Health-Walk Shard (script): Difference between revisions

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Run this Genie3 script anywhere in Shard to start health-walking. I've avoided popular destinations such as the bazaar tent and gem-selling room, because health-walking tends to annoy the occupants.<br>
Run this Genie3 script anywhere in Shard to start health-walking. I've avoided popular destinations such as the gem-selling room, because health-walking tends to annoy the occupants.<br>
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This script trains the following skills: appraisal, arcana, empathy, first aid, foraging, harness ability, life magic, mechanical lore, perception, power perceive, scholarship, and vocals. You probably won't lock all of these skills while running this script, but it will keep them draining.<br>
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The script uses cambrinth. You need to open your character's variables file and define variables for cambrinth and hum. For example:
The script uses cambrinth. You need to open your character's variables file and define variables for cambrinth and hum. For example:

Revision as of 13:55, 14 January 2011

Run this Genie3 script anywhere in Shard to start health-walking. I've avoided popular destinations such as the gem-selling room, because health-walking tends to annoy the occupants.

This script trains the following skills: appraisal, arcana, empathy, first aid, foraging, harness ability, life magic, mechanical lore, perception, power perceive, scholarship, and vocals. You probably won't lock all of these skills while running this script, but it will keep them draining.

The script uses cambrinth. You need to open your character's variables file and define variables for cambrinth and hum. For example:

#var {cambrinth} {kingsnake armband}
#var {hum} {bolero}

I also recommend adding my humming triggers:

#trigger {^You finish humming} {#send hum $hum}
#trigger {^You should stop playing before you do that} {#send stop hum;#send 1 $lastcommand}

You must be using my map to run this script.

Script

action send 1 $lastcommand when ^(\.\.\.wait|Sorry\,)
setvariable gs avenger
put arrive2

put avoid !drag
waitforre ^You're now avoiding

put avoid !hold
waitforre ^You're now avoiding

put avoid !join
waitforre ^You're now avoiding

send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking

send close my compendium
waitforre ^You close|^That is already|^What were

send stow right
waitforre ^You put|^Stow what

send stow left
waitforre ^You put|^Stow what

send hum $hum
waitforre ^You begin to hum|^You are already performing something

send open my compendium
pause

	put #mapper load Map67_Shard
	put look
	action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,)

goto PERC1

COMP:
	if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC
	if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth
	put get my compendium
	waitforre o
	put turn my compendium
	waitforre o
	put study my compendium
	wait
	pause .2
	goto HPERC

MAGIC:
	if ($mana < 85) then goto APPRAISE 
	else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP
	if ("$righthandnoun" = "compendium") then put stow my compendium
	send stop hum
	waitforre ^You stop|^In the name
	put prep GS
	wait
	put charge my $cambrinth 11
	waitfor Roundtime
	pause .1
	pause .1
	put focus my $cambrinth
gs1:
	pause 2
	match gs2 not understanding your question.
	match castgs1 ^With a sad look
	put ask %gs for leave
	castgs1:
	matchwait 1.5
	put cast %gs
	waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
	send hum $hum
	waitforre ^You begin to hum|^You are already performing something
	goto HPERC
gs2:
	pause 2
	match gs3 not understanding your question.
	match castgs2 ^With a sad look
	put ask second %gs for leave
	castgs2:
	matchwait 1.5
	put cast %gs
	waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
	send hum $hum
	waitforre ^You begin to hum|^You are already performing something
	goto HPERC

gs3:
	pause 2
	match gs1 not understanding your question.
	match castgs3 ^With a sad look
	put ask second %gs for leave
	castgs3:
	matchwait 1.5
	put cast %gs
	waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
	send hum $hum
	waitforre ^You begin to hum|^You are already performing something
	goto HPERC
	
APPRAISE:
	if ($Appraisal.LearningRate >= 34) then goto FORAGE
	if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2
	waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in
	APPRAISE2:
	send appraise %gs quick
	wait
	pause
	return
	goto HPERC
	
FORAGE:
	if ($Perception.LearningRate >= 34) then goto OTHER
	send collect torn cloth
	wait
	pause
	send collect torn cloth
	wait
	pause
	KICK:
	send kick pile
	waitforre Assuming you mean a pile|^I could not find what you were referring to
	send kick pile
	waitforre Assuming you mean a pile|^I could not find what you were referring to
	goto HPERC
	
OTHER:
	pause 5
	goto HPERC

HPERC:
	pause .5
		match %s You're not ready to do that again, yet.
		match RETURN You close your eyes, drawing all your thoughts inward,
	put perceive health
	matchwait
	
PHMOVE:
	pause .5
	put #mapper walk %ROOMID
	waitfor %ROOMDESC
	pause .5
	return

RETURN:
	pause .5
	return

PERC1:
save COMP
var ROOMID 227
var ROOMDESC Stormwill Tower, Entrance Hall
gosub PHMOVE
gosub HPERC

PERC2:
save MAGIC
var ROOMID 209
var ROOMDESC Zerek's General Store
gosub PHMOVE
gosub HPERC

PERC3:
save APPRAISE
var ROOMID 345
var ROOMDESC Painted Ladies Design
gosub PHMOVE
gosub HPERC

PERC4:
save FORAGE
var ROOMID 268
var ROOMDESC Brickwell Tower, Guildmaster's Office
gosub PHMOVE
gosub HPERC

PERC5:
save COMP
var ROOMID 341
var ROOMDESC Sister Imadrail's Emporium
gosub PHMOVE
gosub HPERC

PERC6:
save MAGIC
var ROOMID 281
var ROOMDESC Province of Ilithi, Citizenship Office
gosub PHMOVE
gosub HPERC

PERC7:
save APPRAISE
var ROOMID 569
var ROOMDESC Budd's Barber Shop
gosub PHMOVE
gosub HPERC

PERC8:
save FORAGE
var ROOMID 567
var ROOMDESC Bettin' Birdies, The Casino
gosub PHMOVE
gosub HPERC

PERC9:
save COMP
var ROOMID 549
var ROOMDESC The Heraldry Shop
gosub PHMOVE
gosub HPERC

PERC10:
save MAGIC
var ROOMID 550
var ROOMDESC Blazons and Banners
gosub PHMOVE
gosub HPERC

PERC11:
save APPRAISE
var ROOMID 553
var ROOMDESC Coin of the Realm
gosub PHMOVE
gosub HPERC

PERC12:
save FORAGE
var ROOMID 153
var ROOMDESC Aelik's Pawn
gosub PHMOVE
gosub HPERC

PERC13:
save COMP
var ROOMID 152
var ROOMDESC Balint's Tiles
gosub PHMOVE
gosub HPERC

PERC14:
save MAGIC
var ROOMID 150
var ROOMDESC Mirrors by Noelle
gosub PHMOVE
gosub HPERC

PERC15:
save APPRAISE
var ROOMID 172
var ROOMDESC Liani's Heaven, Private Table
gosub PHMOVE
gosub HPERC

PERC16:
save FORAGE
var ROOMID 259
var ROOMDESC Tower of Honor, Guildleader's Office
gosub PHMOVE
gosub HPERC

PERC17:
save COMP
var ROOMID 175
var ROOMDESC A Grand Entrance
gosub PHMOVE
gosub HPERC

PERC18:
save MAGIC
var ROOMID 176
var ROOMDESC Seats of Plenty
gosub PHMOVE
gosub HPERC

PERC19:
save APPRAISE
var ROOMID 177
var ROOMDESC Golden Phoenix, Front Desk
gosub PHMOVE
gosub HPERC

PERC20:
save FORAGE
var ROOMID 178
var ROOMDESC Golden Phoenix, Tavern Room
gosub PHMOVE
gosub HPERC

PERC21:
save COMP
var ROOMID 315
var ROOMDESC Temple of Darkness, Glassus' Shop
gosub PHMOVE
gosub HPERC

PERC22:
save MAGIC
var ROOMID 206
var ROOMDESC Shard's Osut'vie
gosub PHMOVE
gosub HPERC
gosub skill.check
goto PERC1

skill.check:
if $Empathy.LearningRate > 33 then
	goto end
	else
	return

end:
send echo YOU ARE MIND LOCKED IN EMPATHY.
put arrive1
put avoid all
waitforre ^All AVOID options cleared
send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking
send close my compendium
waitforre ^You close|^That is already|^What were
send stow right
waitforre ^You put|^Stow what
send stow left
waitforre ^You put|^Stow what

put .idle