Dusk ogre: Difference between revisions

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*It is wearing a studded leather coat.
*It is wearing a studded leather coat.
*It is carrying an oval shield, a {{cloot|w|cudgel}}.
*It is carrying an oval shield, a {{cloot|w|cudgel}}.
{{Cat|Ogre}}

Revision as of 14:30, 2 June 2010


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on attack range, Infobox entry on special defense capability, Infobox entry on Body Type, Infobox entry on premium only, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
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Dusk Ogre
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 60 to 85?"?" can not be assigned to a declared number type with value 85.
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type Biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?


Description

Slightly smaller than a troll, this dusk ogre looks like it has been covered in a skin of hardened lava. Its face is a twisted mask of hatred, its eyes large and glowing red as hot coals. Its hands flex open, flex closed slowly, continuously, as though fed by the memory of some fond dismemberment.

In Depth

Area

Some rooms are filled with roots that will catch you and put you in roundtime, up to 30 seconds. Escaping skill will reduce the roundtime by 1 second for each rank of escaping. 30 ranks in escaping is enough to avoid them completely.

Equipment/Loot

  • Boxes require 50 ranks of Lockpicking & Disarm

North of Passage:

South of Passage:

  • It is wearing a studded leather coat.
  • It is carrying an oval shield, a cudgel.