Blue-belly crocodile (1): Difference between revisions
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==In Depth== |
==In Depth== |
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Hard cap defense 165+ ranks.<br/> |
Hard cap defense 165+ ranks.<br/> |
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Hard cap offense: 180 |
Hard cap offense: 180+ |
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If you fight the in the NTR Marsh, you'll quickly notice that you can move in the eight directions. The Marsh is a maze, but it is static. To find your way out, walk around until you find the shack. From there, go west, go northwest, and GO REED to get leave. Do take note that if you go one direction, immediately backtracking may not land you in the same room. |
If you fight the in the NTR Marsh, you'll quickly notice that you can move in the eight directions. The Marsh is a maze, but it is static. To find your way out, walk around until you find the shack. From there, go west, go northwest, and GO REED to get leave. Do take note that if you go one direction, immediately backtracking may not land you in the same room. |
Revision as of 18:57, 15 November 2009
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Description
The blue-belly crocodile is large, approximately 30 feet in length from snout to tail. Bony plates cover its back and tail forming a kind of armor on its thick skin. The crocodile has a long, triangular snout. Its teeth, 30 to 40 in each jaw, are set into sockets in the jawbones and interlock when the mouth is closed; the fourth tooth from the front on each side of the jaw can always be seen, even when its mouth is shut. It is amphibious, spending most of time in the water, where it swims with rhythmic strokes of its tail. The tail is also used to capture prey, sweeping it from shallow to deeper water, where it can be devoured more easily. As it floats almost completely submerged, the crocodile's protruding nostrils and eyes and a portion of its back are the only parts visible as it stalks its prey. It moves most quickly in a belly crawl, but can also walk on all four legs.
In Depth
Hard cap defense 165+ ranks.
Hard cap offense: 180+
If you fight the in the NTR Marsh, you'll quickly notice that you can move in the eight directions. The Marsh is a maze, but it is static. To find your way out, walk around until you find the shack. From there, go west, go northwest, and GO REED to get leave. Do take note that if you go one direction, immediately backtracking may not land you in the same room.
Another method of escaping the marsh is to trudge East checking for the Reeds each room. if you move more than 10 rooms without locating the Reeds (which is rare), move Northeast once and continue East again. If you happen to come across the Shack at any time during your travels east, abort this method and use the above mentioned means of escaping.
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