Spheres of Influence

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Spheres of Influence are the areas in which a guild is considered to have special affinity, and thus higher caps when they are enhanced through abilities and spells. Buffs which are outside your sphere of influence are only 75% as strong as they would be if they were within your sphere of influence given the same power.

Bonuses to all skills and stats (other than crafting skills) are soft capped at 20% of your skill or stat if within your sphere of influence, or 15% if outside of it due to being reduced in strength by 25%. Bonuses to crafting skills are half that -- 10% or 7.5%. Note that most spells and abilities must be used at full strength in order to reach these percentages. E.g. casting a buff spell with less mana will result in a smaller percentage being applied.

There is a hard minimum cap of 10 ranks to a skill or 2 points to a stat regardless of the strength of the ability, the skill or stat of the target, or sphere of influence. There is no hard upper cap to buff strength.

Note: It is the person who casts or uses the ability that determines if a buff is within sphere of influence, not the ability itself or its target.[1][2]

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Armor Shield Usage Shield Usage Shield Usage Shield Usage Shield Usage
Light Armor Light Armor Light Armor Light Armor Light Armor Light Armor Light Armor Light Armor Light Armor
Chain Armor Chain Armor Chain Armor Chain Armor
Brigandine Bridandine Brigandine
Plate Armor
Defending Defending Defending
Ascetism
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Weapon Parry Ability Parry Ability Parry Ability Parry Ability Parry Ability Parry Ability Parry Ability Parry Ability Parry Ability
Small Edged Small Edged Small Edged Small Edged Small Edged Small Edged Small Edged Small Edged Small Edged
Large Edged Large Edged Large Edged Large Edged Large Edged Large Edged Large Edged
Twohanded Edged Twohanded Edged Twohanded Edged Twohanded Edged Twohanded Edged
Small Blunt Small Blunt Small Blunt Small Blunt Small Blunt Small Blunt Small Blunt
Large Blunt Large Blunt Large Blunt Large Blunt Large Blunt
Twohanded Blunt Twohanded Blunt Twohanded Blunt Twohanded Blunt
Slings Slings Slings Slings
Bow Bow Bow Bow
Crossbow Crossbow Crossbow Crossbow
Staves Staves Staves Staves Staves Staves
Polearms Polearms Polearms Polearms Polearms
Light Thrown Light Thrown Light Thrown Light Thrown Light Thrown
Heavy Thrown Heavy Thrown Heavy Thrown
Brawling Brawling Brawling Brawling Brawling Brawling Brawling Brawling
Offhand Weapon Offhand Weapon Offhand Weapon Offhand Weapon Offhand Weapon
Melee Mastery Melee Mastery Melee Mastery Melee Mastery Melee Mastery Melee Mastery
Missile Mastery Missile Mastery Missile Mastery Missile Mastery
Expertise
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Magic Inner Fire Elemental Magic Holy Magic Life Magic Lunar Magic Elemental Magic
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Arcana Arcana Arcana Arcana Arcana
Targeted Magic Targeted Magic Targeted Magic Targeted Magic
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Locksmithing Locksmithing Locksmithing Locksmithing
Thievery Thievery Thievery Thievery
First Aid First Aid First Aid First Aid First Aid
Outdoorsmanship Outdoorsmanship Outdoorsmanship Outdoorsmanship Outdoorsmanship Outdoorsmanship Outdoorsmanship Outdoorsmanship
Skinning Skinning Skinning Skinning Skinning Skinning
Thanatology Scouting Backstabbing
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Lore Forging Forging Forging Forging Forging Forging
Enginieering Engineering Engineering Engineering Engineering Engineering
Outfitting Outfitting Outfitting Outfitting Outfitting
Alchemy Alchemy Alchemy Alchemy Alchemy Alchemy
Enchanting Enchanting Enchanting Enchanting Enchanting Enchanting
Scholarship Scholarship Scholarship Scholarship Scholarship Scholarship Scholarship Scholarship
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Tactics Tactics Tactics Tactics Tactics Tactics Tactics Tactics Tactics
Bardic Lore Empathy Trading
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Stats Strength Strength Strength
Stamina Stamina Stamina Stamina Stamina
Reflex Reflex Reflex Reflex
Agility Agility Agility
Intelligence Intelligence Intelligence Intelligence Intelligence
Wisdom Wisdom Wisdom Wisdom
Discipline Discipline Discipline Discipline Discipline
Charisma Charisma Charisma Charisma

References

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