Health-Walk Crossing (script): Difference between revisions
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| Line 24: | Line 24: | ||
==Changelog== |
==Changelog== |
||
*'''08/04/2011''': Fixed avenger-related bug. |
|||
*'''04/25/2011''': Removed [[Sand Spit Tavern]] from the loop. (Automapper sometimes tried to use inaccessible [[Thief]]-only passages.) |
*'''04/25/2011''': Removed [[Sand Spit Tavern]] from the loop. (Automapper sometimes tried to use inaccessible [[Thief]]-only passages.) |
||
*'''03/30/2011''': The script will no longer hang if you fumble while humming. |
*'''03/30/2011''': The script will no longer hang if you fumble while humming. |
||
| Line 44: | Line 45: | ||
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking |
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking |
||
send close my compendium |
send close my shalswar-hide compendium |
||
waitforre ^You close|^That is already|^What were |
waitforre ^You close|^That is already|^What were |
||
| Line 56: | Line 57: | ||
waitforre ^You .+ hum|^You are already performing something |
waitforre ^You .+ hum|^You are already performing something |
||
send open my compendium |
send open my shalswar-hide compendium |
||
pause |
pause |
||
| Line 68: | Line 69: | ||
if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC |
if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC |
||
if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth |
if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth |
||
put get my compendium |
put get my shalswar-hide compendium |
||
waitforre o |
waitforre o |
||
put turn my compendium |
put turn my shalswar-hide compendium |
||
waitforre o |
waitforre o |
||
put study my compendium |
put study my shalswar-hide compendium |
||
wait |
wait |
||
pause .2 |
pause .2 |
||
| Line 80: | Line 81: | ||
if ($mana < 85) then goto APPRAISE |
if ($mana < 85) then goto APPRAISE |
||
else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP |
else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP |
||
if ("$righthandnoun" = "compendium") then put stow my compendium |
if ("$righthandnoun" = "compendium") then put stow my shalswar-hide compendium |
||
send stop hum |
send stop hum |
||
waitforre ^You stop|^In the name |
waitforre ^You stop|^In the name |
||
| Line 177: | Line 178: | ||
PERC1: |
PERC1: |
||
save |
save MAGIC |
||
var |
var ROOMID734 |
||
var ROOMDESC Half Pint, Main Saloon |
var ROOMDESC Half Pint, Main Saloon |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 185: | Line 186: | ||
PERC2: |
PERC2: |
||
save APPRAISE |
save APPRAISE |
||
var |
var ROOMID218 |
||
var ROOMDESC Ragge's Locksmithing, Salesroom |
var ROOMDESC Ragge's Locksmithing, Salesroom |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 192: | Line 193: | ||
PERC3: |
PERC3: |
||
save FORAGE |
save FORAGE |
||
var |
var ROOMID426 |
||
var ROOMDESC The True Bard D'Or, Fine Instruments |
var ROOMDESC The True Bard D'Or, Fine Instruments |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 199: | Line 200: | ||
PERC4: |
PERC4: |
||
save COMP |
save COMP |
||
var |
var ROOMID23 |
||
var ROOMDESC The Crossing, Town Green Southwest |
var ROOMDESC The Crossing, Town Green Southwest |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 206: | Line 207: | ||
PERC5: |
PERC5: |
||
save MAGIC |
save MAGIC |
||
var |
var ROOMID192 |
||
var ROOMDESC Tembeg's Armory, Salesroom |
var ROOMDESC Tembeg's Armory, Salesroom |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 213: | Line 214: | ||
PERC6: |
PERC6: |
||
save APPRAISE |
save APPRAISE |
||
var |
var ROOMID14 |
||
var ROOMDESC The Crossing, Town Green North |
var ROOMDESC The Crossing, Town Green North |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 220: | Line 221: | ||
PERC7: |
PERC7: |
||
save FORAGE |
save FORAGE |
||
var |
var ROOMID191 |
||
var ROOMDESC Milgrym's Weapons, Showroom |
var ROOMDESC Milgrym's Weapons, Showroom |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 227: | Line 228: | ||
PERC8: |
PERC8: |
||
save COMP |
save COMP |
||
var |
var ROOMID15 |
||
var ROOMDESC The Crossing, Town Green Southeast |
var ROOMDESC The Crossing, Town Green Southeast |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 234: | Line 235: | ||
PERC9: |
PERC9: |
||
save MAGIC |
save MAGIC |
||
var |
var ROOMID189 |
||
var ROOMDESC Berolt's Dry Goods, Showroom |
var ROOMDESC Berolt's Dry Goods, Showroom |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 241: | Line 242: | ||
PERC10: |
PERC10: |
||
save APPRAISE |
save APPRAISE |
||
var |
var ROOMID331 |
||
var ROOMDESC Town Hall, Permits Office |
var ROOMDESC Town Hall, Permits Office |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 248: | Line 249: | ||
PERC11: |
PERC11: |
||
save FORAGE |
save FORAGE |
||
var |
var ROOMID330 |
||
var ROOMDESC Town Hall, Citizenship Registration Office |
var ROOMDESC Town Hall, Citizenship Registration Office |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 255: | Line 256: | ||
PERC12: |
PERC12: |
||
save COMP |
save COMP |
||
var |
var ROOMID341 |
||
var ROOMDESC Town Hall, Lottery Office |
var ROOMDESC Town Hall, Lottery Office |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 262: | Line 263: | ||
PERC13: |
PERC13: |
||
save MAGIC |
save MAGIC |
||
var |
var ROOMID342 |
||
var ROOMDESC Town Hall, Genealogy Office |
var ROOMDESC Town Hall, Genealogy Office |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 269: | Line 270: | ||
PERC14: |
PERC14: |
||
save APPRAISE |
save APPRAISE |
||
var |
var ROOMID394 |
||
var ROOMDESC Grisgonda's Gems and Jewels |
var ROOMDESC Grisgonda's Gems and Jewels |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 276: | Line 277: | ||
PERC15: |
PERC15: |
||
save FORAGE |
save FORAGE |
||
var |
var ROOMID622 |
||
var ROOMDESC MAMAS Company, Main Office |
var ROOMDESC MAMAS Company, Main Office |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 283: | Line 284: | ||
PERC16: |
PERC16: |
||
save COMP |
save COMP |
||
var |
var ROOMID228 |
||
var ROOMDESC Catrox's Forge, Entryway |
var ROOMDESC Catrox's Forge, Entryway |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 290: | Line 291: | ||
PERC17: |
PERC17: |
||
save MAGIC |
save MAGIC |
||
var |
var ROOMID461 |
||
var ROOMDESC Marcipur's Stitchery, Workshop |
var ROOMDESC Marcipur's Stitchery, Workshop |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 297: | Line 298: | ||
PERC18: |
PERC18: |
||
save APPRAISE |
save APPRAISE |
||
var |
var ROOMID462 |
||
var ROOMDESC Talmai's Cobblery, Salesroom |
var ROOMDESC Talmai's Cobblery, Salesroom |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 304: | Line 305: | ||
PERC19: |
PERC19: |
||
save FORAGE |
save FORAGE |
||
var |
var ROOMID810 |
||
var ROOMDESC The Bottom Line |
var ROOMDESC The Bottom Line |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 311: | Line 312: | ||
PERC20: |
PERC20: |
||
save COMP |
save COMP |
||
var |
var ROOMID908 |
||
var ROOMDESC Paladins' Guild, Stable |
var ROOMDESC Paladins' Guild, Stable |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 318: | Line 319: | ||
PERC21: |
PERC21: |
||
save MAGIC |
save MAGIC |
||
var |
var ROOMID669 |
||
var ROOMDESC Hameel's Carpet Emporium |
var ROOMDESC Hameel's Carpet Emporium |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 325: | Line 326: | ||
PERC22: |
PERC22: |
||
save APPRAISE |
save APPRAISE |
||
var |
var ROOMID809 |
||
var ROOMDESC Elite Architecture |
var ROOMDESC Elite Architecture |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 332: | Line 333: | ||
PERC23: |
PERC23: |
||
save FORAGE |
save FORAGE |
||
var |
var ROOMID226 |
||
var ROOMDESC Chizili's Alchemical Goods, Salesroom |
var ROOMDESC Chizili's Alchemical Goods, Salesroom |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 339: | Line 340: | ||
PERC24: |
PERC24: |
||
save COMP |
save COMP |
||
var |
var ROOMID219 |
||
var ROOMDESC Mauriga's Botanicals, Salesroom |
var ROOMDESC Mauriga's Botanicals, Salesroom |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 346: | Line 347: | ||
PERC25: |
PERC25: |
||
save MAGIC |
save MAGIC |
||
var |
var ROOMID405 |
||
var ROOMDESC The Crossing, Mongers' Square |
var ROOMDESC The Crossing, Mongers' Square |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 353: | Line 354: | ||
PERC26: |
PERC26: |
||
save APPRAISE |
save APPRAISE |
||
var |
var ROOMID493 |
||
var ROOMDESC Taelbert's Inn, Tack Storage |
var ROOMDESC Taelbert's Inn, Tack Storage |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 360: | Line 361: | ||
PERC27: |
PERC27: |
||
save FORAGE |
save FORAGE |
||
var |
var ROOMID125 |
||
var ROOMDESC The Crossing, Fostra Square |
var ROOMDESC The Crossing, Fostra Square |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 367: | Line 368: | ||
PERC28: |
PERC28: |
||
save COMP |
save COMP |
||
var |
var ROOMID220 |
||
var ROOMDESC Falken's Tannery, Workshop |
var ROOMDESC Falken's Tannery, Workshop |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 374: | Line 375: | ||
PERC29: |
PERC29: |
||
save MAGIC |
save MAGIC |
||
var |
var ROOMID222 |
||
var ROOMDESC Falken's Tannery, Supply Room |
var ROOMDESC Falken's Tannery, Supply Room |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 381: | Line 382: | ||
PERC30: |
PERC30: |
||
save APPRAISE |
save APPRAISE |
||
var |
var ROOMID495 |
||
var ROOMDESC Bards' Guild, Commons |
var ROOMDESC Bards' Guild, Commons |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 388: | Line 389: | ||
PERC31: |
PERC31: |
||
save FORAGE |
save FORAGE |
||
var |
var ROOMID459 |
||
var ROOMDESC Cormyn's House of Heirlooms |
var ROOMDESC Cormyn's House of Heirlooms |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 395: | Line 396: | ||
PERC32: |
PERC32: |
||
save COMP |
save COMP |
||
var |
var ROOMID356 |
||
var ROOMDESC Exterior Motives |
var ROOMDESC Exterior Motives |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 402: | Line 403: | ||
PERC33: |
PERC33: |
||
save MAGIC |
save MAGIC |
||
var |
var ROOMID784 |
||
var ROOMDESC Viper's Nest, The Pit |
var ROOMDESC Viper's Nest, The Pit |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 409: | Line 410: | ||
PERC34: |
PERC34: |
||
save APPRAISE |
save APPRAISE |
||
var |
var ROOMID223 |
||
var ROOMDESC Herilo's Artifacts, Showroom |
var ROOMDESC Herilo's Artifacts, Showroom |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 416: | Line 417: | ||
PERC35: |
PERC35: |
||
save FORAGE |
save FORAGE |
||
var |
var ROOMID357 |
||
var ROOMDESC Traders' Guild, Main Hall |
var ROOMDESC Traders' Guild, Main Hall |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 423: | Line 424: | ||
PERC36: |
PERC36: |
||
save COMP |
save COMP |
||
var |
var ROOMID576 |
||
var ROOMDESC The Raven's Court, Membership Desk |
var ROOMDESC The Raven's Court, Membership Desk |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 430: | Line 431: | ||
PERC37: |
PERC37: |
||
save MAGIC |
save MAGIC |
||
var |
var ROOMID776 |
||
var ROOMDESC Ulven's Warehouse, Storage |
var ROOMDESC Ulven's Warehouse, Storage |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 437: | Line 438: | ||
PERC38: |
PERC38: |
||
save APPRAISE |
save APPRAISE |
||
var |
var ROOMID766 |
||
var ROOMDESC Windows to the Universe |
var ROOMDESC Windows to the Universe |
||
gosub PHMOVE |
gosub PHMOVE |
||
| Line 458: | Line 459: | ||
send ask %gs for leave |
send ask %gs for leave |
||
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking |
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking |
||
send close my compendium |
send close my shalswar-hide compendium |
||
waitforre ^You close|^That is already|^What were |
waitforre ^You close|^That is already|^What were |
||
send stow right |
send stow right |
||
Revision as of 19:00, 4 August 2011
| Health-Walk Crossing (script) | |
|---|---|
| Category | training |
| Front-end | Genie |
| Author | Isharon |
Run this script anywhere in Crossing to start health-walking. I've avoided popular destinations such as the bazaar tent and gem-selling room, because health-walking tends to annoy the occupants.
This script trains the following skills: appraisal, arcana, empathy, first aid, foraging, harness ability, life magic, mechanical lore, perception, power perceive, scholarship, and vocals. You probably won't lock all of these skills while running this script, but it will keep them draining/
Required Genie Settings
The script hums and uses cambrinth. You need to open your character's variables file and define variables for cambrinth and hum. For example:
#var {cambrinth} {kingsnake armband}
#var {hum} {bolero}
I also recommend adding my humming triggers:
#trigger {^You finish humming} {#send hum $hum}
#trigger {^You should stop playing before you do that} {#send stop hum;#send 1 $lastcommand}
You must be using the official Genie maps my map to run this script.
Changelog
- 08/04/2011: Fixed avenger-related bug.
- 04/25/2011: Removed Sand Spit Tavern from the loop. (Automapper sometimes tried to use inaccessible Thief-only passages.)
- 03/30/2011: The script will no longer hang if you fumble while humming.
Script
setvariable gs avenger
put #class arrive off
put avoid !drag
waitforre ^You're now avoiding
put avoid !hold
waitforre ^You're now avoiding
put avoid !join
waitforre ^You're now avoiding
send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking
send close my shalswar-hide compendium
waitforre ^You close|^That is already|^What were
send stow right
waitforre ^You put|^Stow what
send stow left
waitforre ^You put|^Stow what
send hum $hum
waitforre ^You .+ hum|^You are already performing something
send open my shalswar-hide compendium
pause
put #mapper load Map1_Crossing
put look
action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,)
goto PERC1
COMP:
if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC
if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth
put get my shalswar-hide compendium
waitforre o
put turn my shalswar-hide compendium
waitforre o
put study my shalswar-hide compendium
wait
pause .2
goto HPERC
MAGIC:
if ($mana < 85) then goto APPRAISE
else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP
if ("$righthandnoun" = "compendium") then put stow my shalswar-hide compendium
send stop hum
waitforre ^You stop|^In the name
put prep GS
wait
put charge my $cambrinth 11
waitfor Roundtime
pause .1
pause .1
put focus my $cambrinth
gs1:
pause 2
match gs2 not understanding your question.
match castgs1 ^With a sad look
put ask %gs for leave
castgs1:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
waitforre ^You .+ hum|^You are already performing something
goto HPERC
gs2:
pause 2
match gs3 not understanding your question.
match castgs2 ^With a sad look
put ask second %gs for leave
castgs2:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
waitforre ^You .+ hum|^You are already performing something
goto HPERC
gs3:
pause 2
match gs1 not understanding your question.
match castgs3 ^With a sad look
put ask second %gs for leave
castgs3:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
waitforre ^You .+ hum|^You are already performing something
goto HPERC
APPRAISE:
if ($Appraisal.LearningRate >= 34) then goto FORAGE
if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in
APPRAISE2:
send appraise %gs quick
wait
pause
return
goto HPERC
FORAGE:
if ($Perception.LearningRate >= 34) then goto OTHER
send collect torn cloth
wait
pause
send collect torn cloth
wait
pause
KICK:
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to
goto HPERC
OTHER:
pause 5
goto HPERC
HPERC:
pause .5
match %s You're not ready to do that again, yet.
match RETURN You close your eyes, drawing all your thoughts inward,
put perceive health
matchwait
PHMOVE:
pause .5
put #mapper walk %ROOMID
waitfor %ROOMDESC
pause .5
return
RETURN:
pause .5
return
PERC1:
save MAGIC
var ROOMID734
var ROOMDESC Half Pint, Main Saloon
gosub PHMOVE
gosub HPERC
PERC2:
save APPRAISE
var ROOMID218
var ROOMDESC Ragge's Locksmithing, Salesroom
gosub PHMOVE
gosub HPERC
PERC3:
save FORAGE
var ROOMID426
var ROOMDESC The True Bard D'Or, Fine Instruments
gosub PHMOVE
gosub HPERC
PERC4:
save COMP
var ROOMID23
var ROOMDESC The Crossing, Town Green Southwest
gosub PHMOVE
gosub HPERC
PERC5:
save MAGIC
var ROOMID192
var ROOMDESC Tembeg's Armory, Salesroom
gosub PHMOVE
gosub HPERC
PERC6:
save APPRAISE
var ROOMID14
var ROOMDESC The Crossing, Town Green North
gosub PHMOVE
gosub HPERC
PERC7:
save FORAGE
var ROOMID191
var ROOMDESC Milgrym's Weapons, Showroom
gosub PHMOVE
gosub HPERC
PERC8:
save COMP
var ROOMID15
var ROOMDESC The Crossing, Town Green Southeast
gosub PHMOVE
gosub HPERC
PERC9:
save MAGIC
var ROOMID189
var ROOMDESC Berolt's Dry Goods, Showroom
gosub PHMOVE
gosub HPERC
PERC10:
save APPRAISE
var ROOMID331
var ROOMDESC Town Hall, Permits Office
gosub PHMOVE
gosub HPERC
PERC11:
save FORAGE
var ROOMID330
var ROOMDESC Town Hall, Citizenship Registration Office
gosub PHMOVE
gosub HPERC
PERC12:
save COMP
var ROOMID341
var ROOMDESC Town Hall, Lottery Office
gosub PHMOVE
gosub HPERC
PERC13:
save MAGIC
var ROOMID342
var ROOMDESC Town Hall, Genealogy Office
gosub PHMOVE
gosub HPERC
PERC14:
save APPRAISE
var ROOMID394
var ROOMDESC Grisgonda's Gems and Jewels
gosub PHMOVE
gosub HPERC
PERC15:
save FORAGE
var ROOMID622
var ROOMDESC MAMAS Company, Main Office
gosub PHMOVE
gosub HPERC
PERC16:
save COMP
var ROOMID228
var ROOMDESC Catrox's Forge, Entryway
gosub PHMOVE
gosub HPERC
PERC17:
save MAGIC
var ROOMID461
var ROOMDESC Marcipur's Stitchery, Workshop
gosub PHMOVE
gosub HPERC
PERC18:
save APPRAISE
var ROOMID462
var ROOMDESC Talmai's Cobblery, Salesroom
gosub PHMOVE
gosub HPERC
PERC19:
save FORAGE
var ROOMID810
var ROOMDESC The Bottom Line
gosub PHMOVE
gosub HPERC
PERC20:
save COMP
var ROOMID908
var ROOMDESC Paladins' Guild, Stable
gosub PHMOVE
gosub HPERC
PERC21:
save MAGIC
var ROOMID669
var ROOMDESC Hameel's Carpet Emporium
gosub PHMOVE
gosub HPERC
PERC22:
save APPRAISE
var ROOMID809
var ROOMDESC Elite Architecture
gosub PHMOVE
gosub HPERC
PERC23:
save FORAGE
var ROOMID226
var ROOMDESC Chizili's Alchemical Goods, Salesroom
gosub PHMOVE
gosub HPERC
PERC24:
save COMP
var ROOMID219
var ROOMDESC Mauriga's Botanicals, Salesroom
gosub PHMOVE
gosub HPERC
PERC25:
save MAGIC
var ROOMID405
var ROOMDESC The Crossing, Mongers' Square
gosub PHMOVE
gosub HPERC
PERC26:
save APPRAISE
var ROOMID493
var ROOMDESC Taelbert's Inn, Tack Storage
gosub PHMOVE
gosub HPERC
PERC27:
save FORAGE
var ROOMID125
var ROOMDESC The Crossing, Fostra Square
gosub PHMOVE
gosub HPERC
PERC28:
save COMP
var ROOMID220
var ROOMDESC Falken's Tannery, Workshop
gosub PHMOVE
gosub HPERC
PERC29:
save MAGIC
var ROOMID222
var ROOMDESC Falken's Tannery, Supply Room
gosub PHMOVE
gosub HPERC
PERC30:
save APPRAISE
var ROOMID495
var ROOMDESC Bards' Guild, Commons
gosub PHMOVE
gosub HPERC
PERC31:
save FORAGE
var ROOMID459
var ROOMDESC Cormyn's House of Heirlooms
gosub PHMOVE
gosub HPERC
PERC32:
save COMP
var ROOMID356
var ROOMDESC Exterior Motives
gosub PHMOVE
gosub HPERC
PERC33:
save MAGIC
var ROOMID784
var ROOMDESC Viper's Nest, The Pit
gosub PHMOVE
gosub HPERC
PERC34:
save APPRAISE
var ROOMID223
var ROOMDESC Herilo's Artifacts, Showroom
gosub PHMOVE
gosub HPERC
PERC35:
save FORAGE
var ROOMID357
var ROOMDESC Traders' Guild, Main Hall
gosub PHMOVE
gosub HPERC
PERC36:
save COMP
var ROOMID576
var ROOMDESC The Raven's Court, Membership Desk
gosub PHMOVE
gosub HPERC
PERC37:
save MAGIC
var ROOMID776
var ROOMDESC Ulven's Warehouse, Storage
gosub PHMOVE
gosub HPERC
PERC38:
save APPRAISE
var ROOMID766
var ROOMDESC Windows to the Universe
gosub PHMOVE
gosub HPERC
gosub skill.check
goto PERC1
skill.check:
if $Empathy.LearningRate > 33 then
goto end
else
return
end:
send echo YOU ARE MIND LOCKED IN EMPATHY.
put #class arrive on
put avoid all
waitforre ^All AVOID options cleared
send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking
send close my shalswar-hide compendium
waitforre ^You close|^That is already|^What were
send stow right
waitforre ^You put|^Stow what
send stow left
waitforre ^You put|^Stow what
put #mapper walk Empaths' Guild
waitfor Empaths' Guild, Main Room
send hum $hum