Talk:Stealing list
So, I'm interested in working out this formula, if folks could get me some more data points, I might be able to approximate a formula for how important appraisal is vs. weight. :) Thanks!
I'd also like to add a minimum rank to steal. won't be exact, but knowing what ranks to give an item a shot would be helpful, if folks can contribute to that, as well
Conning
This list is getting pretty long, perhaps someone should break it down by province?
-Copernicus of TF
I've got a real rough formula that works okay at higher ranks (200+), but completely breaks down at low weight or app values. I need more data points at low ranks and to help simplify the formula. (I'd post it, but it's a real ugly formula I created with the help of 3d graphing software, not intuition.)
-Copernicus of TF
- The formula for predicted Triviality is:
- =-55.7206+39.396364*LN(APP_KRONARS)+132.56244*LN(WEIGHT)+-6.8514022*(LN(APP_KRONARS))^2+-47.959502*(LN(WEIGHT))^2+-37.686461*LN(APP_KRONARS)*LN(WEIGHT)+1.8442335*(LN(APP_KRONARS)^3)+3.3204806*(LN(WEIGHT)^3)+12.48851*LN(APP_KRONARS)*(LN(WEIGHT)^2)+-0.076300454*(LN(APP_KRONARS)^2)*LN(WEIGHT)
- Credit goes to Copernicus of TF for this formula. It is known to not be 100% accurate. VTCifer 15:53, 5 September 2010 (UTC)
Yea, this would be great if someone could break it by province. I'd give it a whirl but I've never created wiki pages like that so I'd be afraid of screwing it over. Its at the point where its freezing my browser.
Jalika 01:08, 17 January 2009 (UTC)
If you like, I can add a field within the item Infobox where you can put the stealing ranks necessary to grab it, then I could set up a semantic "grab" so you wouldn't have to set up tables of your own. Lemmie know if you'd actually use it. -Moderator Caraamon Strugr-Makdasi(talk) 01:47, 17 January 2009 (UTC)
Broke Down List
Well, I sucked it up and broke them down into provinces. This is my first experience with new pages and links and whatnot so if there are any issues I hope you guys can wrinkle them out. It makes loading/edit much easier. Jalika 02:18, 17 January 2009 (UTC)
On the main page is says triviality rank is the "minimum rank at which an item will not longer teach". Then it says to verify the rank You can learn at x, but x+1 gives trivial message. Is the triviality rank x, or X+1? All those that I have posted have been X+1. Jalika 05:17, 17 January 2009 (UTC)
Triviality Ranks
I've just begun practicing stealing, and I've noticed all my triviality ranks are different than the ones posted. (e.g. Crossing, Bard Shop, Carved pick I stopped learning at 66 ranks not 48 which is posted) It's possible guild or agility / reflex ranks will need to be included or standardized for a true triviality rank and a formula for determining trivivality ranks. --Tjorlando 21:23, 24 January 2009 (UTC)
I wonder if when the shops got tweaked (so that a "silk gown" now teaches more than a "gown") if some of the numbers got readjusted. Jalika 02:15, 25 January 2009 (UTC)
I just got a few more triviality ranks (sling and leather gloves at 110). I really believe we're going to need to add a second triviality rank column for non-thieves, assuming that's the difference. --Tjorlando 02:42, 9 February 2009 (UTC)
I can't imagine that they would set capping rank different for other guilds. I would imagine though that these numbers might have changed since the stealing tweak and that some numbers are now invalid. Jalika
Not sure if this is helpful, but it appears many items with expected triviality of 47 become truly trivial at 41. Valtur 01:30, 31 May 2009 (UTC)
Is someone semi-regularly running new regressions on the lists as data comes in? Renian 04:13, 19 July 2009 (UTC)