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Sand sprite: Difference between revisions
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''-- Thief with 19 agility and Khri Focus, 40/40 disarm/lockpick (and 68 perception) is still not a surefire thing. Very few failures on the disarm attempts, though, but it takes a few tries.<br /> |
''-- Thief with 19 agility and Khri Focus, 40/40 disarm/lockpick (and 68 perception) is still not a surefire thing. Very few failures on the disarm attempts, though, but it takes a few tries.<br /> |
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''-- Moon Mage with 20 agility, 100 perception, 69/70 lock/disarm has a 100% chance of disarming and picking<br /> |
''-- Moon Mage with 20 agility, 100 perception, 69/70 lock/disarm has a 100% chance of disarming and picking<br /> |
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''-- Barbarian with 19 agility, 101 perception, 58/55 lock/disarm can open 100% of the boxes<br /> |
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''-- Ranger with 18 Agility, 57/49 Disarm/Lockpicking, 126 Perception & a negative Ranger bonus: no trouble popping them.<br /> |
''-- Ranger with 18 Agility, 57/49 Disarm/Lockpicking, 126 Perception & a negative Ranger bonus: no trouble popping them.<br /> |
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{{Cat|Sprite}} |
{{Cat|Sprite}} |
Revision as of 05:57, 24 December 2012
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Description
The sand sprite is a lithe, agile creature with pinkish skin and long, fine golden hair. Her wild, sea-green eyes flash mischievously as she tries to wreak havok on all that cross her path.
In Depth
Need 65-70 defensive average to start hunting.
Need 55-65 ranks in melee weapon.
Shield hard caps at <=116.
Armor soft caps at 109, hard caps at >109.
Parry hard caps at >101.
Multiple Opponent hard caps at >111.
Evasion hard caps at >115.
Weapons hard cap at ?
TM hard caps at ?
Hiding/stalking hard cap at 112.
Escape hard caps at ?
Special Attacks
Casts Tingle.
The sand sprite grabs a handful of sand and gestures at it, charging it with electrical energy!
Giggling childishly the sand sprite throws the sparkling sand towards you!
Equipment/Loot
- Boxes require 40 ranks of Lockpicking & Disarm
-- Paladin with 24 agility and 48/42 in Disarm/lockpick can successfully open about 20% of boxes.
-- Necro with 21 agility and 42/37 was able to barely open boxes with generous use of the careful option. At 56/53 boxes appraise slightly difficult but open easily with an unmodified disarm
-- Barb with 16 agil and 39/37 was also able to barely open all of the boxes. Quickly taught disarm/lockp too, went to 48/45 in a matter of about 5 full backpacks over a couple of days.
-- Thief with 19 agility and Khri Focus, 40/40 disarm/lockpick (and 68 perception) is still not a surefire thing. Very few failures on the disarm attempts, though, but it takes a few tries.
-- Moon Mage with 20 agility, 100 perception, 69/70 lock/disarm has a 100% chance of disarming and picking
-- Barbarian with 19 agility, 101 perception, 58/55 lock/disarm can open 100% of the boxes
-- Ranger with 18 Agility, 57/49 Disarm/Lockpicking, 126 Perception & a negative Ranger bonus: no trouble popping them.
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Ratha creatures
- Bestiary
- Qi'Reshalia creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures
- Sprite