Weapon:Night-black glaes dagesse tapered to a whisper-thin point

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night-black glaes dagesse tapered to a whisper-thin point
Look: The dagesse glistens in available light, the translucent glaes allowing just enough light through for pale streaks to be consumed in its depths. Ultra thin and long, the weapon thins to a razor sharp point. The handle is unusually flattened, the design to allow more than one dagesse to rest against each other.
Type: Heavy Edged
Range: melee
Puncture: heavy (9/28)
Slice: fair (5/28)
Impact: poor (2/28)
Fire: no (0/28)
Cold: no (0/28)
Electric: no (0/28)
Force of Impact: terribly (1/17)
Balance: reasonably (7/17)
Suitedness: fairly (5/17)
Construction: rather reinforced (11/18)
Metal: Yes
Weight: 30 stones
Appraised Cost: 7,750,000 Kronars6,200,000 Lirums <br />5,592,400 Dokoras <br />7,750 LTBpoints <br />7,750 Tickets <br />7,750 Scrips <br />
Properties:
  • This item has more than normal or unusual verbs.
Dimensions: 8 length x 1 width x 1 height
Sources: Source is Idon Abide the Ten (5)

Verbs

Verb Actions
CLEAN First Person: You draw a scrap of cloth from your belt and methodically wipe your dagesse's blade, each stroke restoring its immaculate sheen before you tuck the cloth away.
No messaging for second person.
Third Person: <Player> draws a scrap of cloth from <his/her> belt and methodically wipes <his/her> dagesse's blade, each stroke restoring its sheen before the cloth is tucked away.
RAISE First Person: You lift your dagesse overhead, blade vertical, and let it rest there for a heartbeat in silent salute to strength and precision.
No messaging for second person.
Third Person: <Player> lifts <his/her> dagesse overhead, holding the blade upright in silent salute for a moment before lowering it again.
HUG First Person: You pull your dagesse close to your chest for a moment, the gesture oddly possessive, as if reclaiming a trusted secret from the world.
No messaging for second person.
Third Person: <Player> pulls <his/her> dagesse close to <his/her> chest for a brief moment, the gesture tight and possessive.
PINCH First Person: You grip your dagesse's spine between thumb and forefinger, testing its balance before letting it spin lazily once and settle into your palm.
No messaging for second person.
Third Person: <Player> grips <his/her> dagesse's spine between thumb and forefinger, testing its balance before letting it spin once and come to rest in <his/her> palm.
TILT First Person: You tilt your dagesse, studying how the ambient light shifts across the blade's surface as you adjust the angle.
No messaging for second person.
Third Person: <Player> tilts <his/her> dagesse, the blade catching the ambient light as <he/she> adjusts its angle.
TICKLE First Person: You trace the dagesse's point along the air in a teasing motion, its dance both casual and threatening in its restraint.
No messaging for second person.
Third Person: <Player> moves the dagesse's point through the air in a teasing arc, the motion both casual and threatening in its restraint.
FLIP First Person: You flip your dagesse into a reverse grip and back again, each transition smooth as breath, testing muscle memory.
No messaging for second person.
Third Person: <Player> flips <his/her> dagesse into a reverse grip and back again, the motion smooth and continuous.
TOSS First Person: You flick your dagesse upward in a quick arc and catch it by the hilt without looking, the motion seamless from long familiarity.
No messaging for second person.
Third Person: <Player> flicks <his/her> dagesse into the air and catches it by the hilt without hesitation, the motion clean and sure.
PUNISH First Person: In an unambiguous warning, you press the flat of your dagesse to your neck and draw it from ear to ear.
No messaging for second person.
Third Person: In an unambiguous warning, <Player> presses the flat of <his/her> dagesse to <his/her> neck and draws it from ear to ear.
PUNCH First Person: You slam your fist forward, your dagesse's point leading the motion in a precise, vicious lunge that halts just before contact.
No messaging for second person.
Third Person: <Player> thrusts <his/her> fist forward, <his/her> dagesse's point leading in a swift, precise lunge that stops just short of contact.