>1) Under the discipline focusing, I suspect Foci will be relegated to Invoking?
Going to leave this one for Armifer.
>2) Would enchantments be scribed or traced into/onto an object? or would it be a magical inlay process?
Reason for asking: Would it be possible to trace an enchantment from one object, and inscribe/bind it to another? Much like copying...
There's no immediate plan for something along these lines, though it is our intent to allow some of the decisions made in the enchanting process to be visible post-creation. For example, you might have a particularly effective enchantment and focus on it to see what the final sigil used in creation was.
>3) Will Spell Scroll creation be a possibility?
Definitely on our radar. We'll have to evaluate the balance ramifications of spell scroll creation, but I don't see any reason why it would be ruled out entirely.
>4) Need more info on Founts. Basically, they act as an enchantment battery with restrictions as to how the power is applied?
As I described earlier, they govern both the inputs and the outputs. A fire sword with one fount could shoot fireballs, while another might light a room, or deal fire damage on attack. The fount also determines whether the sword is charged with mana, is activated for a time duration, or has a fixed number of swings.
>5) When a Fount runs out of juice, will that destroy the enchantment, or just require a 'battery' replacement?
Not sure we're ready to make a call on this yet. I'm leaning towards something equivalent to the forging equivalent of Repair. A runecrafter technique will likely govern such a thing.
>6) In reverse to Founts, would something like a Well you could fill or charge be possible?
Do you mean something that would allow you a non-magic user to power a device?
>7) Any items/enchantments planned to intercept oncoming offensive spellcasts for future use? (would be extremely cool imo)
>>8) Any other new/interesting magical items planned, not necessarily enchantments? IE spell reflectors, mobile wards, ATMOS squelchers, chargeable item hiders, communication devices, foci, ritual spell items, pet items, light sources, etc?
>10) Will magic stances affect enchantment power?
Specific types of enchantments and their mechanics are still too far off to give specifics. Enchanting is a big project, partially because a lot of existing enchantments don't exist at all yet. Our first goal is to make it possible to add enchantments to items, but after that, the scope of what types of enchantments may be created is wide open. Hopefully something that it is easy for any number of GMs to create and add as templates to the system.
>9) Will there be variance in sigil quality? or will all enchantments be roughly of the same power, same amplification?
See my post just before this one.
GM Lohkrian
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