| >>The only way I could see something like that being fair and fun for everyone is if every guild had at least some debilitations powered off of a primary or secondary skill (e.g. roars worked off expertise, ambushes worked off of backstab, etc.) and the defense part of the contest were distributed where it made most sense.|
Well, no. I am totally willing to let guilds live and die based on their skill set placement. Whenever someone suggests a Thief or Barbarian use a non-magic skill to power their let's-not-kid-ourselves-this-is-magical abilities, I counter-suggest giving Moon Mages generous +tohit +dmg bonuses to moonblades.
Being exceptionally focused at smashing someone's face in should be worth approximately much as magical trickery. And if it isn't, that means we should address a fundamental design problem, not that we should make everyone equally focused at magical trickery.