Post:Tentative Magic 3.0 Cleric Spell List - 10/8/2010 - 00:58:46
This article has been tagged for wikification. |
In other words, the format needs a bit of cleaning up and wikicode added to it. |
Check Articles for wikification for more articles needing wikification. |
Re: Tentative Magic 3.0 Cleric Spell List · on 10/8/2010 12:58:46 AM | 5813 |
---|---|
If I skip something, please assume there are no details to share about it.
>>Will Shield of Light keeps it's Floaty Disc of Rescue feature? The quest shouldn't change. >"- Most of the bonuses versus undead will be consolidated into the Tamsine Commune, which will no longer boost weapons." It will be a straightforward TM boost vs undead, replacing things like FF's damage bonus and HORN's accuracy bonus. >Protection from Evil Same dual function, though I imagine the new M3 barrier mechs will feel rather different. One change you might notice is that it will no longer protect against holy magic and sorcery. >>SOL- Shield boost against everything? Yes. >>Halo- is this the same? Or is the stun new? Mostly same, with duration and pulse times both reduced drastically. Pulses will no longer weaken the spell. >>Soul Bonding- lovely. Curious to see how this will work out. Hopefully the duration won't be too short. As a curse type spell, it will be several minutes. It is basically a very light immobilization that lasts longer. >>Chill Spirit- will lower spirit have any affect on a player, like lower vitality or fatigue does? It will slightly impact "vs Fortitude" defense. >>FOU- can we at least still have it primarily hit the legs as it does now, even though it loses the shield defense bypass? I love how it works right now, shields or not. I'm...not quite sure why you'd want this. >>Uncurse- better than before, still extremely limited- will this be any kind of a pre-req or will we be able to bypass? With the caveat that we haven't discussed prereqs yet, I imagine it will continue to be required by the curses. >>OM- not sure what you mean "Stores non-cyclic beneficial spells"- isnt't that what AO does? AO stores dormant spells, OM stores active spells. >>Leaping curses- yes this name must be changed Suggest. ;) >>Other gap- no defense boosts against non-TM spells It was a conscious decision to have most of the Cleric anti-magic tools as active spells. General barriers will hinder the caster in some way; I felt Spite of Dergati will do enough of that. >>Can you elaborate more on communes? Are they being rewritten in tandem with the Magic release? No. Eluned's first commune is also slated for a rewrite (I don't know how yet), but it's not tied to Magic. >>Is the fabled Truffenyi one on the horizon? Although I feel really bad about this one, it has to wait a bit longer. >>KW: Like the concept a lot but think it should be renamed. I remember a discussion before about how Kertigen and stealth have a dubious connection. Maybe "Damaris' Will"? I'd wager that discussion was about the current spell's perception aspect. Naming a stealth debuff after Damaris doesn't seem very fitting. >>Vigil: Is there any potential for spirit combat with this? I remember seeing Armifer mention possible offensive uses with Seer's Sense. Probably not. >>...given that the concept of Asketi's Winds seems to have died (sadly). Winds of Asketi is certainly not dead, and has a good chance of being developed if we get spiritual combat right this time. >>Soul Bond - question. since this will now work on the living, will it work on necromancers? Yes. All offensive Cleric spells treat Necromancers same as creatures:
>>will bless now work on the brawling "weapons"? No, that's what "body blessing" is for. >>Uncurse - will this spell retain its "box uncurse" function for both cursed gems/locksmiths? Yes. >>Idon's Curse - if this is successfully cast at a necromancer and you manage to "steal" their spell, will you get divine/social outrage for casting a necromantic spell? Yes. Furthermore, Clerics instantly become Unclean. >>One question for all spells which are currently "held mana" - will these continue to be "held mana" spells? No, spells not marked as "cyclic" in the list will all be cast normally. GM Grejuva | |
This message was originally posted in The Clerics (22) \ Responses to GM/Official Announcements (2), by DR-GREJUVA on the play.net forums. |