Post:Tentative Magic 3.0 Cleric Spell List - 10/8/2010 - 00:58:46

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Re: Tentative Magic 3.0 Cleric Spell List · on 10/8/2010 12:58:46 AM 5813
If I skip something, please assume there are no details to share about it.

>>Will Shield of Light keeps it's Floaty Disc of Rescue feature?

The quest shouldn't change.

>"- Most of the bonuses versus undead will be consolidated into the Tamsine Commune, which will no longer boost weapons."
>I am most curious about this. Care to share?

It will be a straightforward TM boost vs undead, replacing things like FF's damage bonus and HORN's accuracy bonus.

>Protection from Evil
>Basic Warding. Same. (Not being split, after all.)- yay!- exactly the same or losing physical defense against undead?

Same dual function, though I imagine the new M3 barrier mechs will feel rather different. One change you might notice is that it will no longer protect against holy magic and sorcery.

>>SOL- Shield boost against everything?

Yes.

>>Halo- is this the same? Or is the stun new?

Mostly same, with duration and pulse times both reduced drastically. Pulses will no longer weaken the spell.

>>Soul Bonding- lovely. Curious to see how this will work out. Hopefully the duration won't be too short.

As a curse type spell, it will be several minutes. It is basically a very light immobilization that lasts longer.

>>Chill Spirit- will lower spirit have any affect on a player, like lower vitality or fatigue does?

It will slightly impact "vs Fortitude" defense.

>>FOU- can we at least still have it primarily hit the legs as it does now, even though it loses the shield defense bypass? I love how it works right now, shields or not.

I'm...not quite sure why you'd want this.

>>Uncurse- better than before, still extremely limited- will this be any kind of a pre-req or will we be able to bypass?

With the caveat that we haven't discussed prereqs yet, I imagine it will continue to be required by the curses.

>>OM- not sure what you mean "Stores non-cyclic beneficial spells"- isnt't that what AO does?

AO stores dormant spells, OM stores active spells.

>>Leaping curses- yes this name must be changed

Suggest. ;)

>>Other gap- no defense boosts against non-TM spells

It was a conscious decision to have most of the Cleric anti-magic tools as active spells. General barriers will hinder the caster in some way; I felt Spite of Dergati will do enough of that.

>>Can you elaborate more on communes? Are they being rewritten in tandem with the Magic release?

No. Eluned's first commune is also slated for a rewrite (I don't know how yet), but it's not tied to Magic.

>>Is the fabled Truffenyi one on the horizon?

Although I feel really bad about this one, it has to wait a bit longer.

>>KW: Like the concept a lot but think it should be renamed. I remember a discussion before about how Kertigen and stealth have a dubious connection. Maybe "Damaris' Will"?

I'd wager that discussion was about the current spell's perception aspect. Naming a stealth debuff after Damaris doesn't seem very fitting.

>>Vigil: Is there any potential for spirit combat with this? I remember seeing Armifer mention possible offensive uses with Seer's Sense.

Probably not.

>>...given that the concept of Asketi's Winds seems to have died (sadly).

Winds of Asketi is certainly not dead, and has a good chance of being developed if we get spiritual combat right this time.

>>Soul Bond - question. since this will now work on the living, will it work on necromancers?

Yes. All offensive Cleric spells treat Necromancers same as creatures:

Low-DO Necromancer = Non-cursed living creature
High-DO Necromancer = Cursed living creature
Lich Necromancer = Fleshy undead creature

>>will bless now work on the brawling "weapons"?

No, that's what "body blessing" is for.

>>Uncurse - will this spell retain its "box uncurse" function for both cursed gems/locksmiths?

Yes.

>>Idon's Curse - if this is successfully cast at a necromancer and you manage to "steal" their spell, will you get divine/social outrage for casting a necromantic spell?

Yes. Furthermore, Clerics instantly become Unclean.

>>One question for all spells which are currently "held mana" - will these continue to be "held mana" spells?

No, spells not marked as "cyclic" in the list will all be cast normally.

GM Grejuva

This message was originally posted in The Clerics (22) \ Responses to GM/Official Announcements (2), by DR-GREJUVA on the play.net forums.