Swarm (2.0): Difference between revisions
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{{Spell |
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|name=Swarm |
|name=Swarm |
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|abbrev= |
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⚫ | |||
|minprep=8 |
|minprep=8 |
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|castcap=61 |
|castcap=61 |
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|validtarget= |
|validtarget=Others or None |
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⚫ | |||
⚫ | |||
⚫ | |||
|desc=The Swarm spell is aptly named, for it summons an angry horde of swarming insects to distract and annoy everyone in the area. Sphere of Protection will stop somebody from being affected, unless they are directly targeted with the cast. Be warned that this spell will affect you if you are not using [[Sphere of Protection]], too. |
|desc=The Swarm spell is aptly named, for it summons an angry horde of swarming insects to distract and annoy everyone in the area. Sphere of Protection will stop somebody from being affected, unless they are directly targeted with the cast. Be warned that this spell will affect you if you are not using [[Sphere of Protection]], too. |
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Swarm also hinders the stealth and perception abilities of those afflicted to some extent. Before you can learn this spell, you must know Spider Climb. |
Swarm also hinders the stealth and perception abilities of those afflicted to some extent. Before you can learn this spell, you must know Spider Climb. |
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⚫ | |||
⚫ | |||
|magictype=Life |
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⚫ | |||
|messaging=A circle of blue and green light radiates outward from you. |
|messaging=A circle of blue and green light radiates outward from you. |
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Almost immediately, hundreds of bugs explode from their hiding places, heeding your magical summons! |
Almost immediately, hundreds of bugs explode from their hiding places, heeding your magical summons! |
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You sense the swarms ignored |
You sense the swarms ignored <Person>, as they are protected via life magic. |
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You can sense that a snowbeast, a snowbeast were affected by the insects, and that nobody resisted the insects. |
You can sense that a snowbeast, a snowbeast were affected by the insects, and that nobody resisted the insects. |
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The insect swarm ceases to bother a snowbeast. |
The insect swarm ceases to bother a snowbeast. |
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⚫ | |||
|spelltype2=Area of Effect |
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|spelltype3=Offensive |
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|planned=No |
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|scroll=No |
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|target=No |
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|held=No |
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}} |
}} |
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==Notes== |
==Notes== |
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* [[Contested_Spells|Spell v. Stamina]] |
* [[Contested_Spells|Spell v. Stamina]] |
Revision as of 03:09, 7 July 2008
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Abbreviation: | Unknown | |
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Prerequisites: | Spider Climb | |
Signature: | No | |
Spell Slots: | Unknown | |
Mana Type: | Unknown | |
Spell Type: | Unknown / Unknown | |
Difficulty: | Unknown | |
Prep (min/max): | 8 / 61 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Others or None | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Swarm spell is aptly named, for it summons an angry horde of swarming insects to distract and annoy everyone in the area. Sphere of Protection will stop somebody from being affected, unless they are directly targeted with the cast. Be warned that this spell will affect you if you are not using Sphere of Protection, too.
Swarm also hinders the stealth and perception abilities of those afflicted to some extent. Before you can learn this spell, you must know Spider Climb. | |
Effect: | Unknown | |
Example Messaging: | A circle of blue and green light radiates outward from you.
Almost immediately, hundreds of bugs explode from their hiding places, heeding your magical summons! You sense the swarms ignored <Person>, as they are protected via life magic. You can sense that a snowbeast, a snowbeast were affected by the insects, and that nobody resisted the insects. You sense the swarms ignored a snowbeast, as they were already afflicted. The insect swarm ceases to bother a snowbeast. | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Spell v. Stamina
- Area affect debuff. Hits anyone (including you) not under a Sphere of Protection.
- You may cast on a specific person to ensure the Swarm goes after them despite a SoP.
- Primary function is to hinder stealth/perception of affected targets.
- Secondary function is to give a small penalty every so often to balance or add round time to the affected target.