Weapon:Imbricated hurlable war hammer forged from a marbled vardite-kertig alloy
| imbricated hurlable war hammer forged from a marbled vardite-kertig alloy | |
|---|---|
| Look: | Faint orange streaks flow across the surface of each silvery-black scale comprising the war hammer's head. The unique pattern, produced from the unorthodox alloying process, also adds sufficient balance for thrown use. |
| Type: | Heavy Blunt \ Heavy Thrown |
| Range: | melee |
| Puncture: | no (0/28) |
| Slice: | poor (2/28) |
| Impact: | severe (13/28) |
| Fire: | no (0/28) |
| Cold: | no (0/28) |
| Electric: | no (0/28) |
| Force of Impact: | very well (10/17) |
| Balance: | decently (6/17) |
| Suitedness: | reasonably (7/17) |
| Construction: | extremely resistant (15/18) |
| Metal: | Yes |
| Weight: | 40 stones |
| Appraised Cost: | Unknown |
| Properties: |
|
| Dimensions: | 6 length x 2 width x 1 height |
| Sources: | Source is Sleeping Dragon Corn Maze 447/End loot, Aesthene's Close 452/End Loot, Aesthene's Close 449/End Loot |
You believe you could INVOKE an imbricated hurlable war hammer forged from a marbled vardite-kertig alloy to convert the weapon to an elemental version of itself, albeit a somewhat inferior one.
[180 days after the first INVOKE, an infuser stone will be required to add 180 more days.]
>Analyze Hammer
Recharging an imbricated hurlable war hammer forged from a marbled vardite-kertig alloy will extend the time it can be INVOKEd until Mon Oct 28 22:07:01 ET 2024.
The elemental charge lasts for thirty seconds with a three minute cooldown period
Converts to cold damage.
Some caveats for the Elemental Weapons: this version only converts 75% of the physical damage to elemental. It has a cooldown which is both item and player based, so you can't buy 5 of them for 100% uptime.