Health-Walk Crossing (script): Difference between revisions
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| Line 187: | Line 187: | ||
PERC1: |
PERC1: |
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save FORAGE |
save FORAGE |
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var ROOMID |
var ROOMID 218 |
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var ROOMDESC |
var ROOMDESC Ragge's Locksmithing, Salesroom |
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gosub PHMOVE |
gosub PHMOVE |
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gosub HPERC |
gosub HPERC |
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| Line 194: | Line 194: | ||
PERC2: |
PERC2: |
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save COMP |
save COMP |
||
var ROOMID |
var ROOMID 426 |
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var ROOMDESC |
var ROOMDESC The True Bard D'Or, Fine Instruments |
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gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
||
| Line 201: | Line 201: | ||
PERC3: |
PERC3: |
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save MAGIC |
save MAGIC |
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var ROOMID |
var ROOMID 23 |
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var ROOMDESC The |
var ROOMDESC The Crossing, Town Green Southwest |
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gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
||
| Line 208: | Line 208: | ||
PERC4: |
PERC4: |
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save APPRAISE |
save APPRAISE |
||
var ROOMID |
var ROOMID 192 |
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var ROOMDESC |
var ROOMDESC Tembeg's Armory, Salesroom |
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gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
||
| Line 215: | Line 215: | ||
PERC5: |
PERC5: |
||
save FORAGE |
save FORAGE |
||
var ROOMID |
var ROOMID 14 |
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var ROOMDESC |
var ROOMDESC The Crossing, Town Green North |
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gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
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| Line 222: | Line 222: | ||
PERC6: |
PERC6: |
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save COMP |
save COMP |
||
var ROOMID |
var ROOMID 191 |
||
var ROOMDESC |
var ROOMDESC Milgrym's Weapons, Showroom |
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gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
||
| Line 229: | Line 229: | ||
PERC7: |
PERC7: |
||
save MAGIC |
save MAGIC |
||
var ROOMID |
var ROOMID 15 |
||
var ROOMDESC |
var ROOMDESC The Crossing, Town Green Southeast |
||
gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
||
| Line 236: | Line 236: | ||
PERC8: |
PERC8: |
||
save APPRAISE |
save APPRAISE |
||
var ROOMID |
var ROOMID 189 |
||
var ROOMDESC |
var ROOMDESC Berolt's Dry Goods, Showroom |
||
gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
||
| Line 243: | Line 243: | ||
PERC9: |
PERC9: |
||
save FORAGE |
save FORAGE |
||
var ROOMID |
var ROOMID 330 |
||
var ROOMDESC |
var ROOMDESC Town Hall, Citizenship Registration Office |
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gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
||
| Line 250: | Line 250: | ||
PERC10: |
PERC10: |
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save COMP |
save COMP |
||
var ROOMID |
var ROOMID 341 |
||
var ROOMDESC Town Hall, |
var ROOMDESC Town Hall, Lottery Office |
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gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
||
| Line 257: | Line 257: | ||
PERC11: |
PERC11: |
||
save MAGIC |
save MAGIC |
||
var ROOMID |
var ROOMID 342 |
||
var ROOMDESC Town Hall, |
var ROOMDESC Town Hall, Genealogy Office |
||
gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
||
| Line 264: | Line 264: | ||
PERC12: |
PERC12: |
||
save APPRAISE |
save APPRAISE |
||
var ROOMID |
var ROOMID 394 |
||
var ROOMDESC |
var ROOMDESC Grisgonda's Gems and Jewels |
||
gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
||
| Line 271: | Line 271: | ||
PERC13: |
PERC13: |
||
save FORAGE |
save FORAGE |
||
var ROOMID |
var ROOMID 621 |
||
var ROOMDESC |
var ROOMDESC MAMAS Company, Main Office |
||
gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
||
| Line 278: | Line 278: | ||
PERC14: |
PERC14: |
||
save COMP |
save COMP |
||
var ROOMID |
var ROOMID 228 |
||
var ROOMDESC |
var ROOMDESC Catrox's Forge, Entryway |
||
gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
||
| Line 285: | Line 285: | ||
PERC15: |
PERC15: |
||
save MAGIC |
save MAGIC |
||
var ROOMID |
var ROOMID 461 |
||
var ROOMDESC |
var ROOMDESC Marcipur's Stitchery, Workshop |
||
gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
||
| Line 292: | Line 292: | ||
PERC16: |
PERC16: |
||
save APPRAISE |
save APPRAISE |
||
var ROOMID |
var ROOMID 462 |
||
var ROOMDESC |
var ROOMDESC Talmai's Cobblery, Salesroom |
||
gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
||
| Line 299: | Line 299: | ||
PERC17: |
PERC17: |
||
save FORAGE |
save FORAGE |
||
var ROOMID |
var ROOMID 797 |
||
var ROOMDESC |
var ROOMDESC The Bottom Line |
||
gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
||
| Line 306: | Line 306: | ||
PERC18: |
PERC18: |
||
save COMP |
save COMP |
||
var ROOMID |
var ROOMID 894 |
||
var ROOMDESC |
var ROOMDESC Paladins' Guild, Stable |
||
gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
||
| Line 313: | Line 313: | ||
PERC19: |
PERC19: |
||
save MAGIC |
save MAGIC |
||
var ROOMID |
var ROOMID 668 |
||
var ROOMDESC |
var ROOMDESC Hameel's Carpet Emporium |
||
gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
||
| Line 320: | Line 320: | ||
PERC20: |
PERC20: |
||
save APPRAISE |
save APPRAISE |
||
var ROOMID |
var ROOMID 796 |
||
var ROOMDESC |
var ROOMDESC Elite Architecture |
||
gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
||
| Line 327: | Line 327: | ||
PERC21: |
PERC21: |
||
save FORAGE |
save FORAGE |
||
var ROOMID |
var ROOMID 226 |
||
var ROOMDESC |
var ROOMDESC Chizili's Alchemical Goods, Salesroom |
||
gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
||
| Line 334: | Line 334: | ||
PERC22: |
PERC22: |
||
save COMP |
save COMP |
||
var ROOMID |
var ROOMID 219 |
||
var ROOMDESC |
var ROOMDESC Mauriga's Botanicals, Salesroom |
||
gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
||
| Line 341: | Line 341: | ||
PERC23: |
PERC23: |
||
save MAGIC |
save MAGIC |
||
var ROOMID |
var ROOMID 405 |
||
var ROOMDESC |
var ROOMDESC The Crossing, Mongers' Square |
||
gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
||
| Line 348: | Line 348: | ||
PERC24: |
PERC24: |
||
save APPRAISE |
save APPRAISE |
||
var ROOMID |
var ROOMID 492 |
||
var ROOMDESC |
var ROOMDESC Taelbert's Inn, Tack Storage |
||
gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
||
| Line 355: | Line 355: | ||
PERC25: |
PERC25: |
||
save FORAGE |
save FORAGE |
||
var ROOMID |
var ROOMID 125 |
||
var ROOMDESC |
var ROOMDESC The Crossing, Fostra Square |
||
gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
||
| Line 362: | Line 362: | ||
PERC26: |
PERC26: |
||
save COMP |
save COMP |
||
var ROOMID |
var ROOMID 220 |
||
var ROOMDESC |
var ROOMDESC Falken's Tannery, Workshop |
||
gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
||
| Line 369: | Line 369: | ||
PERC27: |
PERC27: |
||
save MAGIC |
save MAGIC |
||
var ROOMID |
var ROOMID 222 |
||
var ROOMDESC Falken's Tannery, |
var ROOMDESC Falken's Tannery, Supply Room |
||
gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
||
| Line 376: | Line 376: | ||
PERC28: |
PERC28: |
||
save APPRAISE |
save APPRAISE |
||
var ROOMID |
var ROOMID 494 |
||
var ROOMDESC |
var ROOMDESC Bards' Guild, Commons |
||
gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
||
| Line 383: | Line 383: | ||
PERC29: |
PERC29: |
||
save FORAGE |
save FORAGE |
||
var ROOMID |
var ROOMID 459 |
||
var ROOMDESC |
var ROOMDESC Cormyn's House of Heirlooms |
||
gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
||
| Line 390: | Line 390: | ||
PERC30: |
PERC30: |
||
save COMP |
save COMP |
||
var ROOMID |
var ROOMID 356 |
||
var ROOMDESC |
var ROOMDESC Exterior Motives |
||
gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
||
| Line 397: | Line 397: | ||
PERC31: |
PERC31: |
||
save MAGIC |
save MAGIC |
||
var ROOMID |
var ROOMID 771 |
||
var ROOMDESC |
var ROOMDESC Viper's Nest, The Pit |
||
gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
||
| Line 404: | Line 404: | ||
PERC32: |
PERC32: |
||
save APPRAISE |
save APPRAISE |
||
var ROOMID |
var ROOMID 223 |
||
var ROOMDESC |
var ROOMDESC Herilo's Artifacts, Showroom |
||
gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
||
| Line 411: | Line 411: | ||
PERC33: |
PERC33: |
||
save FORAGE |
save FORAGE |
||
var ROOMID |
var ROOMID 357 |
||
var ROOMDESC |
var ROOMDESC Traders' Guild, Main Hall |
||
gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
||
| Line 418: | Line 418: | ||
PERC34: |
PERC34: |
||
save COMP |
save COMP |
||
var ROOMID |
var ROOMID 575 |
||
var ROOMDESC |
var ROOMDESC The Raven's Court, Membership Desk |
||
gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
||
| Line 425: | Line 425: | ||
PERC35: |
PERC35: |
||
save MAGIC |
save MAGIC |
||
var ROOMID 575 |
|||
var ROOMDESC The Raven's Court, Membership Desk |
|||
gosub PHMOVE |
|||
gosub HPERC |
|||
PERC36: |
|||
save APPRAISE |
|||
var ROOMID 763 |
var ROOMID 763 |
||
var ROOMDESC Ulven's Warehouse, Storage |
var ROOMDESC Ulven's Warehouse, Storage |
||
Revision as of 00:13, 22 July 2012
| Health-Walk Crossing (script) | |
|---|---|
| Category | training |
| Front-end | Genie |
| Author | Isharon |
Run this script anywhere in Crossing to start health-walking. I've avoided popular destinations such as the bazaar tent and gem-selling room, because health-walking tends to annoy the occupants.
This script trains the following skills: appraisal, arcana, empathy, first aid, foraging, harness ability, life magic, mechanical lore, perception, power perceive, scholarship, and vocals. You probably won't lock all of these skills while running this script, but it will keep them draining/
Required Genie Settings
The script hums and uses cambrinth. You need to open your character's variables file and define variables for cambrinth and hum. For example:
#var {cambrinth} {kingsnake armband}
#var {hum} {bolero}
I also recommend adding my humming triggers:
#trigger {^You finish humming} {#send hum $hum}
#trigger {^You should stop playing before you do that} {#send stop hum;#send 1 $lastcommand}
You must be using the official Genie maps my map to run this script.
Changelog
- 07/21/2011: Fixed room numbers to work with the current map of Crossing.
- 12/13/2011: Fixed room numbers to work with the current map of Crossing.
- 11/12/2011: Added sound effect for mind locked empathy.
- 08/27/2011: Fixed a problem that caused the script to hang on appraisal training.
- 08/14/2011: Removed the Permits Office from the script. (The room moved.)
- 08/05/2011: Fixed avenger-related bug.
- 04/25/2011: Removed Sand Spit Tavern from the loop. (Automapper sometimes tried to use inaccessible Thief-only passages.)
- 03/30/2011: The script will no longer hang if you fumble while humming.
Script
put #clear main
setvariable gs avenger
put #class arrive off
put #class combat off
put #class rp on
put avoid !drag
waitforre ^You're now avoiding
put avoid !hold
waitforre ^You're now avoiding
put avoid !join
waitforre ^You're now avoiding
send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking
send close my compendium
waitforre ^You close|^That is already|^What were
send stow right
waitforre ^You put|^Stow what
send stow left
waitforre ^You put|^Stow what
send hum $hum
waitforre ^You .+ hum|^You are already performing something
send open my compendium
pause
put #mapper load Map1_Crossing
put look
action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,)
goto PERC1
COMP:
if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC
if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth
put get my compendium
waitforre o
put turn my compendium
waitforre o
put study my compendium
wait
pause .2
goto HPERC
MAGIC:
if ($mana < 85) then goto APPRAISE
else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP
if ("$righthandnoun" = "compendium") then put stow my compendium
send stop play
waitforre ^You stop|^In the name
put prep GS
wait
put charge my $cambrinth 11
waitfor Roundtime
pause .1
pause .1
put focus my $cambrinth
gs1:
pause 2
match gs2 not understanding your question.
match castgs1 ^With a sad look
put ask %gs for leave
castgs1:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
waitforre ^You .+ hum|^You are already performing something
goto HPERC
gs2:
pause 2
match gs3 not understanding your question.
match castgs2 ^With a sad look
put ask second %gs for leave
castgs2:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
waitforre ^You .+ hum|^You are already performing something
goto HPERC
gs3:
pause 2
match gs1 not understanding your question.
match castgs3 ^With a sad look
put ask second %gs for leave
castgs3:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
waitforre ^You .+ hum|^You are already performing something
goto HPERC
APPRAISE:
if ($Appraisal.LearningRate >= 34) then goto FORAGE
if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in
APPRAISE2:
send appraise %gs quick
wait
pause
return
goto HPERC
FORAGE:
if ($Perception.LearningRate >= 34) then goto OTHER
send collect torn cloth
wait
pause
send collect torn cloth
wait
pause
KICK:
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to
goto HPERC
OTHER:
pause 5
goto HPERC
HPERC:
pause .5
match %s You're not ready to do that again, yet.
match RETURN You close your eyes, drawing all your thoughts inward,
put perceive health
matchwait
PHMOVE:
pause .5
put #mapper walk %ROOMID
waitfor %ROOMDESC
pause .5
return
RETURN:
pause .5
return
PERC1:
save FORAGE
var ROOMID 218
var ROOMDESC Ragge's Locksmithing, Salesroom
gosub PHMOVE
gosub HPERC
PERC2:
save COMP
var ROOMID 426
var ROOMDESC The True Bard D'Or, Fine Instruments
gosub PHMOVE
gosub HPERC
PERC3:
save MAGIC
var ROOMID 23
var ROOMDESC The Crossing, Town Green Southwest
gosub PHMOVE
gosub HPERC
PERC4:
save APPRAISE
var ROOMID 192
var ROOMDESC Tembeg's Armory, Salesroom
gosub PHMOVE
gosub HPERC
PERC5:
save FORAGE
var ROOMID 14
var ROOMDESC The Crossing, Town Green North
gosub PHMOVE
gosub HPERC
PERC6:
save COMP
var ROOMID 191
var ROOMDESC Milgrym's Weapons, Showroom
gosub PHMOVE
gosub HPERC
PERC7:
save MAGIC
var ROOMID 15
var ROOMDESC The Crossing, Town Green Southeast
gosub PHMOVE
gosub HPERC
PERC8:
save APPRAISE
var ROOMID 189
var ROOMDESC Berolt's Dry Goods, Showroom
gosub PHMOVE
gosub HPERC
PERC9:
save FORAGE
var ROOMID 330
var ROOMDESC Town Hall, Citizenship Registration Office
gosub PHMOVE
gosub HPERC
PERC10:
save COMP
var ROOMID 341
var ROOMDESC Town Hall, Lottery Office
gosub PHMOVE
gosub HPERC
PERC11:
save MAGIC
var ROOMID 342
var ROOMDESC Town Hall, Genealogy Office
gosub PHMOVE
gosub HPERC
PERC12:
save APPRAISE
var ROOMID 394
var ROOMDESC Grisgonda's Gems and Jewels
gosub PHMOVE
gosub HPERC
PERC13:
save FORAGE
var ROOMID 621
var ROOMDESC MAMAS Company, Main Office
gosub PHMOVE
gosub HPERC
PERC14:
save COMP
var ROOMID 228
var ROOMDESC Catrox's Forge, Entryway
gosub PHMOVE
gosub HPERC
PERC15:
save MAGIC
var ROOMID 461
var ROOMDESC Marcipur's Stitchery, Workshop
gosub PHMOVE
gosub HPERC
PERC16:
save APPRAISE
var ROOMID 462
var ROOMDESC Talmai's Cobblery, Salesroom
gosub PHMOVE
gosub HPERC
PERC17:
save FORAGE
var ROOMID 797
var ROOMDESC The Bottom Line
gosub PHMOVE
gosub HPERC
PERC18:
save COMP
var ROOMID 894
var ROOMDESC Paladins' Guild, Stable
gosub PHMOVE
gosub HPERC
PERC19:
save MAGIC
var ROOMID 668
var ROOMDESC Hameel's Carpet Emporium
gosub PHMOVE
gosub HPERC
PERC20:
save APPRAISE
var ROOMID 796
var ROOMDESC Elite Architecture
gosub PHMOVE
gosub HPERC
PERC21:
save FORAGE
var ROOMID 226
var ROOMDESC Chizili's Alchemical Goods, Salesroom
gosub PHMOVE
gosub HPERC
PERC22:
save COMP
var ROOMID 219
var ROOMDESC Mauriga's Botanicals, Salesroom
gosub PHMOVE
gosub HPERC
PERC23:
save MAGIC
var ROOMID 405
var ROOMDESC The Crossing, Mongers' Square
gosub PHMOVE
gosub HPERC
PERC24:
save APPRAISE
var ROOMID 492
var ROOMDESC Taelbert's Inn, Tack Storage
gosub PHMOVE
gosub HPERC
PERC25:
save FORAGE
var ROOMID 125
var ROOMDESC The Crossing, Fostra Square
gosub PHMOVE
gosub HPERC
PERC26:
save COMP
var ROOMID 220
var ROOMDESC Falken's Tannery, Workshop
gosub PHMOVE
gosub HPERC
PERC27:
save MAGIC
var ROOMID 222
var ROOMDESC Falken's Tannery, Supply Room
gosub PHMOVE
gosub HPERC
PERC28:
save APPRAISE
var ROOMID 494
var ROOMDESC Bards' Guild, Commons
gosub PHMOVE
gosub HPERC
PERC29:
save FORAGE
var ROOMID 459
var ROOMDESC Cormyn's House of Heirlooms
gosub PHMOVE
gosub HPERC
PERC30:
save COMP
var ROOMID 356
var ROOMDESC Exterior Motives
gosub PHMOVE
gosub HPERC
PERC31:
save MAGIC
var ROOMID 771
var ROOMDESC Viper's Nest, The Pit
gosub PHMOVE
gosub HPERC
PERC32:
save APPRAISE
var ROOMID 223
var ROOMDESC Herilo's Artifacts, Showroom
gosub PHMOVE
gosub HPERC
PERC33:
save FORAGE
var ROOMID 357
var ROOMDESC Traders' Guild, Main Hall
gosub PHMOVE
gosub HPERC
PERC34:
save COMP
var ROOMID 575
var ROOMDESC The Raven's Court, Membership Desk
gosub PHMOVE
gosub HPERC
PERC35:
save MAGIC
var ROOMID 763
var ROOMDESC Ulven's Warehouse, Storage
gosub PHMOVE
gosub HPERC
gosub skill.check
goto PERC1
skill.check:
if $Empathy.LearningRate > 33 then
goto end
else
return
end:
send echo YOU ARE MIND LOCKED IN EMPATHY.
put #play MindLocked
put #class arrive on
put avoid all
waitforre ^All AVOID options cleared
send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking
send close my compendium
waitforre ^You close|^That is already|^What were
send stow right
waitforre ^You put|^Stow what
send stow left
waitforre ^You put|^Stow what
put #mapper walk Empaths' Guild
waitfor Empaths' Guild, Main Room
send hum $hum