Spheres of Influence

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Spheres of Influence are the areas in which a guild is considered to have special affinity, and thus higher caps when they are enhanced through abilities and spells. Buffs which are outside your sphere of influence are only 75% as strong as they would be if they were within your sphere of influence given the same power.

Bonuses to all skills and stats (other than crafting skills) are soft capped at 20% of your skill or stat if within your sphere of influence, or 15% if outside of it due to being reduced in strength by 25%. Bonuses to crafting skills are half that -- 10% or 7.5%. Note that most spells and abilities must be used at full strength in order to reach these percentages. E.g. casting a buff spell with less mana will result in a smaller percentage being applied.

There is a hard minimum cap of 10 ranks to a skill or 2 points to a stat regardless of the strength of the ability, the skill or stat of the target, or sphere of influence. There is no hard upper cap to buff strength.

Note: It is the person who casts or uses the ability that determines if a buff is within sphere of influence, not the ability itself or its target.[1][2]

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Large Edged Large Edged Large Edged Large Edged Large Edged Large Edged Large Edged
Twohanded Edged Twohanded Edged Twohanded Edged Twohanded Edged Twohanded Edged
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Large Blunt Large Blunt Large Blunt Large Blunt Large Blunt
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Offhand Weapon Offhand Weapon Offhand Weapon Offhand Weapon Offhand Weapon
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Discipline Discipline Discipline Discipline Discipline
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References

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