Weapon:Gleaming dawnfire steel throwing hammer incised with glowing moonsilver symbols
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gleaming dawnfire steel throwing hammer incised with glowing moonsilver symbols | |
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Look: | Representing various forms of mantraps and clockwork monstrosities, the glowing symbols emit a constant luminescence that evokes an unyielding brilliant yellow gleam from the surrounding steel. |
Type: | Heavy Blunt \ Heavy Thrown |
Range: | melee |
Puncture: | no (0/28) |
Slice: | fair (5/28) |
Impact: | mighty (17/28) |
Fire: | no (0/28) |
Cold: | no (0/28) |
Electric: | no (0/28) |
Force of Impact: | excellently (12/17) |
Balance: | dismally (2/17) |
Suitedness: | extremely well (11/17) |
Construction: | practically invulnerable (18/18) |
Metal: | Yes |
Weight: | 75 stones |
Appraised Cost: | Unknown |
Properties: | |
Dimensions: | ? length x ? width x ? height |
Sources: | Source is Su Helmas 440: Entrapped/Raffle, Canvas sack pinned with an agonite ziggurat |
Verb | Actions |
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FLIP | First Person: Casting off refractions of gleaming ambient light, you casually flip a gleaming dawnfire steel throwing hammer incised with glowing moonsilver symbols before yourself while gazing forward with an indomitable stare. |
No messaging for second person. | |
Third person messaging needed. | |
RAISE | First Person: You narrow your eyes slightly and sweep a gleaming dawnfire steel throwing hammer incised with glowing moonsilver symbols slowly in front of yourself, defiantly scanning for your next target. |
No messaging for second person. | |
Third person messaging needed. | |
TAP | First Person: You trace the outline of one of the symbols on your hammer, contemplating all those who have fallen to the creatures of the Ziggurat. |
No messaging for second person. | |
Third person messaging needed. | |
PUNCH | First Person: Thumping a gleaming dawnfire steel throwing hammer incised with glowing moonsilver symbols aggressively upon your chest, you release a defiant roar to challenge all who oppose you! |
No messaging for second person. | |
Third person messaging needed. |