Health-Walk Crossing (script): Difference between revisions

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==Changelog==
==Changelog==


*'''04/25/2011''': Removed [[Sand Spit Tavern]] from the loop. (Automapper sometimes tried to use inaccessible [[Thief]]-only passages.)
*'''03/30/2011''': The script will no longer hang if you fumble while humming.
*'''03/30/2011''': The script will no longer hang if you fumble while humming.


Line 183: Line 184:


PERC2:
PERC2:
save MAGIC
var ROOMID 773
var ROOMDESC Sand Spit Tavern, Barroom
gosub PHMOVE
gosub HPERC

PERC3:
save APPRAISE
save APPRAISE
var ROOMID 218
var ROOMID 218
Line 196: Line 190:
gosub HPERC
gosub HPERC


PERC3:
PERC4:
save FORAGE
save FORAGE
var ROOMID 426
var ROOMID 426
Line 203: Line 197:
gosub HPERC
gosub HPERC


PERC4:
PERC5:
save COMP
save COMP
var ROOMID 23
var ROOMID 23
Line 210: Line 204:
gosub HPERC
gosub HPERC


PERC5:
PERC6:
save MAGIC
save MAGIC
var ROOMID 192
var ROOMID 192
Line 217: Line 211:
gosub HPERC
gosub HPERC


PERC6:
PERC7:
save APPRAISE
save APPRAISE
var ROOMID 14
var ROOMID 14
Line 224: Line 218:
gosub HPERC
gosub HPERC


PERC7:
PERC8:
save FORAGE
save FORAGE
var ROOMID 191
var ROOMID 191
Line 231: Line 225:
gosub HPERC
gosub HPERC


PERC8:
PERC9:
save COMP
save COMP
var ROOMID 15
var ROOMID 15
Line 238: Line 232:
gosub HPERC
gosub HPERC


PERC9:
PERC10:
save MAGIC
save MAGIC
var ROOMID 189
var ROOMID 189
Line 245: Line 239:
gosub HPERC
gosub HPERC


PERC10:
PERC11:
save APPRAISE
save APPRAISE
var ROOMID 331
var ROOMID 331
Line 252: Line 246:
gosub HPERC
gosub HPERC


PERC11:
PERC12:
save FORAGE
save FORAGE
var ROOMID 330
var ROOMID 330
Line 259: Line 253:
gosub HPERC
gosub HPERC


PERC12:
PERC13:
save COMP
save COMP
var ROOMID 341
var ROOMID 341
Line 266: Line 260:
gosub HPERC
gosub HPERC


PERC13:
PERC14:
save MAGIC
save MAGIC
var ROOMID 342
var ROOMID 342
Line 273: Line 267:
gosub HPERC
gosub HPERC


PERC14:
PERC15:
save APPRAISE
save APPRAISE
var ROOMID 394
var ROOMID 394
Line 280: Line 274:
gosub HPERC
gosub HPERC


PERC15:
PERC16:
save FORAGE
save FORAGE
var ROOMID 622
var ROOMID 622
Line 287: Line 281:
gosub HPERC
gosub HPERC


PERC16:
PERC17:
save COMP
save COMP
var ROOMID 228
var ROOMID 228
Line 294: Line 288:
gosub HPERC
gosub HPERC


PERC17:
PERC18:
save MAGIC
save MAGIC
var ROOMID 461
var ROOMID 461
Line 301: Line 295:
gosub HPERC
gosub HPERC


PERC18:
PERC19:
save APPRAISE
save APPRAISE
var ROOMID 462
var ROOMID 462
Line 308: Line 302:
gosub HPERC
gosub HPERC


PERC19:
PERC20:
save FORAGE
save FORAGE
var ROOMID 810
var ROOMID 810
Line 315: Line 309:
gosub HPERC
gosub HPERC


PERC20:
PERC21:
save COMP
save COMP
var ROOMID 908
var ROOMID 908
Line 322: Line 316:
gosub HPERC
gosub HPERC


PERC21:
PERC22:
save MAGIC
save MAGIC
var ROOMID 669
var ROOMID 669
Line 329: Line 323:
gosub HPERC
gosub HPERC


PERC22:
PERC23:
save APPRAISE
save APPRAISE
var ROOMID 809
var ROOMID 809
Line 336: Line 330:
gosub HPERC
gosub HPERC


PERC23:
PERC24:
save FORAGE
save FORAGE
var ROOMID 226
var ROOMID 226
Line 343: Line 337:
gosub HPERC
gosub HPERC


PERC24:
PERC25:
save COMP
save COMP
var ROOMID 219
var ROOMID 219
Line 350: Line 344:
gosub HPERC
gosub HPERC


PERC25:
PERC26:
save MAGIC
save MAGIC
var ROOMID 405
var ROOMID 405
Line 357: Line 351:
gosub HPERC
gosub HPERC


PERC26:
PERC27:
save APPRAISE
save APPRAISE
var ROOMID 493
var ROOMID 493
Line 364: Line 358:
gosub HPERC
gosub HPERC


PERC27:
PERC28:
save FORAGE
save FORAGE
var ROOMID 125
var ROOMID 125
Line 371: Line 365:
gosub HPERC
gosub HPERC


PERC28:
PERC29:
save COMP
save COMP
var ROOMID 220
var ROOMID 220
Line 378: Line 372:
gosub HPERC
gosub HPERC


PERC29:
PERC30:
save MAGIC
save MAGIC
var ROOMID 222
var ROOMID 222
Line 385: Line 379:
gosub HPERC
gosub HPERC


PERC30:
PERC31:
save APPRAISE
save APPRAISE
var ROOMID 495
var ROOMID 495
Line 392: Line 386:
gosub HPERC
gosub HPERC


PERC31:
PERC32:
save FORAGE
save FORAGE
var ROOMID 459
var ROOMID 459
Line 399: Line 393:
gosub HPERC
gosub HPERC


PERC32:
PERC33:
save COMP
save COMP
var ROOMID 356
var ROOMID 356
Line 406: Line 400:
gosub HPERC
gosub HPERC


PERC33:
PERC34:
save MAGIC
save MAGIC
var ROOMID 784
var ROOMID 784
Line 413: Line 407:
gosub HPERC
gosub HPERC


PERC34:
PERC35:
save APPRAISE
save APPRAISE
var ROOMID 223
var ROOMID 223
Line 420: Line 414:
gosub HPERC
gosub HPERC


PERC35:
PERC36:
save FORAGE
save FORAGE
var ROOMID 357
var ROOMID 357
Line 427: Line 421:
gosub HPERC
gosub HPERC


PERC36:
PERC37:
save COMP
save COMP
var ROOMID 576
var ROOMID 576
Line 434: Line 428:
gosub HPERC
gosub HPERC


PERC37:
PERC38:
save MAGIC
save MAGIC
var ROOMID 776
var ROOMID 776
Line 441: Line 435:
gosub HPERC
gosub HPERC


PERC38:
PERC39:
save APPRAISE
save APPRAISE
var ROOMID 766
var ROOMID 766
Line 447: Line 441:
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC

gosub skill.check
gosub skill.check
goto PERC1
goto PERC1

Revision as of 13:32, 25 April 2011

Health-Walk Crossing (script)
Category training
Front-end Genie
Author Isharon

Run this script anywhere in Crossing to start health-walking. I've avoided popular destinations such as the bazaar tent and gem-selling room, because health-walking tends to annoy the occupants.

This script trains the following skills: appraisal, arcana, empathy, first aid, foraging, harness ability, life magic, mechanical lore, perception, power perceive, scholarship, and vocals. You probably won't lock all of these skills while running this script, but it will keep them draining/

Required Genie Settings

The script hums and uses cambrinth. You need to open your character's variables file and define variables for cambrinth and hum. For example:

#var {cambrinth} {kingsnake armband}
#var {hum} {bolero}

I also recommend adding my humming triggers:

#trigger {^You finish humming} {#send hum $hum}
#trigger {^You should stop playing before you do that} {#send stop hum;#send 1 $lastcommand}

You must be using the official Genie maps my map to run this script.

Changelog

  • 04/25/2011: Removed Sand Spit Tavern from the loop. (Automapper sometimes tried to use inaccessible Thief-only passages.)
  • 03/30/2011: The script will no longer hang if you fumble while humming.

Script

setvariable gs avenger
put #class arrive off

put avoid !drag
waitforre ^You're now avoiding

put avoid !hold
waitforre ^You're now avoiding

put avoid !join
waitforre ^You're now avoiding

send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking

send close my compendium
waitforre ^You close|^That is already|^What were

send stow right
waitforre ^You put|^Stow what

send stow left
waitforre ^You put|^Stow what

send hum $hum
waitforre ^You .+ hum|^You are already performing something

send open my compendium
pause

	put #mapper load Map1_Crossing
	put look
	action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,)

goto PERC1

COMP:
	if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC
	if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth
	put get my compendium
	waitforre o
	put turn my compendium
	waitforre o
	put study my compendium
	wait
	pause .2
	goto HPERC

MAGIC:
	if ($mana < 85) then goto APPRAISE 
	else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP
	if ("$righthandnoun" = "compendium") then put stow my compendium
	send stop hum
	waitforre ^You stop|^In the name
	put prep GS
	wait
	put charge my $cambrinth 11
	waitfor Roundtime
	pause .1
	pause .1
	put focus my $cambrinth
gs1:
	pause 2
	match gs2 not understanding your question.
	match castgs1 ^With a sad look
	put ask %gs for leave
	castgs1:
	matchwait 1.5
	put cast %gs
	waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
	send hum $hum
	waitforre ^You .+ hum|^You are already performing something
	goto HPERC
gs2:
	pause 2
	match gs3 not understanding your question.
	match castgs2 ^With a sad look
	put ask second %gs for leave
	castgs2:
	matchwait 1.5
	put cast %gs
	waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
	send hum $hum
	waitforre ^You .+ hum|^You are already performing something
	goto HPERC

gs3:
	pause 2
	match gs1 not understanding your question.
	match castgs3 ^With a sad look
	put ask second %gs for leave
	castgs3:
	matchwait 1.5
	put cast %gs
	waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
	send hum $hum
	waitforre ^You .+ hum|^You are already performing something
	goto HPERC
	
APPRAISE:
	if ($Appraisal.LearningRate >= 34) then goto FORAGE
	if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2
	waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in
	APPRAISE2:
	send appraise %gs quick
	wait
	pause
	return
	goto HPERC
	
FORAGE:
	if ($Perception.LearningRate >= 34) then goto OTHER
	send collect torn cloth
	wait
	pause
	send collect torn cloth
	wait
	pause
	KICK:
	send kick pile
	waitforre Assuming you mean a pile|^I could not find what you were referring to
	send kick pile
	waitforre Assuming you mean a pile|^I could not find what you were referring to
	goto HPERC
	
OTHER:
	pause 5
	goto HPERC

HPERC:
	pause .5
		match %s You're not ready to do that again, yet.
		match RETURN You close your eyes, drawing all your thoughts inward,
	put perceive health
	matchwait
	
PHMOVE:
	pause .5
	put #mapper walk %ROOMID
	waitfor %ROOMDESC
	pause .5
	return

RETURN:
	pause .5
	return

PERC1:
save COMP
var ROOMID 734
var ROOMDESC Half Pint, Main Saloon
gosub PHMOVE
gosub HPERC

PERC2:
save APPRAISE
var ROOMID 218
var ROOMDESC Ragge's Locksmithing, Salesroom
gosub PHMOVE
gosub HPERC

PERC3:
save FORAGE
var ROOMID 426
var ROOMDESC The True Bard D'Or, Fine Instruments
gosub PHMOVE
gosub HPERC

PERC4:
save COMP
var ROOMID 23
var ROOMDESC The Crossing, Town Green Southwest
gosub PHMOVE
gosub HPERC

PERC5:
save MAGIC
var ROOMID 192
var ROOMDESC Tembeg's Armory, Salesroom
gosub PHMOVE
gosub HPERC

PERC6:
save APPRAISE
var ROOMID 14
var ROOMDESC The Crossing, Town Green North
gosub PHMOVE
gosub HPERC

PERC7:
save FORAGE
var ROOMID 191
var ROOMDESC Milgrym's Weapons, Showroom
gosub PHMOVE
gosub HPERC

PERC8:
save COMP
var ROOMID 15
var ROOMDESC The Crossing, Town Green Southeast
gosub PHMOVE
gosub HPERC

PERC9:
save MAGIC
var ROOMID 189
var ROOMDESC Berolt's Dry Goods, Showroom
gosub PHMOVE
gosub HPERC

PERC10:
save APPRAISE
var ROOMID 331
var ROOMDESC Town Hall, Permits Office
gosub PHMOVE
gosub HPERC

PERC11:
save FORAGE
var ROOMID 330
var ROOMDESC Town Hall, Citizenship Registration Office
gosub PHMOVE
gosub HPERC

PERC12:
save COMP
var ROOMID 341
var ROOMDESC Town Hall, Lottery Office
gosub PHMOVE
gosub HPERC

PERC13:
save MAGIC
var ROOMID 342
var ROOMDESC Town Hall, Genealogy Office
gosub PHMOVE
gosub HPERC

PERC14:
save APPRAISE
var ROOMID 394
var ROOMDESC Grisgonda's Gems and Jewels
gosub PHMOVE
gosub HPERC

PERC15:
save FORAGE
var ROOMID 622
var ROOMDESC MAMAS Company, Main Office
gosub PHMOVE
gosub HPERC

PERC16:
save COMP
var ROOMID 228
var ROOMDESC Catrox's Forge, Entryway
gosub PHMOVE
gosub HPERC

PERC17:
save MAGIC
var ROOMID 461
var ROOMDESC Marcipur's Stitchery, Workshop
gosub PHMOVE
gosub HPERC

PERC18:
save APPRAISE
var ROOMID 462
var ROOMDESC Talmai's Cobblery, Salesroom
gosub PHMOVE
gosub HPERC

PERC19:
save FORAGE
var ROOMID 810
var ROOMDESC The Bottom Line
gosub PHMOVE
gosub HPERC

PERC20:
save COMP
var ROOMID 908
var ROOMDESC Paladins' Guild, Stable
gosub PHMOVE
gosub HPERC

PERC21:
save MAGIC
var ROOMID 669
var ROOMDESC Hameel's Carpet Emporium
gosub PHMOVE
gosub HPERC

PERC22:
save APPRAISE
var ROOMID 809
var ROOMDESC Elite Architecture
gosub PHMOVE
gosub HPERC

PERC23:
save FORAGE
var ROOMID 226
var ROOMDESC Chizili's Alchemical Goods, Salesroom
gosub PHMOVE
gosub HPERC

PERC24:
save COMP
var ROOMID 219
var ROOMDESC Mauriga's Botanicals, Salesroom
gosub PHMOVE
gosub HPERC

PERC25:
save MAGIC
var ROOMID 405
var ROOMDESC The Crossing, Mongers' Square
gosub PHMOVE
gosub HPERC

PERC26:
save APPRAISE
var ROOMID 493
var ROOMDESC Taelbert's Inn, Tack Storage
gosub PHMOVE
gosub HPERC

PERC27:
save FORAGE
var ROOMID 125
var ROOMDESC The Crossing, Fostra Square
gosub PHMOVE
gosub HPERC

PERC28:
save COMP
var ROOMID 220
var ROOMDESC Falken's Tannery, Workshop
gosub PHMOVE
gosub HPERC

PERC29:
save MAGIC
var ROOMID 222
var ROOMDESC Falken's Tannery, Supply Room
gosub PHMOVE
gosub HPERC

PERC30:
save APPRAISE
var ROOMID 495
var ROOMDESC Bards' Guild, Commons
gosub PHMOVE
gosub HPERC

PERC31:
save FORAGE
var ROOMID 459
var ROOMDESC Cormyn's House of Heirlooms
gosub PHMOVE
gosub HPERC

PERC32:
save COMP
var ROOMID 356
var ROOMDESC Exterior Motives
gosub PHMOVE
gosub HPERC

PERC33:
save MAGIC
var ROOMID 784
var ROOMDESC Viper's Nest, The Pit
gosub PHMOVE
gosub HPERC

PERC34:
save APPRAISE
var ROOMID 223
var ROOMDESC Herilo's Artifacts, Showroom
gosub PHMOVE
gosub HPERC

PERC35:
save FORAGE
var ROOMID 357
var ROOMDESC Traders' Guild, Main Hall
gosub PHMOVE
gosub HPERC

PERC36:
save COMP
var ROOMID 576
var ROOMDESC The Raven's Court, Membership Desk
gosub PHMOVE
gosub HPERC

PERC37:
save MAGIC
var ROOMID 776
var ROOMDESC Ulven's Warehouse, Storage
gosub PHMOVE
gosub HPERC

PERC38:
save APPRAISE
var ROOMID 766
var ROOMDESC Windows to the Universe
gosub PHMOVE
gosub HPERC

gosub skill.check
goto PERC1

skill.check:
if $Empathy.LearningRate > 33 then
	goto end
	else
	return

end:
send echo YOU ARE MIND LOCKED IN EMPATHY.
put #class arrive on
put avoid all
waitforre ^All AVOID options cleared
send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking
send close my compendium
waitforre ^You close|^That is already|^What were
send stow right
waitforre ^You put|^Stow what
send stow left
waitforre ^You put|^Stow what
put #mapper walk Empaths' Guild
waitfor Empaths' Guild, Main Room

send hum $hum