Quicken the Earth (2.0)

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Quicken the Earth
Abbreviation: QE
Prerequisites: 5th Circle
Minimum Prep: 5
Casting Cap: 66
Valid Spell Target: None
Description: The simplest of animation magic, this spell draws from the caster's own lifeblood to invest motion in a constructed form. More advanced forms can manipulate many things, but Quicken the Earth was designed for potency even at low levels of skill and thus is very specific in purpose. It requires a ritual letting of blood and a token amount of dirt, from which the sorcerous magic builds a humanoid construct.

The creation is not alive, or even undead, but rather an animated body that will blindly lash out at any around it. The ritual of creation protects the caster from its attention, but it otherwise acts as an independent and aggressive force until it is destroyed or the magic binding it loses strength.

The construct will also make some effort to hinder those engaging its creator, more potent constructs doing so with greater frequency. Some speculate that this represents the stirring of consciousness, an attempt to protect its creator out of self preservation. Most regard this line of thinking as nonsense and attribute the behavior to clever design on the part of the spell's originators.

Example Messaging: Casting:

Evandger grinds his dirt brutally into the palm of his hand without flinching, blood and soil forming a viscous paste.

A puce cloud billows forth from Evandger's grasp, accompanied by the stench of burning flesh. Evandger chenches his fist and the swirling torrent of particles responds, coalescing into a large humanoid construct of sodden loam.


Abruptly the exterior of the being solidifies into a rocky shell, trapping a smattering of liquid on the outside. The viscous fluid runs labrynthine trails down the front of the creature before being reabsorbed by its skin. Its head mechanically snaps up and it immediately scans the area for targets.


Spell Ending:

The force holding a broad dirt construct together abruptly gives way and a fiery red liquid wells up from rapidly spreading cracks in its hardened exterior. In the blink of an eye, the remaining shell collapses into the merest handful of dust, scattering on the breeze almost immediately.


Combat Messaging:

A broad dirt construct jerks its head abrputly and looks directly at a zombified Prydaen. It plunges a grasping hand into its own chest, pulling forth a clotted mass of dripping soil. Spinning, it hucks the glob directly at the zombified Prydaen!

The zombified Prydaen watches in horrified silence as the fiery red gloop sails toward it. The mass slams directly into the side of the zombified Prydaen's head, spattering everywhere, and the zombified Prydaen bends over gagging in revulsion.

Construct Notes

In order of importance, your construct's power is determined by:

1) Your TM skill.
2) Mana invested into the spell.
3) A random (the color).

Max duration 10 minutes.

>look const

Roughly as large as a <>, this creature moves quickly but with striking deliberation. Every motion has a direct purpose and while at rest it stands unnaturally still. Its reddish-grey skin appears to be made of some porous stone, but the color shifts subtly, as though some manner of fiery red liquid roils just below the surface. Expressionless as this creature is, violence is clear in its every action.

Note: I was finally able to get a Human-sized construct with approx 125 TM and 35 mana invested in the spell.

Command List

The following are valid commands for the Construct.

  • Come: Summons Construct to you
  • Release: Ends spell, destroying Construct


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