Post:Tentative Magic 3.0 Spell List - 09/23/2011 - 11:19

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Re: Tentative Magic 3.0 Spell List · on 09/23/2011 11:19 AM CDT 1190
MoA ended up as a damage amplifier.

Weapon creation spells will probably not make the cut for release, but I hope to introduce shortly afterward.

Sun Lance is moving from Fire to Hylomorphic Sorcery. It will be Fun. Uncertain if it will make release.

A dispel tentatively called Ward Breaker got added to Aether. It is an offensive dispel that only targets barrier spells. Pretty sure it will be available at release.

The Warrior Mage spell tree is easily the most complex of the lot. I hope whoever makes those graphics for Elanthipedia likes dotted lines. The big thing comes down to this:

1) Each of the non-Aether core spellbooks has a TM spell as its Intro. You need to pick one of these to proceed. Afterward you gain access to the Aether spellbook, can proceed further into the utility of the element you picked, or grab another element's TM opener and start again.

2) At 8th circle, you will gain access to a 0-slot metaspell that removes the requirement of learning the intro TM spell to progress further up the tree. You can still pick up the TM spell if you want, but at that point you can also leap-frog over it into the meat of the tree.

Result: there are 5 "straight TM" spells, each patterned after one of the non-Aether elements. Pick your element of choice and you can ignore the rest. Or not, if you prefer to have more than one.

-Armifer

This message was originally posted in The Warrior Mages \ Responses to GM/Official Announcements, by DR-ARMIFER on the play.net forums.