Talk:RanikMap98

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Fixed error: "add sea rooms off cove" --Lyathe 18:56, 1 May 2008 (CDT)

From warehouse in northern part after you get off ship go door, Trader's Guild Main Foyer. Options E, Go ramp, out. East is fish buyer. Go Ramp Trader's Guild Private dock, options n, go door. Menu area for ordering drinks, go door leads to home. cli stair leads to wooden door, creaking stairs or stairway. look wooden door (home). Cli stairs leads to awning which must be climbed, look wooden door is another home. Up the awning is a door that is closed and locked. (unavailable.)

You can also look rail to see [The Traders' Guild, Mariners' Deck] Taking full advantage of the panoramic view of the docks, this finished wooden deck has been constructed upon the lower roof of the Guild Hall, looking out towards the sea. Tables and chairs have been placed about the area, somewhat protected from the elements by a large wooden awning that overhangs the deck. Elderly mariners and traders gather in groups around the tables, boasting of good deals or telling tales of dangers on the high seas as they puff on pipes and gaze down on the lights of the harbor. You also see a narrow winding stair and a somber Human waiter. Obvious exits: east.

From Ramp you Go door to find the shipping office. From the main entranceway climb stair, go door, guildmaster's office. w, Mariner's deck you see from awning rail.

I might argue this needs to be made into a separate map area.

Was wandering around the area lost but finally found the fish buyer thanks to http://www.kythsjournal.com/maps/map80.htm Otterino 18:18, 2 May 2011 (UTC)