HPERC
PERC19:
save FORAGE
var ROOMID 462
var ROOMDESC Golden Phoenix, Front Desk
gosub PHMOVE
gosub HPERC
PERC20:
save COMP
var ROOMID 463
var ROOMDESC Golden Phoenix, Tavern Room
gosub PHMOVE
gosub HPERC
PERC21:
save MAGIC
var ROOMID 395
var ROOMDESC Temple of Darkness, Glassus' Shop
gosub PHMOVE
gosub HPERC
PERC22:
save APPRAISE
var ROOMID 385
var ROOMDESC Shard's Osut'vie
gosub PHMOVE
gosub HPERC
gosub skill.check
goto PERC1
skill.check:
if $Empathy.LearningRate > 33 then
goto end
else
return
end:
send echo YOU ARE MIND LOCKED IN EMPATHY.
put #class arrive on
put avoid all
waitforre ^All AVOID options cleared
send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking
send close my shalswar-hide compendium
waitforre ^You close|^That is already|^What were
send stow right
waitforre ^You put|^Stow what
send stow left
waitforre ^You put|^Stow what
put #mapper walk Noose
waitfor Hangman's Noose, Common Room
send hum $hum