Post:Test Instance: Evasion (and misc) Part 1 - 6/30/2009 - 22:26:59

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Re: Test Instance: Evasion (and misc) Part 1 · on 6/30/2009 10:26:59 PM 6421
Heyo!

One other major update went into Test with the evasion modifications that I am going to discuss now.

We have had global caps in place for years, but have never had a lot of luck getting everything in the game modified to confirm with the rules.

The combat-specific buff/debuff system is now set up to automatically enforce the caps, so even if a spell or ability tries to exceed them, it cannot. Nor can buffs be stacked past the caps. The spells/abilities themselves have not changed. Combat simply only accepts buffs/debuffs up to the caps now. Any excess is ignored.

This currently applies ONLY to evasion-related buffs, but as each new combat skill is updated, it will also fall under this global enforcement of the global caps.

- GM Dartenian

This message was originally posted in Combat - Weapons and Armor (11) \ Responses to GM and Official Announcements, by DR-DARTENIAN on the play.net forums.