Rage of the Clans

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Bard thumb.jpgBard Guild


Rage of the Clans
Abbreviation: RAGE
Prerequisites: Albreda's Balm or Redeemer's Pride
Signature: No
Spell Slots: 2
Mana Type: Elemental Magic
Spell Type: standard / augmentation, area of effect, pulse to group
Difficulty: intermediate
Prep (min/max): 15 / 100
Skill Range (min/max): 80 / 800
Valid Spell Target: Self
Duration (min/max): 10 minutes / 40 minutes
Justice: no
Corruption: no
Description: This spell will rouse all in the area to fight with heightened ferocity in combat. Because of this, in times past it was the most often used spell when a Bard went to war. Unfortunately, the wide-reaching effects of the singer's voice often enhanced the combative abilities of both friend and foe, and the use of this spell caused more carnage than anything else. After one especially bloody battle it was renamed to 'Rage of the Clans' ... and it has borne that name so long now that none remember what its original name once was.
Effect: +Melee accuracy, +Ranged accuracy, pulses to group.
Example Messaging: On: Your blood rises as images of ferocious battles play across your mind. You feel an urge to as the fervor of combat grips you.

Off: The pulsing fervor of Rage of the Clans fades from your body and your pulse returns to normal.

Effect pulsing to another player:
The wild fervor you feel rushing through your veins seems reflected in Player's eyes.

Devices/Tattoos: Fluted bloodstone inkpot, Indurium phoenix with eyes of canary diamond

Notes

  • Self cast buff to melee and ranged accuracy that pulses from yourself to other players every several seconds.
  • Defaults to CAST GROUP
  • Other players lose the effect on the next pulse if they are no longer in your group.
  • Can be CAST AREA if the Area Casting feat is known. This extends all pulsing effects to every player in your room instead of just your group.