Post:Some changes to thrown/etc - 5/26/2010 - 00:16:47

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Some changes to thrown/etc · on 5/26/2010 12:16:47 AM 3095
I've made some changes to some of the thrown and ranged weapon code, with the following effects:
  • All melee weapons can be thrown
  • * Normal, non-thrown-specific melee weapons take a significant damage decrease due to not being well-suited for throwing. Additionally, the RT cap for throwing such a weapon has increased somewhat.
  • Blessed ranged weapons will bestow a charge of their blessed status to their ammunition. Double-blessed weapons will use one charge of the first bless.
  • There was a bug with throwing weapons and encumbrance not getting reduced. This has been fixed.
  • Lodged items now do more potential damage when wiggling, and lodged thrown weapons grant experience when they wiggle

Additionally, lodging has changed at a fundamental level. If you notice anything doing strange things with lodging (not showing up right, showing up as hanging loosely when it should be lodged deeply, etc) PLEASE let me know. Or anything else weird with this release - Combat code is scary and weird.

This is not live in TF just yet, but it will be in a few days.

This message was originally posted in Discussions with DragonRealms Staff and Players (1) \ Game Master and Official Announcements (1), by DR-SOCHARIS on the play.net forums.