Talk:Kythryn

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Ilink vs. Sloot

Just saw you seem to be unsure which to use. Ilink is the handy linking one that allows you to quickly create links. Sloot is a special one that basically tells the system "this page is a source for xxxx" and automatically populates the item page with that source. We use it for both direct (sold by) and indirect (sold in this container) sources. That's why it's sloot "Source for LOOT".
Hopefully I didn't completely confuse you like I did myself. -Moderator Caraamon Makdasi(talk) 20:18, 16 July 2013 (UTC)


Herb form editing

Howdy! I've added an 'edit with form' option for the herb and eventual foraged items pages that should help you out when editing the pages instead of trying to figure out what goes where in the template manually. :) --ABSOLON (talk) 01:42, 19 October 2014 (CDT)

Travel Map

If you don't mind, I wanted to get your opinion on this before I started putting links all over it, in case things need to be moved. I decided against adding the smaller stuff, like ranger trails, and Grazhir. https://elanthipedia.play.net/mediawiki/index.php/File:TravelMap.png SEGGERING (talk) 19:42, 10 April 2015 (CDT)


Updated island travel, at least I think I got it all. Thanks again.SEGGERING
Just a couple minor things I noticed.
  1. Brooke is a lovely name, but I'm sure she isn't what we swim across to get to Wolf/Knife clan. ;)
  2. I would put Shadow Clan linking out the south edge of Shard, since it is reached more directly via the south gate and is almost due south of the city.
  3. Since nobody at all uses the boat between Ratha and Taisgath, I would suggest adding 'moongate' to the 'boat' box between the two.
  4. You're missing the link between Leth Deriel and Ilaya Taipa. Just a simple walk line.
  5. Minor suggestion: I would do Arthe Dale like you did Horse Clan or Stone Clan (i.e. a T-branch off the main line between Crossing and Kaerna) since this would be a better representation of the actual layout.
  6. Likewise, Dirge. ALthough in this case, I would actually change the current 'Dirge' box to 'Caravansary' and add a link to a new Dirge box to the east from it to be most accurate.
  7. There's a fairly long time-based choke point between Fornsted and Therenborough. I would indicate this with a grey box similar to how you handled the icy road down in Hib. Likewise, I would change Aesry to be grey as well in order to give an idea of the time based choke point that Aesry itself is.
Everything else looks to be mostly accurate in a general sense of things. I changed your page to include this image and added a link to it on Ranik's Maps and the Zone map too, so that people have a better chance of coming across it.--ABSOLON (talk) 21:30, 10 April 2015 (CDT)

Looking good there SEGGERING!

  • First comment I need to make though...add your name to the map! It's a little thing, but this will now be out in the DR world forever and day and you deserve to take credit for the work of putting it together! I would date it too. When I first started mapping, I never bothered with that and I kind of wish I'd made a note of it now. I started dating my maps in 1999, but I know I had done a few before that. If the mapping bug gets its claws into you and you're still putting maps together 15 years later, you'll be tickled to look back at the first ones...:)
  • And while some of the more recent maps have been published un-signed and dated, if you take a look at the majority, they do have an initial cartographer and map date. So do it. You know you want to.
  • In replying to your TALK question off map46a, I realized you're also missing Sand Clan from your map, technically it is a different area than the Oasis, might be an offshoot like you have Arthe Dale or Horse Clan, although the "Desert Trail" will go through Sand Clan, not the Oasis, soo....
  • ABSOLON made some good comments, but I am glad you kept the the boat option between Ratha & Taisgath along with adding the moongate...the statement that "nobody at all uses the boat" isn't for the cartographer to decide. You're there (in the context of this map at least) to let people know if it's possible, they can make up their own mind which options to use! If you start to leave off 1 method of transport, then why not edit all the ones that aren't used much or that don't fit or that you hate with a seething passion and wish the GM's would burn to the ground, you know?
  • The exception of course being anything to do with the Theify passages...they get cranky and stabby when you start pointing out their stuff...:P
  • That being said, this is your map. The content you feel is important is what should be on there. I absolutely respect not putting on the Ranger trails and shards (I didn't either, although I'm tempted to add the shard names to my overview map after watching you put yours together...ideas ideas ideas!). I always try to think about what information I find useful and then make sure that gets onto the map. Not everything is always going to fit right or be perfectly set out, but don't be afraid to take liberties with the little details if it means you can present the important details in a better way.
  • I think it's a great idea to have the different colors for different types of box. Maybe take a minute to make sure that the boxes you feel should be the focus have the most prominent color or words bolded or whatever.
    • Let me preface that personally, I like your current color palette, it's very appealing. But, I also acknowledge after a critical look that my eye is drawn to the yellow boxes first. So, I see "ferry" or "gondola" first, not the city names.
    • Visually, while again your map, because you will be cross-linking with the Ranik maps, you might consider using the same/similar colors off those maps to populate yours to make the visual connection with them. So maybe you can pull similar colors off the Ranik Key for things that would make sense...like the bright blue for water travel (Ranik Key uses the bright blue for water rooms) or the bright purple for the towns (points of interest).
    • And on a similar note, because you've introduced the "offshoot" villages, maybe make the primary routes of travel a heavier line than the lines leading to an offshoot.
  • Some free advice you can totally ignore: I try and keep in mind when I start stressing the little stuff that this is a text-based game. Every single person that plays DR has a well developed sense of imagination. No matter how you present your map, each person playing will have a slightly different idea of where every town is in relation to everything else based off how their own minds have filled in the information we've all gathered from reading room names than you will. So, make the map for yourself, how you imagine things are set out, making it look how you want and convey the information you want. While you're adding your map to the collective body of work that is the awesome-ness of the Ranik map set, if you do it for your own enjoyment first, it'll be really satisfying!
  • To cap everything off, honestly, I think it's looking great and you don't *need* to change a thing other than signing your work. But, since you did open the door and ask for my opinion, well...you got it! --Kythryn 23:56, 10 April 2015 (CDT)
I'm not sure where I said anything about leaving the Ratha-Taisgath boat off of the map...--ABSOLON (talk) 00:12, 11 April 2015 (CDT)
Ahh yea, you're right, I had mis-read your line #3. You do state that nobody uses the boat, but you didn't mention removing the boat link. My bad. --Kythryn 00:19, 11 April 2015 (CDT)

Taisidon 420 Map

Hello, unfortunately the map is just a rendering of what's in the Genie map repository here: https://sourceforge.net/p/geniemapsfordr/Genie3Maps/HEAD/tree/trunk/Quests%20%28Spoiler%20Alert%29%20Copy%20to%20the%20Maps%20Folder/Taisidon_Safari.xml meaning the room numbers are not really easy to adjust in the image. As I get some time I can also take a look at updating the table for the shops page. - padhg (talk) 10:28, 6 August 2016 (CDT)

New CraftProp template

Hi there! I saw you added a new article for Indurium. I spent some time getting the various CraftProp templates ready for Capacity, and added documentation for how to use them on the Template:CraftProp page. Nothing to rush into changing because it supports the old format, but should you edit other crafting material pages if you could update to use the new template format it would be great. Cheers, - padhg (talk) 00:16, 1 November 2017 (CDT)

Hey Padhg, what a great change! I was always opening another crafting page and tabbing between the addition and the new one to make sure I was entering the correct values into the correct table cells. This was a great QOL change. One thing I noticed on the Indurium page is that the source cell isn't populating correctly. You likely have that noted already, but just in case...:) Thanks again for the heads up. --Kythryn 01:10, 1 November 2017 (CDT)
The reason it's not showing up is that any source page needs to be attributed with an sloot tag. I noticed on the Hollow Eve Task Rewards that none of the metals were reference with sloot. I fixed that. Make sure if you do add indurium to the Sleeping Dragon Corn Maze 2017 prize room, it also uses sloot. - padhg (talk) 10:42, 1 November 2017 (CDT)
Not sure why that was never an sloot (on the task reward page), I'm guessing that was some sort of collective wiki-editor blind spot, since we've all been editing that page for years now...heh. Anyhow, I'll be sure and correct any other lists I see and anything new going forward.
Is there any chance that we could, on the new template, have the source results link to the corresponding page, similar to how they do on the ITEM template. IE. "Hollow Eve Task Rewards" would link to Hollow Eve Task Rewards? --Kythryn 19:31, 1 November 2017 (CDT)