Circle: Difference between revisions
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'''Circle''' is |
'''Circle''' is the primary measure of [[guild]] advancement. It is the accepted in-character term for what is essentially identical to "level" in other RPG's. A novice begins at first circle, and when sufficient [[experience]] has been acquired, may then progress to second circle, and so on. |
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Circles are granted by [[:Category:Guild Leaders|Guild Leaders]] based on an adventurer having achieved a set of defined minimum ranks in a variety of skills, as appropriate for each guild. Given [[DragonRealms]]' emphasis on [[:Category:Skills|skills]], circle is not always an accurate shorthand for a given character's ability or power, as nothing prevents a character from training skills not required to circle, or in excess of circle requirements. |
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Many guild abilities and [[spells]] require achieving a certain circle before they are granted. Circling also provides a bonus amount of [[TDP]]'s, which can be speny to train [[stats]] or access additional benefits. |
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A circle is closely analogous to a level in other RPGs, but is an in-character term and generally more loosely regulated due to DragonRealms' [[:Category:Skills|skill-based]] nature. Whereas a typical game may have a set requirement of combat experience in order to achieve a level, circles in DragonRealms require only a few specific skill requirements along with broad general requirements (e.g., 2 ranks of skill in 6 different [[Survival Skillset|Survival]] skills of the player's choice). Furthermore, while many RPGs grant a specific increase in stat points, circling in DragonRealms grants a number of [[TDP]]s, which can then be used to train stats as the player desires or to access a number of other benefits, such as purchasing additional spell slots. |
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Revision as of 14:35, 6 December 2012
Circle is the primary measure of guild advancement. It is the accepted in-character term for what is essentially identical to "level" in other RPG's. A novice begins at first circle, and when sufficient experience has been acquired, may then progress to second circle, and so on.
Circles are granted by Guild Leaders based on an adventurer having achieved a set of defined minimum ranks in a variety of skills, as appropriate for each guild. Given DragonRealms' emphasis on skills, circle is not always an accurate shorthand for a given character's ability or power, as nothing prevents a character from training skills not required to circle, or in excess of circle requirements.
Many guild abilities and spells require achieving a certain circle before they are granted. Circling also provides a bonus amount of TDP's, which can be speny to train stats or access additional benefits.