Post:The Revenge of the Nerfs - 12/11/2012 - 12:24 AM

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Re: The Revenge of the Nerfs · on 12/11/2012 12:24 PM CST 304
Oh, right. I forget that you guys didn't see the entire spells as I wrote them (They all supported replacing all three of the other ones from release, you just couldn't have the others on you).

So it's worth looking for typos and whatnot in the replacement messages going from Will -> Any others.

I tried to map out the stun duration, in part because of the way the elements were opposed, but ended up going with thematically what the spells were doing to your mind.

Aether // Air is a large stun since Air puts you in harmony with everything around you, whereas Aether is very withdrawn.

Aether // Water is a brief stun either way both are distancing your mind and focusing you.

Air // Water is a brief stun as both are freeing you of worries and concerns.

Any // Fire is a large stun. Fire is the most dramatic of the transformations, and thematically the most difficult of the four elements shown for Bards to manipulate.

Keep in mind part of the reason I wrote these spells was to show how Bards use the elements vs how a Warrior Mage does. These aren't the only possible manifestations of the elements - Look at water for example, while the spell is clearly more themed on "ice" than "water" it was written with the perseverance and inevitability of water in mind. An early name for the spell was "River's Perseverance" in fact. The reason it was pushed that way was to justify mechanical needs whereas the more natural version might have been something like "reflex, agility, evasion/parry" all of which Bards can already do, and I'm rather happy with the result.

-Raesh

This message was originally posted in DragonRealms 3.0 \ Bards, by DR-RAESH on the play.net forums.