Post:Warrior Mage Circle Requirements - 03/16/2012 - 01:16

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Warrior Mage Circle Requirements · on 03/16/2012 01:16 AM CDT 272
Your reqs got... different. It's a bit hard to quantify how it will change for WMs - It will likely be easier for some and harder for others. Here are the highlights:
  • Summoning, a new Guild-Only skill, will be trained by using APs and familiars. Right now, the learning will be boosted, but this is only a temporary patch until a more robust Summoning system can be implemented. Once that happens, the bonus will go away.
  • 1st Weapon ranks are getting bumped a little bit.
  • You now have a Defending req as a gesture toward the combat capacity the Guild demands of each War Mage.
  • Survival and armor reqs ticked up a little bit, though you no longer need 8 (eight?!) survivals.
  • Lore reqs increased a little bit too, but you need fewer totals (even though the 4th Lore was a joke req anyway). You're a lore secondary guild, and it's only fair that that gets reflected by your reqs.
  • TM is now a soft req that can apply to your Nth Magic skills.

The only difference MOST people will see here is that their primary weapon will increase by 20 ranks.



Restricted Skills

Thievery

Sorcery



Req 1st Armor Defending 1st Weapon 2nd Weapon 3rd Weapon Parry 1st Magic 2nd Magic 3rd Magic 4th Magic 5th Magic Summoning TM 1st Survival 2nd Survival 3rd Survival 4th Survival 1st Lore 2nd Lore 3rd Lore Scholarship
1-10 2 1 3 0 0 2 4 4 3 0 0 3 4 1 1 1 1 2 2 1 1
11-30 2 1 4 3 0 3 4 4 3 3 0 4 4 1 1 1 1 2 2 2 1
31-70 3 2 4 3 2 3 5 4 4 3 3 5 4 2 2 1 1 3 2 2 2
71-100 3 2 5 4 3 4 5 5 4 4 4 5 5 2 2 2 2 3 3 3 2
101-150 4 3 5 4 4 4 6 6 5 5 5 5 6 3 3 2 2 4 3 3 3
This message was originally posted in The Warrior Mages \ Game Master and Official Announcements, by DR-SOCHARIS on the play.net forums.