Dusk ogre: Difference between revisions

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[[Category:Bestiary]]
[[Category:Therengia Creatures]]
[[Category:Riverhaven Creatures]]
__NOTOC__
__NOTOC__
{{Critter at a Glance |
{{Critter
Critter Name = Dusk Ogre |
|Critter Name = Dusk Ogre
Image File = duskogre.jpg |
|Image File =
MinCap = 60 |
|MinCap = 60
MaxCap = 85? |
|MaxCap = 85?
BodyType = biped |
|BodyType = Biped
Skinnable = No |
|Skinnable = No
Has Coins = Yes |
|Has Coins = Yes
Has Gems = Yes |
|Has Gems = Yes
Has Boxes = Yes |
|Has Boxes = Yes
Evil = No |
|Evil = No
Corporeal = Yes |
|Corporeal = Yes
BackStabbable = Yes |
|BackStabbable = Yes
Poachable = No |
|Poachable = No
Casts Spells = No |
|Casts Spells = No
Attack Range = Melee |
|Attack Range = Melee
Stealthy = No |
|Stealthy = No
Special = No |
|Special = No
Poison = No |
|Province = Therengia
MapList = *{{rmap|32a| West Wilds Tunnels (32a)}}
|City = Riverhaven
|MapList = *{{rmap|32a| West Wilds Tunnels (32a)}}

|Skin Name =
}}==Description==
|Skin Type =
|Weight =
|Tannable =
|NumPieces =
|Crushable =
|RequiredRanks =
|MaxVal =
|MaxArrangedVal =
|Manipulated = Yes
|InitCost = 47
}}
==Description==
Slightly smaller than a troll, this dusk ogre looks like it has been covered in a skin of hardened lava. Its face is a twisted mask of hatred, its eyes large and glowing red as hot coals. Its hands flex open, flex closed slowly, continuously, as though fed by the memory of some fond dismemberment.
Slightly smaller than a troll, this dusk ogre looks like it has been covered in a skin of hardened lava. Its face is a twisted mask of hatred, its eyes large and glowing red as hot coals. Its hands flex open, flex closed slowly, continuously, as though fed by the memory of some fond dismemberment.


==In Depth==
==In Depth==
{{Manipulation |
Manipulated = yes |
InitCost = 47 |
InitCost2 = |
InitCost3 = |
InitCost4 = |
InitCost5 = |
}}
===Area===
===Area===
Some rooms are filled with roots that will catch you and put you in roundtime, up to 30 seconds. {{skill|Escaping}} will reduce the roundtime by 1 second for each rank of escaping. 30 ranks in escaping is enough to avoid them completely.
Some rooms are filled with roots that will catch you and put you in roundtime, up to 30 seconds. {{skill|Escaping}} will reduce the roundtime by 1 second for each rank of escaping. 30 ranks in escaping is enough to avoid them completely.

Revision as of 18:55, 26 February 2009


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on attack range, Infobox entry on special defense capability, Infobox entry on Body Type, Infobox entry on premium only, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
To add any of the missing information listed above, use THIS FORM.
Dusk Ogre
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 60 to 85?"?" can not be assigned to a declared number type with value 85.
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct Unknown
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type Biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?


Description

Slightly smaller than a troll, this dusk ogre looks like it has been covered in a skin of hardened lava. Its face is a twisted mask of hatred, its eyes large and glowing red as hot coals. Its hands flex open, flex closed slowly, continuously, as though fed by the memory of some fond dismemberment.

In Depth

Area

Some rooms are filled with roots that will catch you and put you in roundtime, up to 30 seconds. Escaping skill will reduce the roundtime by 1 second for each rank of escaping. 30 ranks in escaping is enough to avoid them completely.

Equipment/Loot

North of Passage:

South of Passage:

  • It is wearing a studded leather coat.
  • It is carrying an oval shield, a cudgel.